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Settlement

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A settlement is an area of land owned by ''To see a player or group of players. There are two kinds list of the current settlements, villages and homesteads. A settlement is marked by a see the Category [[settlement token:Category:Settlements|Settlements]] in the exact center of the settlement.''
== Advantages, summary Description ==* Spirit guards protecting the A [[settlement]], or deed, is an area of land owned by a player or group of players: a [[mayor]] and [[citizen]]s (if any). A settlement is marked by a [[settlement* Reduced decay token]] on structures* Village chat an outdoor tile somewhere within its borders. You receive a settlement deed form in your inventory (not for homesteads, unless that is no-drop) when you're schizophrenic)deed a settlement.  The mayor is the most important citizen of a settlement.  * Respawn A character may only be a citizen or mayor of one settlement at your own a time per server. The same character can be a citizen or allied mayor of another settlement on a different server. A player with multiple characters can have each character in a different settlement when you die* Skill-loss when dying on your the same server and may own deed multiple settlements on the same server if each character is only 0the mayor of one settlement.025 == Advantages to Deeding Land ==* Control of who is allowed which actions within the settlement area.* [[Deed guards]] protecting the settlement.* Setting reputations to keep out unwanted people(see [[Kill on Sight]]).* A settlement token to have access your [[bank]] account at.* On settlements with over 30 days upkeep in their coffers:** No decay on buildings, fences, or decorative items.** No monthly partial loss of bulk items in crates or other bulk storage.* Maintenance of signs, lamps, banners and flags by [[spirit guards]].* Village chat.* Instant logout when leaving the game Wurm inside the settlement (some exception exceptions apply).* Respawn at your own settlement from anywhere on the map when you die.* Respawn at [[Ally#Allies_and_wars|allied]] settlements that are within 50 [[Championtile]]s suiciding when you die.* [[Skill]]-loss when dying on a your own deed or allied deed get a 50% chance is only 0.025. [[Suicide]]s have the normal skill-loss of not counting as a real death0.25* [[Branding]] animals to show the village they belong to and to allow managing their permissions.* Less A [[skills|skillproductivity bonus]] decay (to item crafting for the citizens the older the deed is; see ''acquired knowledge'' in the village info at the token for how much.Note: It seems that the productivity bonus begins to decrease when upkeep is lower than one month (you will receive a message in the village chat tab when you log in when upkeep falls below one month). Keeping more than one month's worth of upkeep in the village coffers will reverse this trend.* Size 10 village deeds Enchanting bonus, healing bonus, and above receive a increased [[traderRarity system|rare window]]. Homesteads do notfrom settlement members sacrificing items at altars.
== Founding ==
To found Founding a settlement you must first obtain a (deed. Unlike [[Item:writ ) requires the use of ownership|writs]], which are created by building a house, deeds must be purchased from a [[NPC]] trader. Village deeds at size 10 or more include a free [[trader]]. The price of a [[village deed]] is '''(size/10)^2''' gold. A size 5 [[homestead deedstake]] costs 5 silver, other sizes currently cost the same as a village.
New settlements Right-clicking a deed stake in your inventory brings up a "Settlement Application Form" dialog in which you have some restrictions on placementall the options for your settlement. Villages must be placed at least 100 tiles away The founding costs are taken from your bank account. The cost for the nearest villageminimum sized deed is 4 silver, or 50 21 copper. This includes the cost of the tiles away from the nearest homesteadplus 3 silver coins towards upkeep.
Homesteads must Stand on the tile that you want your village centre token to be placed at least 20 tiles away from settlements with on, right-click the '''other settlements''' permission enabledSettlement deed stake in your inventory, and choose Village > Found Village. If it is disabledA series of forms follows where you can set:* Settlement size (east, west, north, and south)* Perimeter size, beyond the five free tiles* Village name and motto and whether it must be at least 50 tiles away if the other settlement is a homestead, democracy or 100 tiles away if it is dictatorship.** You can rename a villagein the resize option for 5 silver coins. This distance is counted from both settlements border, not resets the productivity bonus of the village and locks the tokenname for 6 months.*Number of guards.
Settlements can only be founded within your kingdomOne tile on deed costs 1 copper to purchase and has a 20 iron upkeep. On the [[wild server]], this might require building [[guard tower]]s1 perimeter tile costs 50 iron to purchase and has a 5 iron upkeep.
The You can found a deed while you are still a villager of another deed. Once you found the new deed you'll become the mayor of the new deed and automatically leave the old deed. A deed has a rectangular form. One edge of the deed can not be longer than four times the other edge. Minimum size is 5. Example: Settlement size east 5 west 5 and north 6 south 6 will create a deed 11 tiles by 13 tiles. You could not make a deed of 11 tiles by 45 tiles as that would make one side be more than 4 times larger than the other. To visualize the area better, make use of the Survey Area button in the forms that places temporary survey markers at the planned borders. ===Notes===*Free players can plant a deed, but won't be able to invite other players until they turn premium. Free players cannot take over ownership of a pre-existing deed.*You need to have management [[permissions]] of all buildings that fall within your new settlement area to be able to place a deed. **''You can place a new deed's '''perimeter''' over existing buildings for which you don't own, but you need at least two full tiles of perimeter between the edge of your deed and the edge of any building you do not own.*Settlements can only be founded within your [[kingdom]]. On Chaos, Defiance or the Epic servers, this might require building [[guard tower]]s.*On Chaos, Defiance or the Epic servers you cannot found a deed within 100 tiles of any non-allied same kingdom deed.*If the founding tile of the settlement has a house or fences, the token is centered moved to a random spot away from them. The deed borders do not move with it. You cannot build a house or fence on the settlement tokentile later on either, but [[terraforming]] is possible.*A token must be placed at least second tile away from tiles submersed in water (center tile of 3x3 island is enough). *A token cannot be inside a cave, or a house.*Aggressive animals, on what will become the deed, prevent planting of the deed; kill or lead them away first. Creatures in the future perimeter do not count.*The mayor can destroy any building on deed, even if he/she does not have permissions to that building.*You may not plant a deed on [[Holy Ground]].*When founding a deed, it will add 3 silver to the cost of founding, and covers its size apply that to upkeep. '''Tip:''' You can test whether you are able to plant a deed at your current location simply by trying to found it.  After founding, you can edit your settings from the Token > Settlement menu, or from the Settlement deed paper > Village menu. == Perimeter ==The perimeter around a deed disallows non-citizens building structures, and the founding of other deeds. Your deed perimeter cannot overlap with the perimeter of another deed, although they can share a perimeter border. On the Epic servers, the kingdom guards will hunt down any player that have less than -30 reputation in the deed within the perimeter.  The first 5 tiles around a settlement deed are free perimeter. You can extend beyond the free perimeter, but this will come at a cost. Initial fee per tile is 50 iron, with an added monthly upkeep of 5 iron. Perimeter can be resized at any time, but the minimum perimeter allowed is 5 tiles. Perimeter is treated the same with wilderness, thus do not reduce decay.Nor does it increase decay unless the owner of the structure has been away from the server for more than three months. At which time the building will begin to accumulate increased perimeter decay. This occurs in every directionaddition to the “abandoned” status decay increase. A  To understand the concept of perimeters and their implications to deed planting, you can check this example: [http://i.imgur.com/4ANSNmE.png] == Resizing ==Deeds can be resized by the mayor at the token or with the settlement deed. You cannot resize if the settlement is under siege, or if your Templar is fighting an aggressive animal. There are '''no refunds''' for downsizing. Premium time is not required to re-size 10 a settlement thus covers . The mayor can expand his perimeter over a house which he does not have permissions for. This serves as a warning for a deed expansion and gives the owner of the house time to move. Only the perimeter can be expanded over a house - the mayor has to have permissions to the house to expand the deed over it.  the cost of resizing will be taken from the deeds coffers first and then the player bank account if the coffers dont have enough. This will be reflected on the last screen of the resize dialog. 3 silver will always be left as a minimum, so if you have less than that, the coffers will not be used. '''Warning:''' At the question concerning hiring of a 21x21 square spirit templar (or guards), if you leave it as 0 the resized deed will have no templar even if you originally had one (10 + 1 + 10or more). This area includes <u>Always fill this in with the tile borders "outside" the outermost tilesnumber of templars you want on your resized deed.</u>
== Disbanding ==
'''Warning :''' Do not sail to another server in your cluster between issuing a disband order, and the actual disbanding of the deed. Doing so may cause you to not receive any refund. Crossing to anther cluster (Epic / Freedom) is okay, as that is a separate avatar, and the original is still on the deed's server. *A deed may be disbanded. The If manually disbanded, the owner receives half of the cost all of settlement coffer money back. The owner will receive nothing back if the deed, and half is disbanded due to lack of the remaining upkeep. The money is placed in the former owner's bank account. It is believed this money comes direct from the King (; reasonable since deed money goes to direct to the King).*Only people with the ''manage roles'' permission, or the mayor, may disband the settlementvia the option at the token. Citizens can stop a disband*Disbanding a village settlement takes 24 real hours. Disbanding a homestead takes If set to disband immediately, it will take 1 hour.* If you remove all villagers and resize the deed to smallest size before disbanding, disbanding will take 1 real hour.*When villages disbanddisbanding, all branded animals lose their branding.* The area occupied by a deed when it disbands becomes the area in which archaeology can be performed on that deed, no matter how large or small the deed was previously. == Mayor ==All settlements have a mayor. The initial mayor is the founder of the settlement. At any given time, the mayor is the one who holds the deed. Mayor and villagers get a bonus to bashing structures on deed. Mayors can pass through locked gates .  Trading the deed makes the new owner of the deed the mayor. A player must have premium time to take over the ownership of a deed. *If trading to a player who is not in a village, the transfer is immediate.*If trading to a player who is in that village, they must have been a member for at least 24 hours before the transfer can take place. '''If you are unlockedpurchasing a Settlement from someone, do NOT join the village first. If you do, you will not be able to take ownership for 24 hours.'''=== Voting ===If your deed is a Dictatorship, the mayor cannot be voted out. (This was changed, as an 81% vote used to be enough to evict the mayor) If your deed is a Democracy, your villages can elect a new mayor by a successful vote, by using the command ''/vote''. Success requires a majority: 51% or more of the votes.  Citizens may vote at any time, once per election. The election ends immediately whenever one candidate has received a majority of the votes, or when all votes have been cast. Elections can continue, even though the incumbent mayor is already clearly going to win, until a majority has voted. Each citizen is allowed only one vote per election, and can only vote for another citizen, not for themselves. A vote cannot be changed after it is cast. If a new mayor is elected, the deed transfers into their possession. Once an election is completed, a new vote will initiate a new election.  ''Note: Vote command gives the confirmation message: "You vote for Name as mayor this week.", so possibly the mayor can only be changed once per week, regardless of the number of elections?''
== Citizens ==
A homestead can only have one citizen. A village can have manycitizens, maximum being the exact number depending on the sizeof deed tiles divided by 11. You may remove even that restriction if you pay double upkeep. Making  Inviting someone a citizen of a to join your village requires that you have the '''(make people) citizens''' permission. If the village is a dictatorship, the mayor can also remove citizensRight-click them and choose ''Invite to join''. Citizens of They will get a democracy cannot be removed, they must leave on their own volitionSettlement invitation confirmation window.
Each citizen If the village is assigned a role determining which actions are allowed inside dictatorship, the settlementmayor can remove citizens. Customizing, adding and removing roles requires Citizens can also leave on their own volition using the [[chat command]] ''/revoke <village name>'manage roles''' permission. Citizens of a democracy cannot be removed; they must revoke their citizenship. If you have become a citizen of a settlement in the past 24 hours, you will not be able to join a new village until 24 hours have passed. You can however found a deed and become a villager of the newly founded deed without having to wait for the 24 hours to pass.
== Voting ==Each citizen is assigned a role determining which actions are allowed inside the settlement. Customizing, adding, and removing roles, requires the '''manage roles''' permission.
All settlements have a mayor. The initial non-founding mayor is the founder of the settlement. At any given time, the mayor is the one who holds the deed. Trading the a deed make the new owner of the deed, the mayor. Villages can elect a new mayor by a successful vote. Success requires a majority: 51% of the votes if the village is a change from democracy, 81% if it is a to dictatorship. Citizens may vote at any time, once per election. The election ends immediately whenever one candidate has received a majority of by opening the votes, or when all votes have been cast. (Elections can continue, even though resize deed box and unchecking the incumbent mayor is already clearly going to win, until a majority have voted). Each citizen is allowed only one vote per election, and can only vote box for another citizen (not for themselves). A vote can't be changed after it is cast. If a new mayor is elected, the deed transfers into their possession ''(not tested)''. Once an election is completed, a new vote will initiate a new electiondemocracy.
''Possibly the mayor == Spirit Templars (Deed Guards) ==Settlements can only be changed once per week, regardless of protected by [[Spirit templar]]s. Hiring or releasing templars requires the number of elections in a week? - investigating.''Hire guards'' permission.
== Guards and upkeep ==Settlements are automatically protected by Spirit templars will attack any aggressive [[deed guardscreatures]]. Guards can be lightthat enter the settlement area, medium or heavy. Changing the guard level requires but not the '''hire guards''' permissionperimeter. If the Unlike [[tower guard level is decreased]]s, it cannot be increased again until a week has passedthey do not respond to calls for help.
Guards They will also attack aggressive monsters anyone who is marked as Kill on Sight for that enter the settlement area, as well as any character with -30 or lower reputationdeed. Negative reputation is automatically when stealing ''(See [[KoS]] and otherwise breaking the settlement rules[[Reputation]] for details)''. Citizens with the '''manage roles''' permission can also set reputations manually. To remove someone added manually, set their reputation to 0 and tick permanent, then save the form.
Guards demand paymentThe maximum number of templars you can have is 1 per 49 tiles. This payment is calculated as Example: Number of templars in a percentage of the 31x31 deed priceis 19. One month with light guards costs 10% of On the deed price. Medium guards cost 31%Epic servers, and heavy guards 56%. Two months with medium guards on a size 10 village thus costs 2 * (1g * 31%) = 62 silver. Note that the payment happens continuously in small increments, not one big payment once a monthmaximum number is limited to 20.
Every Spirit templars demand payment. Hiring each new templar will cost 2 silver summoning cost, or 3 silver if the settlement has is on an Epic server. This is deducted immediately from the settlement upkeep, before they spawn. Each Templar also adds 1 silver to the monthly settlement upkeep fund. On epic, the cost of templars will increase by .5s by each guard hired (I.E 1s for the first guard, 1.5s for the second, which 2s for the third).  Templars can be managed at the token under Settlement > Manage guards take their payment , or fromthe Settlement deed paper under Village > Manage guards. Anyone can donate  == Upkeep / Coffers ==Upkeep money to is taken from the fund, even nonvillage funds every 8 real-citizenslife minutes. If the upkeep fund is depleted , the settlement is disbanded automatically. A large upkeep fund reduces decay on buildings and fences in the settlement. If the fund has more than a month of upkeep , there is no decay at all. Upkeep can be paid at the token under Settlement > Add to upkeep, or from the Settlement deed paper under Settlement > Add to upkeep. Anyone can donate money to the upkeep fund at the token, even non-citizens.  '''There is a minimum 1 silver cost per month for upkeep. For purposes of upkeep, a month is 30 days. "12x12x9x10" and "32x5x5x7" are examples that would fit this limit, if you are not sure how much a deed size will cost you can use [https://warlander.github.io/Wurm-Toolbox/#deed-calc Warlander´s deed Calculator]''' the calculator does not include the 3 silver for the upkeep coffers. === Upkeep used for expansion costs ===When resizing a deed, some of the charges can come from the coffers. This will be reflected on the last screen of the resize dialog. 3 silver will always be left as a minimum, so if you have less than that, the coffers will not be used. Example : :The settlement has 7 silver, 99 copper and 96 iron in its coffers. :This change will cost 26 silver and 80 copper.:Up to 4 silver, 99 copper and 96 iron can be taken from the settlement upkeep funds.:21 silver, 80 copper and 4 iron will be taken from your bank account. :The settlement has 3 silver in its coffers.
=== Upkeep draining ===
On the [[server Types|wild server]]Chaos, Defiance and Epic servers, citizens of the enemy kingdom can drain your token once all your deed guards are dead. An enemy draining your token will cost you remove 15% of the monthly upkeepcost from the upkeep fund, of which the drainer receives 7half.Upkeep cost is treated as always being at least 5silver, which gives a minimum drain of 75 copper (37.5 to the drainer). A drain can occur once every 24 real-time hours. Every time a deed is drained, the drained amount will increase by 50%. This is reset if the deed is not drained for 2 days. Enemies can drain from an adjacent tile and do not need to be on the same tile as the token, even if there is a wall or palisade in the way.  Draining cannot take more money than the upkeep fund actually contains. If a drain empties the upkeep fund completely, the deed will disband in a short while. (The minimum drain reason given will be the generic lack of upkeep message.) Unlike normal disbands, no money is 75 copperrefunded to the former mayor. == Allies ==Someone with the ''diplomat'' permission can make alliances or declare wars against other settlements.
== Deed expansion ==Expanding To form or add to an alliance, right click on a deed gives person with diplomacy rights from another village, and ask to form alliance. Unlike village invites (which can be done remotely with aslash command) half the money back for the old deed , adding a village to your alliance requires you to do it face-to the mayor and b) keeps the old upkeep c-face.) adds a months worth of light upkeep.
=== Allies and wars ===* Allies have their own deed role.Someone * Citizens need a role with the Diplomat "allow actions on allied deeds" permission to get the benefits of the ally role permissions* Allies can respawn on the deed if they die within 50 tiles of it.* Allies have a green outline.* Allies can make alliances be allowed or declare wars against other settlementsdenied the ability to loot your corpse using the "corpse lootability" profile option.
===AlliesWars ===* Allies can spawn Same-kingdom wars are possible on your deed when they die ([[Epic]] and vice versa)* Allies have their own deed role* Allies have a green outline* Allies can loot your corpse when you're online[[Chaos]].
===Wars===Wars in Wurm need to be accepted by both sides to come into effect. When a war is in effect, the normal penalties for same-kingdom fighting do not apply. Enemy citizens will have a red outline. When declaring war it will come into effect 24h after the declaration, unless the other side accepts it, in which case it will start immediately.
== Permissions & Settings ==Each role can have a different set of permissions enabled. There are no known === Permissions ===For permission information, please see [[Permissions#Settlement|Settlement Permissions]] in the permissions that control butchering and buryingtutorial.
=== Settings ===; Build Village motto: Plan, color and continue buildings and fences <br> Also allows lockpickingThe Motto will be on all gates when examined.; Forestry : Chopping down trees, picking sprouts, planting sprouts; Destroy buildings [14:28: Destroying buildings, building plans, fences and 13] You see a wooden fence plans gate in the settlement of <brvillage name> Also allows lockpicking.; Farm : Sowing, farming and harvesting fields <br> Also allows milking and leading animals[14:28:13] A plaque is attached to it:; Hire guards : Changing guard level; Citizens [14:28: Making non13] -----------------citizens into citizens; Manage roles : Change role permissions and role assignments, change reputations [14:28:13] <brMotto> Also allows disbanding the settlement.; Mine : Mining; Terraform [14: Dig, pack, pave and flatten; Expand 28: Expand the settlement with a larger deed; Pass fences : Passing through all fences, even locked ones; Lock fences : Locking fences13] -----------------; Attack citizen : Attacking citizens; Attack non-citizen [14: Attacking non-citizens; Diplomat 28: Form alliances, declare war13] QL=26.913738, make peace; DELETE : This permission will delete the role if setdam=0.0
There are two additional permissions, which are not linked to roles;Village message of the day : Message of the day for village chat. Displays on login / change.:[14:21:04] MOTD:TESTING IT
'''Additional Settings''':; Other settlementsPolitics: Normally, settlements are not allowed within 100 tiles from Marking this will make the settlement a village, or within 50 tiles from a homesteadpermanent democracy (founding mayors can revert). Setting :;Aggressive Creatures: Mark this option allows homesteads within those limits, if you want guards to ignore aggressive creatures. (Note: Changing this setting while one or more templars are engaged with a minimum distance hostile creature will not disengage the templars from combat.):;Unlimited citizens: Allows the recruitment of citizens above the maximum amount. While you are above the maximum amount of 20 tilescitizens upkeep is doubled.
; Items and creatures : This allows _anyone_ to pick up items and tame animals within the settlement (but not inside buildings).=== Alliance ===An Alliance's MOTD can be changed via Manage > Settlement > Manage Politics
== Details ==Guard columns are upkeep per monthTo leave an Alliance, put a checkmark at "break alliance..." via Manage > Settlement > Manage Politics
{| border="1" cellpadding="3" cellspacingCost Calculations ===== Detailed breakdown ===<table border="0"><tr> <td> Initial cost per tile of a settlement: </td> <td> 100 iron coins</td> </tr>! Size !! Price !! Deed area !! Citizens<suptr> <td> Upkeep cost per tile for settlement: </td> <td> 20 iron coins</td>1</suptr> !! Light guards !! Medium guards !! Heavy guards|-<tr> <td> Initial cost per tile for a perimeter:</td> <td> 50 iron coins</td> </tr>| <tr> <td> Upkeep cost per tile for a perimeter: </td> <td> 5 || 5s (HS) iron coins</td> </tr><tr> <brtd> 25s Initial cost for hiring a guard (V) || 11x11 || per 1 (HS) : </td> <td> Freedom = 2 silver / Epic = 3 silver coins</td> </tr><brtr> 10 (V) || 50c (HS) <brtd> 2s 50c Guard monthly salary (V) || 1s 55c (HSper 1) : <br/td> 7s 75c (V) || 2s 80c (HS) <brtd> 14s (V)|-| 10 || 1g || 21x21 || 40 || 10s || 31s || 56s|-| 15 || 2g 25s || 31x31 || 90 || 22s 50c || 69s 75c || 1g 26s|-| 20 || 4g || 41x41 || 160 || 40s || 1g 24s || 2g 24s|-| 30 || 9g || 61x61 || 360 || 90s || 2g 79s || 5g 4s|-| 40 || 16g || 81x81 || 640 || 1g 60s || 4g 96s 31c || 8g 96s|-| 50 || 25g || 101x101 || Freedom = 1,000 || 2g 25s || 7g 75s || 14gsilver / Epic = 3 silver coins</td> </tr>|-| 70 || 49g || 141x141 || 1,960 || 4g 90s || 15g 19s || 27g 44s|-| 100 || 100g || 201x201 || 4,000 || 10g || 31g || 56g|-| 200 || 400g || 401x401 || 16,000 || 40g || 124g || 224g|}</table>
<sup>1</sup> Homesteads == Additional Information ==You can only have one citizen, regardless of size[[sell]] items at a [[settlement token]] for iron coins as long as there is funds in the kingdoms coffers. See the sell link for more information.
See [[Faith_bonus#Deed_Faith_Bonus|Deed Faith Bonus]] for information about possible bonuses given to your settlement for sacrificing items.[[Category:MiscGuides]]
[[Category:Babel/S]]
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