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Runes

429 bytes added, 08:40, 25 February 2018
m
added info about attaching runes. Also added skill used to the appropriate material type
The rift resource used will determine what the rune can be attached to or used on.
*''Rift wood runes'' - can be used on [[Carpentry|wooden]] items, and use fine carpentry skill to create.*''Rift crystal runes'' - can be used on metal items, and use jewelry smithing skill to create.*''Rift stone runes'' - can be used on [[:Category:Masonry_items|stone]], [[pottery]], [[:Category:Cloth_tailoring_items|cloth]] and [[leatherworking|leather]] items, and use stonecutting skill to create.
== Combinations ==
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== Attaching ==
*Application of runes can only be done by the owner.
* Attaching a rune uses [[soul depth]].
* Only one rune can be attached to an item.
** Attaching a new rune will replace the previous rune.
** If replacing the color change rune (Adamantine, Jackal), the color will remain on the item.
== Notes ==
*Application of runes can only be done by the owner.
*Runes '''decay''' dramatically fast outside of inventory.
*Runes are '''removed''' by a priest's dispel casting.
** Runes can also be replaced by attaching a new rune.
*Runes with the ''Glow'' effect cannot be applied to items that can be lit, such as forges or smelters.
*Runes that increase ''volume'' will allow the affected container to hold more of items that already fit.
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