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Rift

150 bytes added, 00:18, 3 August 2016
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added a note that traps can spawn.
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== Introduction ==
Now the mobs that the rift will spawn. When the rift opens many different kinds of mobs will spawn. These mobs come in waves of increasing difficulty and they include Rift Beasts, Rift Casters and Rift Summoners, Rift Jackals and Rift Ogres, Ogre Mages, and lastly the Warmaster. In order to advance to the next wave of creatures you must sacrifice 20 rift mob hearts that are obtained by butchering the mobs at the '''Rift Altar''', an altar that the rift will spawn on its own and it does not look like a normal altar. ''Note: These hearts are not like normal hearts. They cannot be put into a [[food storage bin]] and create healing covers of useless potency.'' When a mob is killed every player has a 5% chance to get a loot item that can include but are not limited to shoulder pads and jewelry with special abilities. Please visit [http://forum.wurmonline.com/index.php?/topic/141729-wsa-guide-to-rift-gear/ this guide] on the rift loot for any questions.
 
== Notes ==
* When a rift opens it can spawn different types of traps inside the rift area. These traps can and will exist after the rift is already closed so be cautioned if you are walking through an old rift area.
[[Category:Babel/R]]
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