Changes

Jump to navigation Jump to search

Religion

3,017 bytes added, 13:57, 9 March 2023
m
Remove more 'Champion' references
[[Main Page]] :: [[Useful N00b Links]] :: [[Religion]]/ '''{{PAGENAME}}'''
===Overview===There are currently four [[Gods]] '''Religion''' takes a very large role in Wurm: The White Light gods [[Fo]]Online, [[Vynora]] from creating enchanted items and [[Magranon]]casting offensive spells, to using rare and unique artifacts sent from the black light god [[Libila]]gods. The main advantage of joining a [[:Category:Religion | Religion]] is the ability Although it's entirely possible to cast [[:Category:Spells|Spells]]. To become a follower of a godhave an enjoyable experience without religion, you it can either find a follower of that god and ask them to [[Convert]] you, or go help to [[Altar take away some of Three]] or the [[Bone Altar]], depending on if you want monotony of day-to follow -day life for a white light god or the black light god Libila. <br><br>Note that if you join Libila, you automatically join [[Horde of the Summoned]], Wurmian and all [[Jenn-Kellon]] will become enemies of youprovide an extra edge during combat.
==SpellsOverview==To cast spellsIn the beginning there were four [[gods]]; the three [[White_light|white light]] gods [[Fo]], you need to have a certain [[FaithVynora]] , and [[FavorMagranon]] with your and the [[Gods Black Light| Godblack light]]god [[Libila]]. In more recent times, some Wurmians had succeeded in their efforts to ascend to godhood and have for a brief time, Wurmians turned from the holy item of your god activeold gods to worship new ones. Depending on Thankfully, now the spell, you can then right click a person, item or wound player gods have been proven false and religiously minded Wurmians have returned to cast a spell on itworship the four original gods.
==Faith and Favor==To gain Following a religion gives many bonuses to a player, the greatest of which is the ability to become a [[Faithpriest]], you will need to .*'''[[praying | prayFollower]] at an altar s''' receive bonuses to some of their skills when of your godappropriate faith and favor. You can pray 5 times a day with at least 20 minutes apart to gain for faith and 10 for favor. Praying will also replenish your *'''[[FavorPriest]]s''' can cast powerful spells; destroying their enemy or imbuing items and weapons with special abilities.
==Holy itemsWorship==:* Fo: Tree [[Sprout]]===Followers===:* Vynora: [[Pottery Bowl]]File:* Magranon: [[Long Sword]]:* Libila: [[ScytheReligion_altars.jpg|200px|thumb|right|Player-made church]]Followers are those who have decided to accept a religion into their lives and by doing so will trade a small number of restrictions in exchange for deity bonuses and the blessing of their god.
There are two ways in which a Wurmian may become a follower of a god; by being [[convert]]ed by a current follower or by starting on a pilgrimage to one of the special altars: the [[Altar of Three]] for white light gods or the [[Bone Altar]] for black light. Becoming a follower will provide small bonuses whilst in the domain of the respective god and will also open the path to future abilities through priesthood. Many Wurmians are followers and enjoy their life without ever considering becoming a priest.
:'''Read more''': [[Follower]] | [[Convert]] | [[Altar of Three]] | [[Bone Altar]] | [[God]]
 
===Priests===
Once a follower has decided to give their full devotion to a god they may seek out another priest to request promotion. In exchange for priesthood they agree to give up certain abilities that would not favour their god, such as digging, mining, or theft. Each god will punish their respective followers or priests for engaging in activities they do not agree with however not all gods follow the same ideals; for example some may permit mining while others may not.
 
All priests gain the ability to conjure [[spell]]s. The knowledge available to them depends on their [[faith]] and which of the gods they've devoted themselves to. Casting these spells uses up their pool of [[favor]]. They also gain reduced [[stamina]] drain whilst on terrain favoured by their deity.
:'''Read more''': [[Priest]] | [[Spells]] | [[Alignment]] | [[Faith]] | [[Favor]]
 
==Domains==
[[File:Wooden altar.png|200px|thumb|right|A wooden altar|link=Wooden altar]]The domain of a god provides bonuses to all their followers and priests. An [[altar]] provides a portal from which a god may funnel their domain into the lands of Wurm and also a place where followers may [[pray]] or [[sacrifice]] in respect to their deity.
 
Whilst in the domain of your deity any follower or priest will receive a small bonus to some of their skills, such as [[fighting]] skill: these bonuses vary between gods. The strength of the bonus is affected by many variables such as the follower's faith and alignment, the distance from the altar and its quality.
 
The distance of influence for a domain depends entirely on the quality and [[altar|type of altars]] nearby. The highest quality, and therefore most influential, will control the domain in the area.
:'''Read more''': [[Altar]]
 
=== Animals of the gods ===
* [[Wild boar]]: [[Fo]]
* [[Mountain Gorilla]]: [[Magranon]]
* [[Anaconda]]: [[Vynora]]
* [[Rabid hyena]]: [[Libila]]
 
==Skills & Characteristics==
* Religion
 
===Subskills===
* [[Channeling]]
* [[Exorcism]]
* [[Prayer]]
* [[Preaching]]
 
==[[Titles]]==
*Spiritual at 50 skill
*Theological at 70 skill
*Zealous at 90 skill
[[Category:Skills]]
[[Category:Religion]]
[[Category:Babel/R]]
editor
1,516

edits

Navigation menu