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Religion

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[[Main Page]] :: [[Useful N00b Links]] :: [[Religion]]/ '''{{PAGENAME}}'''
===Overview===There are currently four [[Gods]] '''Religion''' takes a very large role in Wurm: The White Light gods [[Fo]]Online, [[Vynora]] from creating enchanted items and [[Magranon]]casting offensive spells, to using rare and unique artifacts sent from the black light god [[Libila]]gods. The main advantage of joining a [[:Category:Religion | Religion]] is the ability Although it's entirely possible to cast [[:Category:Spells|Spells]]. To become a follower of a godhave an enjoyable experience without religion, you it can either find a follower of that god and ask them to [[Convert]] you, or go help to [[Altar take away some of Three]] or the [[Bone Altar]], depending on if you want monotony of day-to follow -day life for a white light god or the black light god [[Libila]]. <br><br>Note that if you join [[Libila]], you automatically join [[Horde of the Summoned]], Wurmian and all [[Jenn-Kellon]] will become enemies of youprovide an extra edge during combat.
==Priest and spellsOverview==To cast spellsIn the beginning there were four [[gods]]; the three [[White_light|white light]] gods [[Fo]], [[Vynora]], you will need to be a and [[PriestMagranon]] of your religion. You require 30 faith and you'll have to visit the [[Altar of ThreeBlack Light|black light]] or the god [[Bone AltarLibila]] . In more recent times, some Wurmians had succeeded in their efforts to become ascend to godhood and for a priestbrief time, depending on wich religion you areWurmians turned from the old gods to worship new ones. Thankfully, now the player gods have been proven false and religiously minded Wurmians have returned to worship the four original gods.
You need Following a religion gives many bonuses to a player, the greatest of which is the ability to have become a certain [[Faithpriest]] and .*'''[[FavorFollower]] with your s''' receive bonuses to some of their skills when of appropriate faith and favor. 20 for faith and 10 for favor.*'''[[Gods | GodPriest]], and have the holy item of your god active. Depending on the spell, you s''' can then right click a person, item cast powerful spells; destroying their enemy or wound to cast a spell on itimbuing items and weapons with special abilities.
==Faith and FavorWorship=====Followers===To gain [[FaithFile:Religion_altars.jpg|200px|thumb|right|Player-made church]], you Followers are those who have decided to accept a religion into their lives and by doing so will need to [[praying | pray]] at an [[altar]] trade a small number of restrictions in exchange for deity bonuses and the blessing of your [[Gods|their god]]. You can pray 5 times a day with at least 20 minutes apart to gain [[Faith]].
==Domain of the gods==Altars create There are two ways in which a Wurmian may become a domain follower of a god; by being [[convert]]ed by a current follower or by starting on a pilgrimage to one of the special altars: the [[Altar of Three]] for white light gods or the [[Bone Altar]] for black light. When you are in this domain, you receive certain bonuses, including Becoming a fighting bonus. The follower will provide small bonuses are whilst in the same for each religion. The amount domain of the bonus is affected my many things, including your faith, alignment, distance respective god and will also open the path to altars, ql of the altars, future abilities through priesthood. Many Wurmians are followers and if you have real death or notenjoy their life without ever considering becoming a priest. :'''Read more''': [[Follower]] | [[Convert]] | [[Altar of Three]] | [[Bone Altar]] | [[God]]
If there are several domains overlapping, only the most influental domain will ===Priests===Once a follower has decided to give their full devotion to a bonusgod they may seek out another priest to request promotion. In exchange for priesthood they agree to give up certain abilities that would not favour their god, such as digging, mining, or theft. The type of bonus is Each god will punish their respective followers or priests for engaging in activities they do not agree with however not all gods follow the same ideals; for each godexample some may permit mining while others may not.
==Holy items==:* All priests gain the ability to conjure [[Fospell]]: Tree s. The knowledge available to them depends on their [[Sproutfaith]]:* and which of the gods they've devoted themselves to. Casting these spells uses up their pool of [[Vynorafavor]]: . They also gain reduced [[Pottery Bowlstamina]]drain whilst on terrain favoured by their deity.:* '''Read more''': [[MagranonPriest]]: | [[Spells]] | [[Long SwordAlignment]]:* | [[LibilaFaith]]: | [[ScytheFavor]]
==Domains==
[[File:Wooden altar.png|200px|thumb|right|A wooden altar|link=Wooden altar]]The domain of a god provides bonuses to all their followers and priests. An [[altar]] provides a portal from which a god may funnel their domain into the lands of Wurm and also a place where followers may [[pray]] or [[sacrifice]] in respect to their deity.
{{stub}}Whilst in the domain of your deity any follower or priest will receive a small bonus to some of their skills, such as [[fighting]] skill: these bonuses vary between gods. The strength of the bonus is affected by many variables such as the follower's faith and alignment, the distance from the altar and its quality.
The distance of influence for a domain depends entirely on the quality and [[altar|type of altars]] nearby. The highest quality, and therefore most influential, will control the domain in the area.
:'''Read more''': [[Altar]]
 
=== Animals of the gods ===
* [[Wild boar]]: [[Fo]]
* [[Mountain Gorilla]]: [[Magranon]]
* [[Anaconda]]: [[Vynora]]
* [[Rabid hyena]]: [[Libila]]
 
==Skills & Characteristics==
* Religion
 
===Subskills===
* [[Channeling]]
* [[Exorcism]]
* [[Prayer]]
* [[Preaching]]
 
==[[Titles]]==
*Spiritual at 50 skill
*Theological at 70 skill
*Zealous at 90 skill
[[Category:Skills]]
[[Category:Religion]]
[[Category:Babel/R]]
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