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Rift

512 bytes added, 13:50, 16 February 2019
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More overhaul work. Rewrote/reorganized "How It Works" section. Added "See Also'' and ''Images" sections. More overhaul work incoming!
== How They Work ==
[[File:SKuJOaH* First, a light beacon will appear on a server (one beam per server at one time) 2 real-life days before the rift will open on PvE and 3 real-life hours before opening on PvP. The location is random each time but always in a non-deeded area. This is where the gods will open the rift portal.jpg|300px|thumb|left|Active Rift]]
When a * Next, when the rift is closedportal actually opens (48 hours after the beacon first appears), {{event|inline|The Rift that has plagued <server name> has been shut!}} it will be broadcast server-wide as an event message to clear all the trees within its borders and turn allterrain into dirt. If It will also spawn a few traps, rift stones, rift crystals, and rift trees in the 20 hearts are sacrificed before all rift zone. Terraforming attempts in this area will be blocked until the rift mobs are deadis closed. Additionally, the mobs rift will de-spawn a rift altar and leave a pile wave of ash in their spot. At the closing of the deadly rift, every player who participated in at least 10 kills creatures that will get a lump of uncommon metal ([[Seryll]], [[Glimmersteel]] or [[Adamantine]]) of random rarity, quality, and weightonly fight players within the zone.
A light beacon will appear on a server (one beam per server at one time) 2 real-life days before * After the first wave of rift will open on PvE and 3 real-life hours before opening on PvP. The location creatures is random each timedefeated, two more increasingly difficult waves must subsequently be defeated in order to close the rift. The actual size of light appears In order to progress to the next wave, 20 rift hearts must be a radius butchered and removed from any rift creatures and then burned at the rift altar in sacrifice. An examine of the altar will always show the remaining number of 20 tiles hearts needed in all directions from order to bring about the next wave of rift creatures. Progression through the beaconrift in this way can take place at any time, despite any living rift creatures or a 41x41 tile perimeterthe current wave taking place.
When the * The third and final wave of rift opens, it creatures will clear all include a Warmaster and provides the trees within its borders and turn all terrain into dirtmost difficult wave of fighting. AlsoOnce this wave is disbursed, when players must sacrifice 20 more hearts to the rift opensaltar, it at which point an event message will spawn a few traps, rift stones, rift crystals, and rift trees, which can be harvested once convey across the rift server: {{event|inline|The Rift that has closed. You cannot terraform inside the rift area until it plagued <server name> has been closed. Also, rift mobs will attack all the creatures in the rift area at the time of the rift opening, regardless of whether or not said creatures are passive or aggressiveshut!}}. The only time the rift mobs will not attack creatures is when they are being ridden. ''Note: This does not apply to hitched animalsnow closed, which will still be attacked.'' When the rift opens, many different kinds of mobs will spawn. These mobs come in waves of increasing difficultygods have been satisfied, and they include Rift Beasts, Rift Casters, Rift Summoners, Rift Jackals, Rift Ogres, Ogre Mages, and lastly, rank-based rewards are then automatically spawned to the Warmasterparticipating players' inventories. In order to advance to It is also at this point that the next wave of creatures, you must sacrifice 20 rift mob hearts that are obtained by butchering the mobs at the ''area'Rift Altar''', an altar that the s rift materials (see section below) will spawn on its own. ''Note: These hearts are not like normal hearts. They cannot be put into a [[food storage bin]] and create healing covers of useless potency.'' When a mob is killed, every player has a 5% chance to get a loot item that can include but are not limited to shoulder pads and [[Rift Jewelry|jewelry with special abilities]]become harvestable.
== Ranking, Rewards ==
* Killing Champion rift creatures gives a slightly higher chance at receiving a rift accessory.
 
* Any player who participated in at least 10 kills will get a lump of uncommon metal ([[Seryll]], [[Glimmersteel]] or [[Adamantine]]) of random rarity, quality, and weight, at the rift's close.
== Rift Materials ==
In addition to spawning to player inventory based on rank at the end of a rift, rift resources materials can also be manually collected from the immediate rift area once that rift has been closed. The three rift resource types are rift stones, rift crystals, and rift plants:
* [[Mining|Mine]] a [[rift stone]] to gather [[rift stone shard]]s.
* When a rift beacon appears, a player may walk through it for the "Rift Investigator" [[achievement]]. When the rift is closed, the player will then receive the "Rift Defender" and "Rifter" [[titles]].
 
* When a rift creature is killed, every player has a 5% chance to get a loot item that can include but are not limited to shoulder pads and [[Rift Jewelry|jewelry with special abilities]].
 
* Butchering rift creatures can occasionally produce rift jewelry or shoulder pads.
 
* Rift hearts are of no other use in Wurm aside from burning at the rift altar.
 
* Rift creatures can only attack players within the rift area. Evacuate the area when in danger!
* Additional, official rift loot information can be found here: [http://forum.wurmonline.com/index.php?/topic/141729-wsa-guide-to-rift-gear/]
 
== Images ==
 
<gallery heights=300px mode="packed-hover">
File:SKuJOaH.jpg|Open Rift
</gallery>
 
== See Also ==
 
* [[Fighting]]
* [[Death]]
* [[Tent]]
* [[Rift creature]] (pages coming soon!
[[Category:Babel/R]]
[[Category:Rift]]
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