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Settlement

603 bytes added, 10:06, 28 March 2022
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→‎Founding: Clarification, I hope!
== Description ==
A [[settlement]], or deed, is an area of land owned by a player or group of players: a [[mayor]] and optional [[citizen]]s(if any). A settlement is marked by a [[settlement token]] on an outdoor tile somewhere within its borders. <!-You receive a settlement deed form in your inventory (that is no-See this website for details about the new drop) when you deed system introduced in February of 2010: http://sites.google.com/a/wurmonlinesettlement.com/new-deed-system/ -->
The mayor is the most important citizen of a settlement.
A character may only be a citizen or mayor of one settlement at a time per server. The same character can be a citizen or mayor of another settlement on a different server. A player with multiple characters can have each character in a different settlement on the same server and may own multiple settlements on the same server if each character is the mayor of one settlement.
== Advantages to Deeding Land ==* Control of who is allowed which actions within the settlement area.* [[Deed guards]] protecting the settlement.* Setting reputations to keep out unwanted people (see [[Kill on Sight]]).* A settlement token to access your [[bank]] account.
* On settlements with over 30 days upkeep in their coffers:
** No decay on buildings, fences, or decorative items.** No monthly partial loss of bulk items in crates or other bulk storage* No [[decay]] (on structures on settlements with over 30 days upkeep in its coffers).* Maintenance of signs, lamps, banners and flags by spirit guards.* Village chat.* Instant logout when leaving Wurm inside the settlement (some exceptions apply).* Respawn at your own settlement from anywhere on the map when you die.* Respawn at [[Ally#Allies_and_wars|allied]] settlements that are within 50 [[tile]]s when you die.
* [[Skill]]-loss when dying on your own deed or allied deed is only 0.025. [[Suicide]]s have the normal skill-loss of 0.25
* [[Branding]] animals to show the village they belong to and to allow managing their permissions.
* A [[productivity bonus]] to item crafting for the citizens the older the deed is; see ''acquired knowledge'' in the village info at the token.
Note: It seems that the productivity bonus begins to decrease when upkeep is lower than one month (you will receive a message in the village chat tab when you log in when upkeep falls below one month). Keeping more than one month's worth of upkeep in the village coffers will reverse this trend.
* Enchanting bonus, healing bonus, and increased [[Rarity system|rare window]] from settlement members sacrificing items at altars.
== Founding ==
Founding a settlement (deed) requires the use of a [[deed stake]].
Right-clicking a deed stake in your inventory brings up a "Settlement Application Form" dialog in which you have all the options for your settlement. The founding costs are taken from your bank account. The cost for the minimum sized deed is 4 silver, 21 copper. This includes the cost of the tiles plus 3 months upkeep.
Stand on the tile that you want your village centre token to be on, right-click the Settlement deed stake in your inventory, and choose Village > Found Village. A series of forms follows where you can set:
*Settlement size (east, west, north, and south)*Perimeter size, beyond the five free tiles*Village name and motto and whether it is a democracy or autocracydictatorship.
** You can rename a village in the resize option for 5 silver coins. This resets the productivity bonus of the village and locks the name for 6 months.
*Number of guards.
A deed has a rectangular form. One edge of the deed can not be longer than four times the other edge. Minimum size is 5.
 Example: Settlement size east 5 west 5 and north 6 south 6 will create a deed 11 tiles by 13 tiles. You could not make a deed of 11 tiles by 45 tiles as that would make one side be more than 4 times larger than the other. To visualize the area better, make use of the Survey Area button in the forms that places temporary survey markers at the planned borders.
===Notes===
*Free players can plant a deed, but won't be able to invite other players using /vinvite until they turn premium. This is because a character who has never been premium would be deleted if it becomes inactive for 90 days, and the deed would be disbanded when it runs out of upkeep.
*You need to have management [[permissions]] of all buildings that fall within your new settlement area to be able to place a deed.
**''You can place a new deed's '''perimeter''' over existing buildings for which you don't own provided you do not touch a house wall with the actual deed area. In other words, you need at least one full tile of perimeter between the edge of your deed and the edge of any building you do not own.
*Settlements can only be founded within your [[kingdom]]. On Chaos or the Epic servers, this might require building [[guard tower]]s.
*If the founding tile of the settlement has a house or fences, the token is moved to a random spot away from them. The deed borders do not move with it. You cannot build a house or fence on the token tile later on either, but [[terraforming]] is possible.
*A Token token must be placed at least two tiles second tile away from tiles submersed in water(center tile of 3x3 island is enough). *A Token token cannot be inside a cave, or a house.
*Aggressive animals, on what will become the deed, prevent planting of the deed; kill or lead them away first. Creatures in the future perimeter do not count.
*The mayor can destroy any building on deed, even if he/she does not have permissions to that building.
*You may not plant a deed on [[Holy Ground]].
*When founding a deed, it will add 3 silver to the cost of founding, and apply that to upkeep.
'''Tip:''' You can test whether you are able to plant a deed at your current location simply by trying to found it.
The money needed for the resize seems to currently take from the upkeep, and then from the players own bank account.
'''Warning:''' At the question concerning hiring of a spirit Templar templar (or guards), if you leave it as 0 the resized deed will have no templar even if you originally had one (or more). <u>Always fill this in with the number of templars you want on your resized deed.</u>
== Disbanding ==
'''Warning :''' Do not sail to another server in your cluster between issuing a Disband disband order, and the actual Disbanding disbanding of the deed. Doing so may cause you to not receive the any refund from the deed and the upkeep. Crossing to anther cluster (Epic / Freedom) is okay, as that is a separate avatar, and the original is still on the deed's server.
* A deed may be disbanded. If manually disbanded, the owner receives all of settlement coffer money back. The owner will receive nothing back if the deed is disbanded due to lack of upkeep. The money is placed in the former owner's bank account. It is believed this money comes direct from the King; reasonable since deed money goes to direct to the King.**Note - there used to be a 5s minimum refund. That has been removed as of June 2014.* Only people with the '''manage roles''' permission, or the mayor, may disband the settlement; citizens can stop a disbandvia the option at the token.* Disbanding a settlement takes 24 real hours. If set to disband immediately, it will take 1 hour.
* If you remove all villagers and resize the deed to smallest size before disbanding, disbanding will take 1 real hour.
* When disbanding, all branded animals lose their branding.
* Only villagers with the manage roles, or the mayor themself may disband. Any citizen can stop the disbanding process.
== Mayor ==
All settlements have a mayor. The initial mayor is the founder of the settlement. At any given time, the mayor is the one who holds the deed. Mayors Mayor and villagers get a bonus to bashing structures on deed. Mayors can pass through locked gates.
Trading the deed makes the new owner of the deed the mayor. A player must have premium time to take over the ownership of a deed.
Each citizen is assigned a role determining which actions are allowed inside the settlement. Customizing, adding, and removing roles, requires the '''manage roles''' permission.
 
The non-founding mayor of a deed can change from democracy to dictatorship by opening the resize deed box and unchecking the box for democracy.
== Spirit Templars (Deed Guards) ==
Settlements can be protected by [[Spirit Templarstemplar]]s. Hiring or releasing Templars templars requires the ''Hire guards'' permission.
Spirit Templars templars will attack any aggressive [[creaturecreatures]]s that enter the settlement area, but not the perimeter. Unlike [[tower guard]]s, they do not respond to calls for help.
They will also attack anyone who is marked as Kill on Sight for that deed. ''(See [[KoS]] and [[Reputation]] for details)''.
Citizens with the '''manage roles''' permission can also set reputations manually. To remove someone added manually, set their reputation to 0 and tick permanent, then save the form.
The maximum number of Templars templars you can have is 1 per 49 tiles. Example: Number of Templars templars in a 31x31 deed is 19. On the Epic servers, the maximum number is limited to 20.
Spirit Templars templars demand payment. Hiring each new Templar templar will cost 2 silver summoning cost, or 3 silver if the settlement is on an Epic server. This is deducted immediately from the settlement upkeep, before they spawn. Each Templar also adds 1 silver to the monthly settlement upkeep. On epic, the cost of templars will increase by .5s by each guard hired (I.E 1s for the first guard, 1.5s for the second, 2s for the third).
Templars can be managed at the token under Settlement > Manage guards, or from the Settlement deed paper under Village > Manage guards.
== Upkeep / Coffers ==
Upkeep money is taken from the village funds every 8 real-life minutes. If the upkeep fund is depleted, the settlement is disbanded automatically. A large upkeep fund reduces decay on buildings and [[fence]]s in the settlement. If the fund has more than a month of upkeep, there is no decay at all. Upkeep can be paid at the token under Settlement > Info or Settlement > Manage guardsAdd to upkeep, or from the Settlement deed paper under Village Settlement > Manage guardsAdd to upkeep. Anyone can donate money to the upkeep fund at the token, even non-citizens.  '''There is a minimum 1 silver cost per month for upkeep.For purposes of upkeep, a month is 30 days. "12x12x9x10" and "32x5x5x7" are examples that would fit this limit, if you are not sure how much a deed size will cost you can use [https://warlander.github.io/Wurm-Toolbox/#deed-calc Warlander´s deed Calculator]'''
=== Upkeep used for expansion costs ===
=== Upkeep draining ===
On the Wild Chaos and Epic servers, citizens of the enemy kingdom can drain your token once all your deed guards are dead. An enemy draining your token will remove 15% of the monthly upkeep cost from the upkeep fund, of which the drainer receives half. Upkeep cost is treated as always being at least 5 silver, which gives a minimum drain of 75 copper (37.5 to the drainer). A drain can occur once every 24 real-time hours. Every time a deed is drained, the drained amount will increase by 50%. This is reset if the deed is not drained for 2 days. Enemies can drain from an adjacent tile and do not need to be on the same tile as the token, even if there is a wall or palisade in the way.
Draining cannot take more money than the upkeep fund actually contains. If a drain empties the upkeep fund completely, the deed will disband in a short while. (The reason given will be the generic lack of upkeep message.) Unlike normal disbands, no money is refunded to the former mayor.
=== Allies ===
* Allies have their own deed role.
* Citizens need a role with the "allow actions on allied deeds" permission to get the benefits of the ally role permissions
* Allies can respawn on the deed if they die within 50 tiles of it.
* Allies have their own deed role.
* Allies have a green outline.
* Allies can be allowed or denied the ability to loot your [[corpse]] when you're online.* Allies can pick up items from using the ground on your deed if the permission is set for allies to do so"corpse lootability" profile option.
=== Wars ===
Same-kingdom wars are only possible on [[Epic]] and [[Chaos]].
When a war is in effect, the normal penalties for same-kingdom fighting do not apply. Enemy citizens will have a red outline.
See [[Faith_bonus#Deed_Faith_Bonus|Deed Faith Bonus]] for information about possible bonuses given to your settlement for sacrificing items.
[[Category:MiscGuides]]
[[Category:No drop]]
[[Category:Babel/S]]
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