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Settlement

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A [[settlement]] is an area ''To see a list of the current settlements, see the Category [[land:Category:Settlements|Settlements]] owned by a player or group of players. There are two kinds of settlements: ''villages'' and ''homesteads''. A settlement is marked by a [[settlement token]] in the exact center of the settlement.
== Description ==A [[settlement]], or deed, is an area of land owned by a player or group of players: a [[mayor]] and [[citizen]]s (if any). A settlement is marked by a [[settlement token]] on an outdoor tile somewhere within its borders. You receive a settlement deed form in your inventory (that is no-drop) when you deed a settlement.  The mayor is the most important citizen of a settlement.  A character may only be a citizen or mayor of one settlement at a time per server. The same character can be a citizen or mayor of another settlement on a different server. A player with multiple characters can have each character in a different settlement on the same server and may own multiple settlements on the same server if each character is the mayor of one settlement. == Advantages to Deeding Land ==* Control of who is allowed which actions within the settlement area.* [[Deed guards]] protecting the settlement.* Reduced Setting reputations to keep out unwanted people (see [[decayKill on Sight]]).* A settlement token to access your [[bank]] account.* On settlements with over 30 days upkeep in their coffers:** No decay on buildings, fences, or decorative items.** No monthly partial loss of bulk items in crates or other bulk storage.* Maintenance of signs, lamps, banners and flags by [[structurespirit guards]]s.* Village chat .* Instant logout when leaving Wurm inside the settlement (not for homesteadssome exceptions apply).* Respawn at your own or settlement from anywhere on the map when you die.* Respawn at [[Ally#Allies_and_wars|allied settlement ]] settlements that are within 50 [[tile]]s when you die.* [[Skill]]-loss when dying on your own [[deed]] or allied deed is only 0.025. [[Suicide]]s have the normal skill-loss of 0.25.* Control of who is allowed which actions within [[Branding]] animals to show the settlement area* Setting reputations village they belong to and to keep out unwanted peopleallow managing their permissions.* A settlement token to have your [[bankproductivity bonus]] account to item crafting for the citizens the older the deed is; see ''acquired knowledge'' in the village info atthe token.* Instant logout Note: It seems that the productivity bonus begins to decrease when leaving Wurm inside upkeep is lower than one month (you will receive a message in the settlement (some exceptions applyvillage chat tab when you log in when upkeep falls below one month)* [[Champion]]. Keeping more than one month's suiciding on a deed get a 50% chance worth of not counting as a [[real death]]* Less skill decay (see upkeep in the token for how much)village coffers will reverse this trend.* Size 10 village deeds Enchanting bonus, healing bonus, and above receive a increased [[traderRarity system|rare window]] (homesteads do not)from settlement members sacrificing items at altars.
== Founding ==
To found Founding a settlement you must first obtain (deed) requires the use of a deed. Unlike [[Item:writ of ownership|writsdeed stake]], .  Right-clicking a deed stake in your inventory brings up a "Settlement Application Form" dialog in which you have all the options for your settlement. The founding costs are created by building a [[house]]taken from your bank account. The cost for the minimum sized deed is 4 silver, deeds must 21 copper. This includes the cost of the tiles plus 3 silver coins towards upkeep. Stand on the tile that you want your village centre token to be purchased from on, right-click the Settlement deed stake in your inventory, and choose Village > Found Village. A series of forms follows where you can set:* Settlement size (east, west, north, and south)* Perimeter size, beyond the five free tiles* Village name and motto and whether it is a democracy or dictatorship.** You can rename a village in the resize option for 5 silver coins. This resets the productivity bonus of the village and locks the name for 6 months.*Number of guards. One tile on deed costs 1 copper to purchase and has a 20 iron upkeep. 1 perimeter tile costs 50 iron to purchase and has a 5 iron upkeep. You can found a deed while you are still a villager of another deed. Once you found the new deed you'll become the mayor of the new deed and automatically leave the old deed. A deed has a [[NPC]] traderrectangular form. One edge of the deed can not be longer than four times the other edge. Minimum size is 5. Village deeds at  Example: Settlement size 10 or east 5 west 5 and north 6 south 6 will create a deed 11 tiles by 13 tiles. You could not make a deed of 11 tiles by 45 tiles as that would make one side be more include than 4 times larger than the other. To visualize the area better, make use of the Survey Area button in the forms that places temporary survey markers at the planned borders. ===Notes===*Free players can plant a free traderdeed, but won't be able to invite other players until they turn premium. The price Free players cannot take over ownership of a pre-existing deed.*You need to have management [[village deedpermissions]] is of all buildings that fall within your new settlement area to be able to place a deed. **''You can place a new deed's '''perimeter'(size/10)^2''over existing buildings for which you don' t own, but you need at least two full tiles of perimeter between the edge of your deed and the edge of any building you do not own.*Settlements can only be founded within your [[kingdom]]. On Chaos, Defiance or the Epic servers, this might require building [[goldguard tower]]s.*On Chaos, Defiance or the Epic servers you cannot found a size 5 deed within 100 tiles of any non-allied same kingdom deed.*If the founding tile of the settlement has a house or fences, the token is moved to a random spot away from them. The deed borders do not move with it. You cannot build a house or fence on the token tile later on either, but [[homestead deedterraforming]] costs 5 is possible.*A token must be placed at least second tile away from tiles submersed in water (center tile of 3x3 island is enough). *A token cannot be inside a cave, or a house.*Aggressive animals, on what will become the deed, prevent planting of the deed; kill or lead them away first. Creatures in the future perimeter do not count.*The mayor can destroy any building on deed, even if he/she does not have permissions to that building.*You may not plant a deed on [[silverHoly Ground]].*When founding a deed, it will add 3 silver to the cost of founding, and other sizes currently cost the same as a villageapply that to upkeep.
New settlements have some restrictions on placement. Villages must be placed '''Tip:''' You can test whether you are able to plant a deed at least 100 tiles away from the nearest village, or 50 tiles away from the nearest homesteadyour current location simply by trying to found it.
Homesteads must be placed at least 20 tiles away After founding, you can edit your settings from settlements with the '''other settlements''' permission enabled. If it is disabled, it must be at least 50 tiles away if the other settlement is a homesteadToken > Settlement menu, or 100 tiles away if it is a village. This distance is counted from both settlements' border, not the tokenSettlement deed paper > Village menu.
Settlements == Perimeter ==The perimeter around a deed disallows non-citizens building structures, and the founding of other deeds. Your deed perimeter cannot overlap with the perimeter of another deed, although they can only be founded within your [[kingdom]]share a perimeter border. On the [[wild server]]Epic servers, this might require building [[guard tower]]sthe kingdom guards will hunt down any player that have less than -30 reputation in the deed within the perimeter.
The first 5 tiles around a settlement deed are free perimeter. You can extend beyond the free perimeter, but this will come at a cost. Initial fee per tile is 50 iron, with an added monthly upkeep of 5 iron. Perimeter can be resized at any time, but the minimum perimeter allowed is 5 tiles. Perimeter is centered on treated the same with wilderness, thus do not reduce decay.Nor does it increase decay unless the owner of the structure has been away from the server for more than three months. At which time the building will begin to accumulate increased perimeter decay. This occurs in addition to the “abandoned” status decay increase. To understand the concept of perimeters and their implications to deed planting, you can check this example: [http://i.imgur.com/4ANSNmE.png] == Resizing ==Deeds can be resized by the mayor at the token or with the settlement deed. You cannot resize if the settlement tokenis under siege, and covers its size in tiles in every directionor if your Templar is fighting an aggressive animal. There are '''no refunds''' for downsizing. A Premium time is not required to re-size 10 a settlement thus covers . The mayor can expand his perimeter over a house which he does not have permissions for. This serves as a warning for a deed expansion and gives the owner of the house time to move. Only the perimeter can be expanded over a 21x21 square (10 + 1 + 10)house - the mayor has to have permissions to the house to expand the deed over it.  the cost of resizing will be taken from the deeds coffers first and then the player bank account if the coffers dont have enough. This area includes will be reflected on the last screen of the resize dialog. 3 silver will always be left as a minimum, so if you have less than that, the tile borderscoffers will not be used. '''Warning:''' "outside" At the outermost tilesquestion concerning hiring of a spirit templar (or guards), if you leave it as 0 the resized deed will have no templar even if you originally had one (or more). <u>Always fill this in with the number of templars you want on your resized deed.</u>
== Disbanding ==
'''Warning :''' Do not sail to another server in your cluster between issuing a disband order, and the actual disbanding of the deed. Doing so may cause you to not receive any refund. Crossing to anther cluster (Epic / Freedom) is okay, as that is a separate avatar, and the original is still on the deed's server. * A deed may be disbanded. The If manually disbanded, the owner receives half of the cost all of settlement coffer money back. The owner will receive nothing back if the deed, and half is disbanded due to lack of the remaining [[upkeep]]. The money is placed in the former owner's bank account. It is believed this money comes direct from the King (; reasonable since deed money goes to direct to the King).* Only people with the ''manage roles'' permission, or the mayor, may disband the settlement; citizens can stop a disbandvia the option at the token.* Disbanding a village settlement takes 24 real hours. Disbanding a homestead takes If set to disband immediately, it will take 1 hour.* If you remove all villagers and resize the deed to smallest size before disbanding, disbanding will take 1 real hour.* When villages disbanddisbanding, all branded animals lose their branding.* The area occupied by a deed when it disbands becomes the area in which archaeology can be performed on that deed, no matter how large or small the deed was previously. == Mayor ==All settlements have a mayor. The initial mayor is the founder of the settlement. At any given time, the mayor is the one who holds the deed. Mayor and villagers get a bonus to bashing structures on deed. Mayors can pass through locked gates.  Trading the deed makes the new owner of the deed the mayor. A player must have premium time to take over the [[gate]]s ownership of a deed. *If trading to a player who is not in a village, the transfer is immediate.*If trading to a player who is in that village, they must have been a member for at least 24 hours before the transfer can take place. '''If you are unlockedpurchasing a Settlement from someone, do NOT join the village first. If you do, you will not be able to take ownership for 24 hours.'''=== Voting ===If your deed is a Dictatorship, the mayor cannot be voted out. (This was changed, as an 81% vote used to be enough to evict the mayor) * Size 5 homesteads If your deed is a Democracy, your villages can elect a new mayor by a successful vote, by using the command ''/vote''. Success requires a majority: 51% or more of the votes.  Citizens may vote at any time, once per election. The election ends immediately whenever one candidate has received a majority of the votes, or when all votes have been cast. Elections can continue, even though the incumbent mayor is already clearly going to win, until a majority has voted. Each citizen is allowed only one vote per election, and can only vote for another citizen, not for themselves. A vote cannot be disbanded in changed after it is cast. If a new mayor is elected, the deed transfers into their possession. Once an election is completed, a new vote will initiate a new election.  ''Note: Vote command gives the first confirmation message: "You vote for Name as mayor this week after having been planted. ", so possibly the mayor can only be changed once per week, regardless of the number of elections?''
== Citizens ==
A homestead can only have one citizen. A village can have manycitizens, with maximum being the exact number depending on the sizeof deed tiles divided by 11. You may remove even that restriction if you pay double upkeep. Making  Inviting someone a citizen of a to join your village requires that you have the '''(make people) citizens' '' permission. Right-click them and choose ''Invite to join'' permission. They will get a Settlement invitation confirmation window. If the village is a dictatorship, the mayor can also remove citizens. Citizens of a democracy cannot be removed, they must can also leave on their own volition using the [[chat command]] ''/revoke <village name>''. Citizens of a democracy cannot be removed; they must revoke their citizenship. If you have become a citizen of a settlement in the past 24 hours, you will not be able to join a new village until 24 hours have passed. You can however found a deed and become a villager of the newly founded deed without having to wait for the 24 hours to pass. Each citizen is assigned a role determining which actions are allowed inside the settlement. Customizing, adding, and removing roles, requires the '''manage roles''' permission. The non-founding mayor of a deed can change from democracy to dictatorship by opening the resize deed box and unchecking the box for democracy.
Each citizen is assigned a role determining which actions are allowed inside the settlement== Spirit Templars (Deed Guards) ==Settlements can be protected by [[Spirit templar]]s. Customizing, adding and removing roles Hiring or releasing templars requires the '''manage roles'Hire guards'' permission.
== Voting ==All settlements have a mayor. The initial mayor is the founder of Spirit templars will attack any aggressive [[creatures]] that enter the settlement. At any given timearea, but not the mayor is the one who holds the deedperimeter. Trading the deed make the new owner of the deed Unlike [[tower guard]]s, the mayor. Villages can elect a new mayor by a successful vote. Success requires a majority: 51% of the votes if the village is a democracy, 81% if it is a dictatorship. Citizens may vote at any time, once per election. The election ends immediately whenever one candidate has received a majority of the votes, or when all votes have been cast. (Elections can continue, even though the incumbent mayor is already clearly going they do not respond to win, until a majority have voted.) Each citizen is allowed only one vote per election, and can only vote for another citizen (not calls for themselves). A vote can't be changed after it is cast. If a new mayor is elected, the deed transfers into their possession ''(not tested)''. Once an election is completed, a new vote will initiate a new electionhelp.
They will also attack anyone who is marked as Kill on Sight for that deed. ''(See [[KoS]] and [[Reputation]] for details)''Possibly . Citizens with the mayor '''manage roles''' permission can only be changed once per weekalso set reputations manually. To remove someone added manually, regardless of set their reputation to 0 and tick permanent, then save the number of elections in a week? - investigatingform.''
== Guards and upkeep ==Settlements are automatically protected by [[The maximum number of templars you can have is 1 per 49 tiles. Example: Number of templars in a 31x31 deed guards]]is 19. Guards can be light, mediumOn the Epic servers, or heavy. Changing the guard level requires the ''hire guards'' permission. If the guard level maximum number is decreased, it cannot be increased again until a [[week]] has passedlimited to 20.
Guards Spirit templars demand payment. Hiring each new templar will attack aggressive [[monster]]s that enter cost 2 silver summoning cost, or 3 silver if the settlement areais on an Epic server. This is deducted immediately from the settlement upkeep, as well as any character with -30 or lower [[reputation]]before they spawn. Negative reputation is automatically aquired when [[stealing]] and otherwise breaking Each Templar also adds 1 silver to the monthly settlement rulesupkeep. On epic, the cost of templars will increase by . Citizens with 5s by each guard hired (I.E 1s for the '''manage roles''' permission can also set reputations manuallyfirst guard, 1.5s for the second, 2s for the third).
Guards demand payment. This payment is calculated as a percentage of Templars can be managed at the deed price. One [[month]] with light token under Settlement > Manage guards costs 10% of , or from the Settlement deed price, medium guards cost 31%, and heavy paper under Village > Manage guards 56%. ''Note: size 5 homesteads are an exception to this rule. See the table below for their upkeep cost''.
Two months with medium guards on a size 10 == Upkeep / Coffers ==Upkeep money is taken from the village costs 2 * (1g * 31%) = 62 silverfunds every 8 real-life minutes. Note: If the payment happens continuously in small incrementsupkeep fund is depleted, not one big payment once the settlement is disbanded automatically. If the fund has more than a monthof upkeep, there is no decay at all. Upkeep can be paid at the token under Settlement > Add to upkeep, or from the Settlement deed paper under Settlement > Add to upkeep. Anyone can donate money to the upkeep fund at the token, even non-citizens.
Every settlement has an '''There is a minimum 1 silver cost per month for upkeep. For purposes of upkeep fund, which guards take their payment froma month is 30 days. Anyone "12x12x9x10" and "32x5x5x7" are examples that would fit this limit, if you are not sure how much a deed size will cost you can donate money to use [https://warlander.github.io/Wurm-Toolbox/#deed-calc Warlander´s deed Calculator]''' the calculator does not include the 3 silver for the fundupkeep coffers. === Upkeep used for expansion costs ===When resizing a deed, even non-citizenssome of the charges can come from the coffers. If This will be reflected on the upkeep fund is depleted last screen of the resize dialog. 3 silver will always be left as a minimum, so if you have less than that, the coffers will not be used. Example : :The settlement is disbanded automaticallyhas 7 silver, 99 copper and 96 iron in its coffers. :This change will cost 26 silver and 80 copper. A large upkeep fund reduces decay on buildings :Up to 4 silver, 99 copper and [[fence]]s in 96 iron can be taken from the settlementupkeep funds. If the fund :21 silver, 80 copper and 4 iron will be taken from your bank account. :The settlement has more than a month of upkeep there is no decay at all3 silver in its coffers.
=== Upkeep draining ===
On the [[wild server]]Chaos, Defiance and Epic servers, citizens of the enemy kingdom can drain your token once all your deed guards are dead. An enemy draining your token will cost you remove 15% of the monthly upkeepcost from the upkeep fund, of which the drainer receives 7half.Upkeep cost is treated as always being at least 5silver, which gives a minimum drain of 75 copper (37.5 to the drainer). A drain can occur once every 24 real-time hours. Every time a deed is drained, the drained amount will increase by 50%. The minimum This is reset if the deed is not drained for 2 days. Enemies can drain from an adjacent tile and do not need to be on the same tile as the token, even if there is 75 [[copper]]a wall or palisade in the way.
== Deed expansion ==Expanding a deed gives half the Draining cannot take more money back for than the old deed to upkeep fund actually contains. If a drain empties the mayorupkeep fund completely, keeps the old upkeep, and adds deed will disband in a month's worth short while. (The reason given will be the generic lack of light upkeepmessage.) Unlike normal disbands, no money is refunded to the former mayor.
== Allies and wars ==
Someone with the ''diplomat'' permission can make alliances or declare wars against other settlements.
To form or add to an alliance, right click on a person with diplomacy rights from another village, and ask to form alliance. Unlike village invites (which can be done remotely with a slash command), adding a village to your alliance requires you to do it face-to-face.) ===Allies===* Allies have their own deed role.* Citizens need a role with the "allow actions on allied deeds" permission to get the benefits of the ally role permissions
* Allies can respawn on the deed if they die within 50 tiles of it.
* Allies have their own deed role.
* Allies have a green outline.
* Allies can be allowed or denied the ability to loot your corpse using the "corpse lootability" profile option. === Wars ===Same-kingdom wars are possible on [[corpseEpic]] and [[Chaos]] when you're online.
===Wars===Wars in Wurm need to be accepted by both sides to come into effect. When a war is in effect, the normal penalties for same-kingdom fighting do not apply. Enemy citizens will have a red outline. When declaring war it will come into effect 24h after the declaration, unless the other side accepts it, in which case it will start immediately.
== Permissions & Settings ==Each role can have a different set of permissions enabled. There are no known === Permissions ===For permission information, please see [[Permissions#Settlement|Settlement Permissions]] in the permissions that control butchering and buryingtutorial.
=== Settings ===; Build Village motto: Plan, color, and continue buildings and fences <br> Also allows [[lockpicking]]The Motto will be on all gates when examined.; :[[Forestry]] 14: Chopping down [[tree]]s, picking [[sprout]]s, planting sprouts; Destroy buildings 28: Destroying buildings, [[building plan13]]s, fences, and You see a wooden fence plans gate in the settlement of <brvillage name> Also allows lockpicking.; Farm : Sowing, [[farming]] and harvesting fields <br> Also allows [[milk14:28:13]]ing and leading [[animals]]; Hire guards A plaque is attached to it: Changing guard level; Citizens : Making non-citizens into citizens; Manage roles [14: Change role permissions and role assignments, change reputations <br> Also allows disbanding the settlement; Mine 28: [[Mining]13]-----------------; :[[Terraform]] 14: Dig, pack, pave and flatten; Expand 28: Expand the settlement with a larger deed13] <Motto>.; Pass fences : Passing through all fences, even locked ones; Lock fences [14: Locking fences; Attack citizen 28: Attacking citizens; Attack non13] ----------------citizen : Attacking non-citizens; Diplomat : Form alliances, declare war[14:28:13] QL=26.913738, make peace; DELETE : This permission will delete the role if setdam=0.0
There are two additional permissions, which are not linked to roles;Village message of the day : Message of the day for village chat. Displays on login / change.:[14:21:04] MOTD:TESTING IT
'''Additional Settings''':; Other settlementsPolitics: Normally, settlements are not allowed within 100 tiles from Marking this will make the settlement a village, or within 50 tiles from a homesteadpermanent democracy (founding mayors can revert). Setting :;Aggressive Creatures: Mark this option allows homesteads within those limits, if you want guards to ignore aggressive creatures. (Note: Changing this setting while one or more templars are engaged with a minimum distance hostile creature will not disengage the templars from combat.):;Unlimited citizens: Allows the recruitment of citizens above the maximum amount. While you are above the maximum amount of 20 tilescitizens upkeep is doubled.
; Items and creatures : This allows === Alliance ===An Alliance''anyone'' to pick up [[item]]s and [[tame]] animals within the settlement (but not inside buildings).MOTD can be changed via Manage > Settlement > Manage Politics
== Details ==Rows with one citizen are homesteadsTo leave an Alliance, put a checkmark at "break alliance. The other rows are villages.." via Manage > Settlement > Manage Politics
== Cost Calculations ===== Detailed breakdown ===<table border=0><tr> <td> Initial cost per tile of a settlement: </td> <td> 100 iron coins</td> </tr><tr> <td> Upkeep cost per tile for settlement: </td> <td> 20 iron coins</td> </tr><tr> <td> Initial cost per tile for a perimeter:</td> <td> 50 iron coins</td> </tr><tr> <td> Upkeep cost per tile for a perimeter: </td> <td> 5 iron coins</td> </tr><tr> <td> Initial cost for hiring a guard (per 1): </td> <td> Freedom = 2 silver / Epic = 3 silver coins</td> </tr><tr> <td> Guard columns are upkeep monthly salary (per month (actually 28 days1). Note: size 5 homestead upkeep deviates from the usual rates.</td> <td> Freedom = 1 silver / Epic = 3 silver coins</td> </tr></table>
{| border="1" cellpadding="3" cellspacingAdditional Information ="0"! Size !! Deed area !! Citizens !! Price !! Light guards !! Medium guards !! Heavy guards|-| rowspan="2" | 5| rowspan="2" | 11x11| 10 || 25s || 2s 50c || 7s 75c || 14s|-| 1 || 5s || style="color:red" | 1s 50c || style="color:red" | 4s 65c || style="color:red" | 8s 40c|-| rowspan="2" | 10| rowspan="2" | 21x21| 40 || 1g || 10s || 31s || 56s|-| 1 || 75s || 7s 50c || 23s 25c || 42s|-| 15 || 31x31 || 90 || 2g 25s || 22s 50c || 69s 75c || 1g 26s|-| rowspan="2" | 20| rowspan="2" | 41x41| 160 || 4g || 40s || 1g 24s || 2g 24s|-| 1 || 2g || 20s || 62s || 1g 12s|-| 30 || 61x61 || 360 || 9g || 90s || 2g 79s || 5g 4s|-| 40 || 81x81 || 640 || 16g || 1g 60s || 4g 96s 31c || 8g 96s|-| 50 || 101x101 || 1,000 || 25g || 2g 25s || 7g 75s || 14g|-| 70 || 141x141 || 1,960 || 49g || 4g 90s || 15g 19s || 27g 44s|-| 100 || 201x201 || 4,000 || 100g || 10g || 31g || 56g|-| 200 || 401x401 || 16,000 || 400g || 40g || 124g || 224g|}You can [[sell]] items at a [[settlement token]] for iron coins as long as there is funds in the kingdoms coffers. See the sell link for more information.
See [[Faith_bonus#Deed_Faith_Bonus|Deed Faith Bonus]] for information about possible bonuses given to your settlement for sacrificing items.[[Category:MiscGuides]]
[[Category:Babel/S]]
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