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Runes

538 bytes added, 15 March
[[Complete DB|Main]] / [[:Category:Game mechanics|Game mechanics]] / '''{{PAGENAME}}'''
 
== Description ==
Runes are items that can be used to give other items a bonus, or used one time to activate their effect.
Crystal runes use [[jewelry smithing]] to create. Stone runes use [[stonecutting]], and wood runes use [[fine carpentry]].
Each god and metal combination creates a rune of a different effect; that is, a brass rune of Libila will not have the same effect as a brass rune of Magranon. Some may be similar in effect, with different strengths. Any player of any religion can make any rune of any god-type. Creating However, creating runes of one's own faith (if that player follows a corresponding god and has 20 faith of above) -type gives a bonus and is easier at creation. Jackal runes are, therefore, the most difficult to work with all the way around.
== Effects ==
|-
! scope="row"| Adamantine
| 5% less enchant decay, 5% enchant successEnchant Success| 1x random Random color on item| 10% less Less enchant decay| 10% vehicle speedVehicle Speed| 7.5% vehicle speedVehicle Speed, 5% Less decay
| 10% enchant success, 10% less decay
|-
! scope="row"| Brass
| 5% more More quality when imped, 5% higher gathering QL ('''QL of gathered items does not exceed skill level for mining or woodcutting''')| "decentBright" glowGlow| "okayOkay" glowGlow, 5% higher gather QL ('''QL of gathered items does not exceed skill level for mining or woodcutting''')| "decent" glow
| 10% more quality when imped
| "slightSlight" glowGlow, 7.5% more quality when imped
| 10% less damage taken, 10% less weight
|-
! scope="row"| Bronze
| 10% wind speedWind Speed| 1x [[Goat shape]] Shape (Spell)
| 10% higher gather QL (any item) ('''QL of gathered items does not exceed skill level for mining or woodcutting''')
| "decent" glow
| 5% higher gather QL, 5% less enchant decay ('''QL of gathered items does not exceed skill level for mining or woodcutting''')
| "decent" glow| 7.5% wind speedWind Speed, 5% vehicle speedVehicle Speed (any item)
| 10% more quality when imped, 10% less enchant decay
|-
! scope="row"| Copper
| 1x [[Charm animal]] Animal (Spell) | 5% higher Higher improve chance, 5% less decay Less Decay on contents| 1x [[Locate soul]] Soul (Spell)| 5% higher Higher improve chance, 5% increased Increased rarity chance | 7.5% higher Higher improve chance| 10% higher Higher improve chance, 10% less QL loss from repairing
|-
! scope="row"| Electrum
| 1x reduce Reduce creature's age <nowiki>*</nowiki>
| N/A
| N/A
|-
! scope="row"| Glimmersteel
| 10% skill level bonus<nowiki>***</nowiki>| 5% skill level bonus<nowiki>***</nowiki>, 5% more quality when imped
| 10% usage speed
| 5% usage speed, 5% skill level bonus<nowiki>***</nowiki>
| 5% usage speed, 5% more quality when imped
| 10% usage speed, 10% shatter resistance
|-
! scope="row"| Gold
| 10% chance to increase yield by raking (the effect of tending) a field or forestry harvestharvesting a tree, bush, or trellis
| 10% reduced size
| 5% raking/harvesting, 5% less weight (any item)
| 5% reduced size, 5% less weight
| 1x [[Reveal reveal creatures]] (Spell)
| 10% less QL loss from repairing, 10% less damage taken
|-
| 10% less fuel usage
| 5% raking/harvesting, 5% less decay (any item)
| 1x [[Light light token]] (Spell)| 1x [[Sunder]] sunder (spell)
| 5% less fuel usage, 5% less decay
| 10% reduced size, 10% less enchant decay
|-
! scope="row"| Silver
| "okayOkay glow" glow, 5% skill level bonus| "okayOkay glow" glow, 7.5% increased volume
| 5% increased volume, 5% less decay on contents
| 10% increased volume
! scope="row"| Tin
| 5% increased rarity chance, 5% less damage taken
| 1x [[Refresh]] refresh (Spell)
| 5% increased rarity chance, 5% higher improve chance
| 1x [[Mole mole senses]] (Spell)
| 10% increased rarity chance
| 10% increased rarity chance, 10% higher improve chance
|-
! scope="row"| Zinc
| 1x [[Morning morning fog]] (Spell)
| 5% less weight, 5% vehicle speed (any item)
| 10% less weight
| 5% increased size, 5% vehicle speed (any item)
| 1x [[Mend]] mend (Spell)
| 10% less weight , 10% increased size
|-
|}
*<nowiki>*</nowiki> Reduces age by a percentage of the current age. Creatures cannot be pregnant when the rune is used. The minimum age this can be used on is aged Aged (12 months). Does not work on aggressive animals until you tame / dominate / charm them.
*<nowiki>**</nowiki> Runes of The Scavenger can be found on items recovered through [[Archaeology#Restoration|Restoration]], and cannot be created or attached to existing items.
*<nowiki>***</nowiki> "Skill level bonus" reduces the distance of the skill's value from 100 by the percentage given, but only for the purpose of random skill checks. For example, a [[pickaxe]] with this rune would harvest slightly higher quality ore on average, but will not increase the maximum quality possible.
 
===Notes===
* Runes for raking/gathering, gathering quality, and vehicle speed can be added to any material, regardless of their own material.
* Any rune with raking or gathering effects will also effect [[milking]] actions.
== Attaching ==
* Application of runes can usually be done by the owner. For vehicles, manage permission is required.
* Chance to successfully attach a rune depends on the player's [[soul depthSoul Depth]] and the [[qualityQuality]] of the rune. Failure results in complete loss of the rune. The success chance one has to successfully attach a rune can be seen by activating the rune and right-clicking the object it will potentially be attached to.
* On-deed, the player doing the attaching must have improve/repair and pickup [[permissions]].
* Can only attach them to completed items.
* Only one rune can be attached to an item.
** Attaching a new rune will replace the previous rune.
** If replacing the color change rune (adamantine rune of Adamantine, Jackal), the color will remain on the item.
== Additional Notes ==
*Runes are '''removed''' by a priest's dispel casting.
** Runes can also be replaced by attaching a new rune.
*Runes with the ''glowGlow'' effect cannot be applied to items that can be lit, such as forges or smelters.
*Runes that increase ''volume'' will allow the affected container to hold more of items that already fit.
*Runes that increase ''size'' will allow the affected container to hold bigger items. They will also increase the amount of [[dye]] needed to paint that item.
*Any runes on weapon heads or spear heads will transfer over to the completed item when combined.
* Some Archeology items can be found with one or more runes on the item.
== See also ==
* [[Rift]]
 
[[Category:Game mechanics]]
[[Category:Rift]]
[[Category:Babel/R]]
[[Category:Rift]]
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