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Sacrifice

232 bytes removed, 11:27, 31 January 2020
player god removal
*[[Magranon]]: Metals
*[[Libila]]: [[:Category:Natural_substances_items|Alchemy ingredient items]] (see below)
*[[Tosiek]]: Cloth
*[[Nahjo]]: [[:Category:Natural_substances_items|Alchemy ingredient items]] (see below)
Note that for Chopped Crops, the game does not use the Get Price value to determine favor gain; instead, it uses the formula (QL / 20). For example, sacrificing an 100QL corn would give a Vynora priest up to 5 favor. For priests following gods that favor alchemy ingredients, this value is multiplied by 1.25, giving 6.25 favor for an 100QL Chopped Corn. For deed Faith bonus, the normal formula based on the Get Price value is still used, and gives double the bonus like other gods' preferred materials.
*[[Magranon]]: [[Door lock]]
*[[Libila]]: [[:Category:Natural_substances_items|Alchemy ingredient items]]
*[[Tosiek]]: [[Square piece of cloth]]
*[[Nahjo]]: [[:Category:Natural_substances_items|Alchemy ingredient items]]
=== Healing of wounds ===
=== Potion ===
A [[potion]] might be awarded when sacrificing items that add up to a high value. The potion will end up inside your intentoryinventory.
=== Refill of Stamina, Nutrition, Food and Water and Skill gain ===
* Sacrificing creatures is done with a [[sacrificial knife]].
** This can only be done when there is a current mission for it, or, for a limited list of animals, also outside missions.
* Sacrificing 10 items one at a time will give the same amount of favor or deed Faith bonus as sacrificing all 10 at once. The items are registered individually and not as part of a unit. Combined items also generally give the same favor and bonus, except in the case of favor gain for alchemy ingredients for Libila and Nahjo.
* For low-value items, there is a minimum amount the Get Price value will contribute. For example, a 20QL tar will provide the same favor or deed Faith bonus as a 40QL tar.
* For deed Enchantment bonus specifically, most low-value bulk items such as wood scrap use a formula based on weight instead of value if the value is low enough. This formula does not take your god into account, so large combined woodscrap may give the same Enchantment bonus regardless of god. The Healing and War bonuses always use item value, not weight.

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