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Settlement

768 bytes added, 6 April
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Founding a settlement (deed) requires the use of a [[deed stake]].
Right-clicking a deed stake in your inventory brings up a "Settlement Application Form" dialog in which you have all the options for your settlement. The founding costs are taken from your bank account. The cost for the minimum sized deed is 4 silver, 21 copper. This includes the cost of the tiles plus 3 months silver coins towards upkeep.
Stand on the tile that you want your village centre token to be on, right-click the Settlement deed stake in your inventory, and choose Village > Found Village. A series of forms follows where you can set:
The first 5 tiles around a settlement deed are free perimeter. You can extend beyond the free perimeter, but this will come at a cost. Initial fee per tile is 50 iron, with an added monthly upkeep of 5 iron. Perimeter can be resized at any time, but the minimum perimeter allowed is 5 tiles.
 
Perimeter is treated the same with wilderness, thus do not reduce decay.
Nor does it increase decay unless the owner of the structure has been away from the server for more than three months. At which time the building will begin to accumulate increased perimeter decay. This occurs in addition to the “abandoned” status decay increase.
To understand the concept of perimeters and their implications to deed planting, you can check this example: [http://i.imgur.com/4ANSNmE.png]
* If you remove all villagers and resize the deed to smallest size before disbanding, disbanding will take 1 real hour.
* When disbanding, all branded animals lose their branding.
* The area occupied by a deed when it disbands becomes the area in which archaeology can be performed on that deed, no matter how large or small the deed was previously.
== Mayor ==
'''Additional Settings'''
:;Politics: Marking this will make the settlement a permanent democracy (founding mayors can revert).
:;Aggressive Creatures: Mark this if you want guards to ignore aggressive creatures.(Note: Changing this setting while one or more templars are engaged with a hostile creature will not disengage the templars from combat.)
:;Unlimited citizens: Allows the recruitment of citizens above the maximum amount. While you are above the maximum amount of citizens upkeep is doubled.
=== Alliance ===
An Alliance's MOTD can be changed via Manage > Settlement > Manage Politics
 
To leave an Alliance, put a checkmark at "break alliance..." via Manage > Settlement > Manage Politics
== Cost Calculations ==
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