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Religion

1,053 bytes added, 13:57, 9 March 2023
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Remove more 'Champion' references
[[Main Page]] :: [[Useful links for beginners]] :: / '''{{PAGENAME}}''' '''Religion''' takes a very large role in Wurm Online, from creating enchanted items and casting offensive spells, to using rare and unique artifacts sent from the gods. Although it's entirely possible to have an enjoyable experience without religion, it can help to take away some of the monotony of day-to-day life for a Wurmian and provide an extra edge during combat.
==Overview==
There are In the beginning there were four [[gods]] in ; the world of Wurm Online: The three [[White_light|white light]] gods [[Fo]], [[Vynora]] , and [[Magranon]], and the [[Black Light|black light]] goddess god [[Libila]].  Some advantages of joining a [[:Category:Religion | religion]] are the ability to become a [[Priest]] so you can cast [[:Category:Spells|spells]]In more recent times, the ability of becoming a [[champion]], and having domain bonuses while you are inside your god(dess)'s domain. Each god(dess) also has some specific advantages, see Wurmians had succeeded in their wiki page efforts to ascend to godhood and for details.  To become a followerbrief time, you must have at least 1.5 [[body]]. You can then find a follower of that god(dess) and ask them to [[convert]] you. You can also go to Wurmians turned from the [[Altar of Three]] old gods to join the white light gods, or the [[Bone Altar]] if you want the black light goddess [[Libila]]worship new ones. These two altars are only on the wild server. Note that if you join [[Libila]]Thankfully, you automatically join [[Horde of now the Summoned]], player gods have been proven false and all of religiously minded Wurmians have returned to worship the [[White Light]] kingdoms will become your enemiesfour original gods.
==Priest and spells==Spellcasting Following a religion gives many bonuses to a player, the greatest of which is limited the ability to become a [[priest]].*'''[[Follower]]s ''' receive bonuses to some of their skills when of appropriate faith and favor. 20 for faith and 10 for favor.*'''[[championPriest]]s''' can cast powerful spells; destroying their enemy or imbuing items and weapons with special abilities.
To cast a spell as a priest/champion, you'll need to have a certain ==Worship=====Followers===[[faithFile:Religion_altars.jpg|200px|thumb|right|Player-made church]] Followers are those who have decided to accept a religion into their lives and [[favor]] with your [[Gods | God]], by doing so will trade a small number of restrictions in exchange for deity bonuses and have the holy item blessing of your their god active. Depending on the spell, you can then right click a person, item or wound to cast a spell on it.
Different There are two ways in which a Wurmian may become a follower of a god; by being [[convert]]ed by a current follower or by starting on a pilgrimage to one of the special altars: the [[Altar of Three]] for white light gods give different or the [[Bone Altar]] for black light. Becoming a follower will provide small bonuses whilst in the domain of the respective god and will also open the path to future abilities through priesthood. Many Wurmians are followers and enjoy their life without ever considering becoming a priest.:Category'''Read more''':spells[[Follower]] | [[Convert]] | [[Altar of Three]] |spells[[Bone Altar]] | [[God]].
===Holy itemsPriests===:* [[Fo]]: [[Sprout|Tree Sprout]]:* [[Vynora]]: [[Pottery Bowl]]:* [[Magranon]]: [[Long Sword]]:* [[Libila]]: [[Scythe]]Once a follower has decided to give their full devotion to a god they may seek out another priest to request promotion. In exchange for priesthood they agree to give up certain abilities that would not favour their god, such as digging, mining, or theft. Each god will punish their respective followers or priests for engaging in activities they do not agree with however not all gods follow the same ideals; for example some may permit mining while others may not.
==Faith and Favor==To All priests gain the ability to conjure [[spell]]s. The knowledge available to them depends on their [[faith]], you will need and which of the gods they've devoted themselves to . Casting these spells uses up their pool of [[praying | prayfavor]] at an . They also gain reduced [[altarstamina]] of your drain whilst on terrain favoured by their deity.:'''Read more''': [[GodsPriest]] |god[[Spells]]. You can pray 5 times a day with at least 20 minutes apart to gain | [[faithAlignment]]. | [[Faith is limited to 30 as a normal follower, you will have to become a ]] | [[priestFavor]] to gain more. Note that all spells and most bonuses require more than 30 faith.
Favor is used up while casting spells, but regains automatically==Domains==[[File:Wooden altar. png|200px|thumb|right|A wooden altar|link=Wooden altar]]The maximum domain of favor you can have is equal a god provides bonuses to your current faith levelall their followers and priests. An [[altar]] provides a portal from which a god may funnel their domain into the lands of Wurm and also a place where followers may [[pray]] or [[sacrifice]] in respect to their deity.
==Domain of Whilst in the gods==Altars create a domain of your deity any follower or priest will receive a god. When you are in this domain and you have 10 small bonus to some of their skills, such as [[faithfighting]], you receive tiny skill: these bonuses, including a fighting bonus. These domain bonuses are not the same for each religionvary between gods. The amount strength of the bonus is affected by many things, including your variables such as the follower's faith, and alignment, the distance to altars, quality of from the altars, altar and if you are a champion or notits quality.
If there are several domains overlappingThe distance of influence for a domain depends entirely on the quality and [[altar|type of altars]] nearby. The highest quality, only the and therefore most influential domain , will give control the domain bonus. The type of bonus is not in the same for each godarea.:'''Read more''': [[Altar]]
== Stamina drain ==Priests with high faith (60-70?) are inspired in their deities favored terrains, and have less stamina drain there. [[Vynora]] followers get the bonus on roads, [[Magranon]] on rock, [[Fo]] on grass, dirt and trees, and [[Libila]] followers on [[mycelium]]. == Animals of the gods ===
* [[Wild boar]]: [[Fo]]
* [[Mountain Gorilla]]: [[Magranon]]
* [[Rabid hyena]]: [[Libila]]
== See also Skills & Characteristics==* Religion ===Subskills===* [[GodsChanneling]] and [[Kingdom]]s* [[Faith]] and [[FavorExorcism]]* Normal [[Altar]]s, the [[Bone Altar]] and the [[Altar of ThreePrayer]]* [[Priest]]s and [[ChampionPreaching]]s
==[[Titles]]==
*Spiritual at 50 skill
*Theological at 70 skill
*Zealous at 90 skill
[[Category:Skills]]
[[Category:Religion]]
[[Category:Babel/R]]
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