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Religion

905 bytes added, 13:57, 9 March 2023
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Remove more 'Champion' references
[[Main Page]] :: [[Useful links for beginners]] :: / '''{{PAGENAME}}''' '''Religion''' takes a very large role in Wurm Online, from creating enchanted items and casting offensive spells, to using rare and unique artifacts sent from the gods. Although it's entirely possible to have an enjoyable experience without religion, it can help to take away some of the monotony of day-to-day life for a Wurmian and provide an extra edge during combat.
==Overview==
There are In the beginning there were four [[gods]] in ; the world of Wurm Online: The three [[White_light|white light]] gods [[Fo]], [[Vynora]] , and [[Magranon]], and the [[Black Light|black light]] goddess god [[Libila]].  Some advantages of joining a [[:Category:Religion | religion]] are the ability to become a [[Priest]] so you can cast [[:Category:Spells|spells]], the ability of becoming a [[Champion player|champion]]In more recent times, and having domain bonuses while you are inside your god(dess)'s domain. Each god(dess) also has some specific advantages, see Wurmians had succeeded in their wiki page efforts to ascend to godhood and for details.  To become a [[follower]]brief time, you must have at least 1.5 [[body]], and 1 [[Alignment]]. You can then find a follower of that god(dess) and ask them to [[convert]] you. You can also go to Wurmians turned from the [[Altar of Three]] old gods to join the white light gods, or the [[Bone Altar]] if you want the black light goddess [[Libila]]. These two altars are only on the wild serverworship new onesNote that if you join [[Libila]]Thankfully, you automatically join [[Horde of now the Summoned]], player gods have been proven false and all of religiously minded Wurmians have returned to worship the [[White Light]] kingdoms will become your enemiesfour original gods.
==Priest and spells==Spellcasting Following a religion gives many bonuses to a player, the greatest of which is limited the ability to become a [[priest]].*'''[[Follower]]s ''' receive bonuses to some of their skills when of appropriate faith and favor. 20 for faith and 10 for favor.*'''[[Champion player|championPriest]]s''' can cast powerful spells; destroying their enemy or imbuing items and weapons with special abilities.
To cast a spell as a priest/champion, you'll need to have a certain ==Worship=====Followers===[[faithFile:Religion_altars.jpg|200px|thumb|right|Player-made church]] Followers are those who have decided to accept a religion into their lives and [[favor]] with your [[Gods | God]], by doing so will trade a small number of restrictions in exchange for deity bonuses and have the [[statuette]] blessing of your their god active. Depending on the spell, you can then right click a person, item or wound to cast a spell on it.
Different There are two ways in which a Wurmian may become a follower of a god; by being [[convert]]ed by a current follower or by starting on a pilgrimage to one of the special altars: the [[Altar of Three]] for white light gods give different or the [[Bone Altar]] for black light. Becoming a follower will provide small bonuses whilst in the domain of the respective god and will also open the path to future abilities through priesthood. Many Wurmians are followers and enjoy their life without ever considering becoming a priest.:Category'''Read more''':spells[[Follower]] | [[Convert]] | [[Altar of Three]] |spells[[Bone Altar]] | [[God]].
==Faith and Favor=Priests===To gain [[faith]], you will need to [[praying | pray]] at an [[altar]] of your [[Gods|god]]. You can pray 5 times Once a day with at least 20 minutes apart to gain [[faith]] and follower has diminishing returns on how much faith you gain per prayer. Faith is limited decided to 30 as a normal follower, you will have give their full devotion to become a [[god they may seek out another priest]] to gain morerequest promotion. Note In exchange for priesthood they agree to give up certain abilities that would not favour their god, such as digging, mining, or theft. Each god will punish their respective followers or priests for engaging in activities they do not agree with however not all spells and most bonuses require more than 30 faithgods follow the same ideals; for example some may permit mining while others may not.
Favor is used up while casting spells, but regains automaticallyAll priests gain the ability to conjure [[spell]]s. The maximum knowledge available to them depends on their [[faith]] and which of the gods they've devoted themselves to. Casting these spells uses up their pool of [[favor you can have is equal to your current faith level]]. They also gain reduced [[stamina]] drain whilst on terrain favoured by their deity.:'''Read more''': [[Priest]] | [[Spells]] | [[Alignment]] | [[Faith]] | [[Favor]]
==Domain of the godsDomains==Altars create a [[File:Wooden altar.png|200px|thumb|right|A wooden altar|link=Wooden altar]]The domain of a godprovides bonuses to all their followers and priests. When you are in this domain and you are An [[altar]] provides a portal from which a champion of your god, you receive tiny bonuses, including a fighting bonus. These may funnel their domain bonuses are not into the same for each religion. The amount lands of the bonus is affected by many things, including your faith, alignment, distance to altars, Wurm and quality of the altars. Contrary to popular belief, no domain bonus exists for regular also a place where followers with 30 may [[pray]] or less faith[[sacrifice]] in respect to their deity.
If there are several domains overlapping, only Whilst in the most influential domain of your deity any follower or priest will give the domain receive a small bonusto some of their skills, such as [[fighting]] skill: these bonuses vary between gods. The type strength of the bonus is not affected by many variables such as the follower's faith and alignment, the distance from the same for each godaltar and its quality.
The QL (and type?) distance of influence for a domain depends entirely on the quality and [[altar|type of altars]] makes it overpower another nearby. The highest quality, and therefore most influential, will control the domainin the area.:'''Read more''': [[Altar]]
== Stamina drain ==Priests with high faith (60-70?) are inspired in their deities favored terrains, and have less stamina drain there. [[Vynora]] followers get the bonus on roads, [[Magranon]] on rock, [[Fo]] on grass, dirt and trees, and [[Libila]] followers on [[mycelium]]. == Animals of the gods ===
* [[Wild boar]]: [[Fo]]
* [[Mountain Gorilla]]: [[Magranon]]
* [[Rabid hyena]]: [[Libila]]
== See also Skills & Characteristics==* Religion ===Subskills===* [[GodsChanneling]] and [[Kingdom]]s* [[Faith]] and [[FavorExorcism]]* Normal [[Altar]]s, the [[Bone Altar]] and the [[Altar of ThreePrayer]]* [[Priest]]s and [[Champion player|ChampionPreaching]]s
==[[Titles]]==
*Spiritual at 50 skill
*Theological at 70 skill
*Zealous at 90 skill
[[Category:Skills]]
[[Category:Religion]]
[[Category:Babel/R]]
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