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Runes

277 bytes added, 15 March
[[Complete DB|Main]] / [[:Category:Game mechanics|Game mechanics]] / '''{{PAGENAME}}'''
 
== Description ==
Runes are items that can be used to give other items a bonus, or used one time to activate their effect.
! scope="row"| Brass
| 5% More quality when imped, 5% higher gathering QL ('''QL of gathered items does not exceed skill level for mining or woodcutting''')
| "DecentBright" Glow
| "Okay" Glow, 5% higher gather QL ('''QL of gathered items does not exceed skill level for mining or woodcutting''')
| 10% more quality when imped
|-
! scope="row"| Glimmersteel
| 10% skill level bonus<nowiki>***</nowiki>| 5% skill level bonus<nowiki>***</nowiki>, 5% more quality when imped
| 10% usage speed
| 5% usage speed, 5% skill level bonus<nowiki>***</nowiki>
| 5% usage speed, 5% more quality when imped
| 10% usage speed, 10% shatter resistance
|-
! scope="row"| Gold
| 10% chance to increase yield by raking (the effect of tending) a field or forestry harvestharvesting a tree, bush, or trellis
| 10% reduced size
| 5% raking/harvesting, 5% less weight (any item)
*Runes that increase ''size'' will allow the affected container to hold bigger items. They will also increase the amount of [[dye]] needed to paint that item.
*Any runes on weapon heads or spear heads will transfer over to the completed item when combined.
* Some Archeology items can be found with one or more runes on the item.
== See also ==
* [[Rift]]
 
[[Category:Game mechanics]]
[[Category:Rift]]
[[Category:Babel/R]]
[[Category:Rift]]
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