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Religion

783 bytes added, 13:57, 9 March 2023
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Remove more 'Champion' references
[[Main Page]] :: [[Useful links for beginners]] :: / '''{{PAGENAME}}''' '''Religion''' takes a very large role in Wurm Online, from creating enchanted items and casting offensive spells, to using rare and unique artifacts sent from the gods. Although it's entirely possible to have an enjoyable experience without religion, it can help to take away some of the monotony of day-to-day life for a Wurmian and provide an extra edge during combat.
==Overview==
There are In the beginning there were four [[gods]] in ; the world of Wurm Online: The three [[White_light|white light]] gods [[Fo]], [[Vynora]] , and [[Magranon]], and the [[Black Light|black light]] goddess god [[Libila]].  Some advantages of joining a [[:Category:Religion | religion]] are the ability to become a [[Priest]] so you can cast [[:Category:Spells|spells]], the ability of becoming a [[Champion player|champion]]In more recent times, and having domain bonuses while you are inside your god(dess)'s domain. Each god(dess) also has some specific advantages, see Wurmians had succeeded in their wiki page for details.  To become a [[follower]], you must have at least 1.5 [[body]], and 1 [[Alignment]]. You can then find a follower of that god(dess) and ask them efforts to [[convert]] you. You can also go to the [[Altar of Three]] ascend to join the white light gods, or the [[Bone Altar]] if you want the black light goddess [[Libila]].  * There is an Altar of Three on the Chaos server. You can only follow a white light god if you are on the Freedom Isles. * There is both an Altar of Three godhood and for a Bone Alter on the Elevation server. You can follow any of brief time, Wurmians turned from the old gods if you are in the Epic clusterto worship new onesNote that if you join [[Libila]]Thankfully, you automatically join [[Horde of now the Summoned]], player gods have been proven false and all of religiously minded Wurmians have returned to worship the [[White Light]] kingdoms will become your enemies. ==Priest and spells==Spellcasting is limited to [[priest]]s and [[Champion player|champion]]sfour original gods.
To cast Following a spell as religion gives many bonuses to a priest/championplayer, you'll need the greatest of which is the ability to have become a certain [[faithpriest]] and .*'''[[favorFollower]] with your [[Gods | God]], s''' receive bonuses to some of their skills when of appropriate faith and favor. 20 for faith and have the 10 for favor.*'''[[statuettePriest]] of your god active. Depending on the spell, you s''' can then right click a person, item cast powerful spells; destroying their enemy or wound to cast a spell on itimbuing items and weapons with special abilities.
Different gods give different ==Worship=====Followers===[[File:Category:spellsReligion_altars.jpg|200px|thumb|right|spellsPlayer-made church]]Followers are those who have decided to accept a religion into their lives and by doing so will trade a small number of restrictions in exchange for deity bonuses and the blessing of their god.
==Faith and Favor==To gain There are two ways in which a Wurmian may become a follower of a god; by being [[faithconvert]], you will need ed by a current follower or by starting on a pilgrimage to one of the special altars: the [[praying | prayAltar of Three]] at an for white light gods or the [[altarBone Altar]] for black light. Becoming a follower will provide small bonuses whilst in the domain of your the respective god and will also open the path to future abilities through priesthood. Many Wurmians are followers and enjoy their life without ever considering becoming a priest.:'''Read more''': [[GodsFollower]] |god[[Convert]] | [[Altar of Three]]. You can pray 5 times a day with at least 20 minutes apart to gain | [[faithBone Altar]] and has diminishing returns on how much faith you gain per prayer. Faith is limited to 30 as a normal follower, you will have to become a | [[priestGod]] to gain more. Note that all spells and most bonuses require more than 30 faith.
Favor is used ===Priests===Once a follower has decided to give their full devotion to a god they may seek out another priest to request promotion. In exchange for priesthood they agree to give up while casting spellscertain abilities that would not favour their god, such as digging, mining, but regains automaticallyor theft. The maximum of favor you can have is equal to your current faith levelEach god will punish their respective followers or priests for engaging in activities they do not agree with however not all gods follow the same ideals; for example some may permit mining while others may not.
==Domain of All priests gain the gods==Altars create a domain of a godability to conjure [[spell]]s. When you are in this domain The knowledge available to them depends on their [[faith]] and you are a champion which of your god, you receive tiny bonuses, including a fighting bonus. These domain bonuses are not the same for each religiongods they've devoted themselves to. The amount Casting these spells uses up their pool of the bonus is affected [[favor]]. They also gain reduced [[stamina]] drain whilst on terrain favoured by many things, including your faith, alignment, distance to altars, and quality of the altarstheir deity.:'''Read more''': [[Priest]] | [[Spells]] | [[Alignment]] | [[Faith]] | [[Favor]]
If there are several domains overlapping, only the most influential domain will give the domain bonus==Domains==[[File:Wooden altar. png|200px|thumb|right|A wooden altar|link=Wooden altar]]The type domain of bonus is not a god provides bonuses to all their followers and priests. An [[altar]] provides a portal from which a god may funnel their domain into the same for each godlands of Wurm and also a place where followers may [[pray]] or [[sacrifice]] in respect to their deity.
The QL (and type?) Whilst in the domain of your deity any follower or priest will receive a small bonus to some of the their skills, such as [[altarfighting]] makes it overpower another domainskill: these bonuses vary between gods. The strength of the bonus is affected by many variables such as the follower's faith and alignment, the distance from the altar and its quality.
== Stamina drain ==Priests with high faith (60-70?) are inspired in their deities favored terrains, The distance of influence for a domain depends entirely on the quality and have less stamina drain there. [[Vynoraaltar|type of altars]] followers get the bonus on roadsnearby. The highest quality, [[Magranon]] on rock, [[Fo]] on grass, dirt and treestherefore most influential, and [[Libila]] followers on will control the domain in the area.:'''Read more''': [[myceliumAltar]].
=== Animals of the gods ===
* [[Wild boar]]: [[Fo]]
* [[Mountain Gorilla]]: [[Magranon]]
* [[Rabid hyena]]: [[Libila]]
== See also Skills & Characteristics==* Religion ===Subskills===* [[GodsChanneling]] and [[Kingdom]]s* [[Faith]] and [[FavorExorcism]]* Normal [[Altar]]s, the [[Bone Altar]] and the [[Altar of ThreePrayer]]* [[Priest]]s and [[Champion player|ChampionPreaching]]s
==[[Titles]]==
*Spiritual at 50 skill
*Theological at 70 skill
*Zealous at 90 skill
[[Category:Skills]]
[[Category:Religion]]
[[Category:Babel/R]]
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