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Settlement

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''To see a list of the current settlements, see the Category [[:Category:Settlements|Settlements]].''
== Description ==A [[settlement]] , or deed, is an area of land owned by a player or group of players. There are two kinds of settlements: ''villages'' a [[mayor]] and ''homesteads''[[citizen]]s (if any). A settlement is marked by a [[settlement token]] on an outdoor tile somewhere within its borders. You receive a settlement deed form in the exact center of the your inventory (that is no-drop) when you deed a settlement.
The mayor is the most important citizen of a settlement.  A character may only be a citizen or mayor of one settlement at a time per server. The same character can be a citizen or mayor of another settlement on a different server. A player with multiple characters can have each character in a different settlement on the same server and may own multiple settlements on the same server if each character is the mayor of one settlement. == Advantages to Deeding Land ==* Control of who is allowed which actions within the settlement area.* [[Deed guards]] protecting the settlement.* Reduced Setting reputations to keep out unwanted people (see [[decayKill on Sight]]).* A settlement token to access your [[bank]] account.* On settlements with over 30 days upkeep in their coffers:** No decay on buildings, fences, or decorative items.** No monthly partial loss of bulk items in crates or other bulk storage.* Maintenance of signs, lamps, banners and flags by [[structurespirit guards]]s.* Village chat .* Instant logout when leaving Wurm inside the settlement (not for homesteadssome exceptions apply).
* Respawn at your own settlement from anywhere on the map when you die.
* Respawn at [[Ally#Allies_and_wars|allied ]] settlements that are within 50 [[tile]]s when you die.* [[Skill]]-loss when dying on your own [[deed]] or allied deed is only 0.025. [[Suicide]]s have the normal skill-loss of 0.25.* Control of who is allowed which actions within [[Branding]] animals to show the settlement area* Setting reputations village they belong to and to keep out unwanted peopleallow managing their permissions.* A settlement token to have your [[bankproductivity bonus]] account to item crafting for the citizens the older the deed is; see ''acquired knowledge'' in the village info atthe token.* Instant logout Note: It seems that the productivity bonus begins to decrease when leaving Wurm inside upkeep is lower than one month (you will receive a message in the settlement (some exceptions applyvillage chat tab when you log in when upkeep falls below one month)* [[Champion]]. Keeping more than one month's suiciding on a deed get a 50% chance worth of not counting as a [[real death]]* Less skill decay (see upkeep in the token for how much)village coffers will reverse this trend.* Size 10 village deeds Enchanting bonus, healing bonus, and above receive a increased [[traderRarity system|rare window]] (homesteads do not)from settlement members sacrificing items at altars.
== Founding ==
To Founding a settlement (deed) requires the use of a [[deed stake]].  Right-clicking a deed stake in your inventory brings up a "Settlement Application Form" dialog in which you have all the options for your settlement. The founding costs are taken from your bank account. The cost for the minimum sized deed is 4 silver, 21 copper. This includes the cost of the tiles plus 3 silver coins towards upkeep. Stand on the tile that you want your village centre token to be on, right-click the Settlement deed stake in your inventory, and choose Village > Found Village. A series of forms follows where you can set:* Settlement size (east, west, north, and south)* Perimeter size, beyond the five free tiles* Village name and motto and whether it is a democracy or dictatorship.** You can rename a village in the resize option for 5 silver coins. This resets the productivity bonus of the village and locks the name for 6 months.*Number of guards. One tile on deed costs 1 copper to purchase and has a 20 iron upkeep. 1 perimeter tile costs 50 iron to purchase and has a 5 iron upkeep. You can found a settlement deed while you are still a villager of another deed. Once you found the new deed you must first obtain 'll become the mayor of the new deed and automatically leave the old deed. A deed has a rectangular form. One edge of the deed can not be longer than four times the other edge. Minimum size is 5. Example: Settlement size east 5 west 5 and north 6 south 6 will create a deed 11 tiles by 13 tiles. You could not make a deed of 11 tiles by 45 tiles as that would make one side be more than 4 times larger than the other. To visualize the area better, make use of the Survey Area button in the forms that places temporary survey markers at the planned borders. ===Notes===*Free players can plant a deed, but won't be able to invite other players until they turn premium. Free players cannot take over ownership of a pre-existing deed. Unlike *You need to have management [[Writ permissions]] of Ownership|writsall buildings that fall within your new settlement area to be able to place a deed. **''You can place a new deed's '''perimeter''' over existing buildings for which you don't own, but you need at least two full tiles of perimeter between the edge of your deed and the edge of any building you do not own.*Settlements can only be founded within your [[kingdom]]. On Chaos, Defiance or the Epic servers, which are created by this might require building a [[houseguard tower]]s.*On Chaos, deeds must be purchased Defiance or the Epic servers you cannot found a deed within 100 tiles of any non-allied same kingdom deed.*If the founding tile of the settlement has a house or fences, the token is moved to a random spot away from them. The deed borders do not move with it. You cannot build a house or fence on the token tile later on either, but [[NPCterraforming]] traderis possible. Village deeds *A token must be placed at size 10 least second tile away from tiles submersed in water (center tile of 3x3 island is enough). *A token cannot be inside a cave, or more include a free traderhouse.*Aggressive animals, on what will become the deed, prevent planting of the deed; kill or lead them away first. Creatures in the future perimeter do not count. *The price of mayor can destroy any building on deed, even if he/she does not have permissions to that building.*You may not plant a [[village deed]] starts at 25 on [[silverHoly Ground]] for .*When founding a size 5deed, it will add 3 silver to the cost of founding, while [[homestead and apply that to upkeep. '''Tip:''' You can test whether you are able to plant a deed]]s start at 5 [[silver]]your current location simply by trying to found it.
New settlements have some restrictions on placement. Villages must be placed at least 100 tiles away After founding, you can edit your settings from the nearest villageToken > Settlement menu, or 50 tiles away from the nearest homestead. villages may never be any closer than the 100 tile limit to another village, regardless of settingsSettlement deed paper > Village menu.
Homesteads must be placed at least 20 tiles away from settlements with == Perimeter ==The perimeter around a deed disallows non-citizens building structures, and the '''founding of other settlements''' permission enableddeeds. If it is disabled, it must be at least 50 tiles away if Your deed perimeter cannot overlap with the other settlement is a homesteadperimeter of another deed, or 100 tiles away if it is although they can share a villageperimeter border. This distance is counted from both settlements' borderOn the Epic servers, not the tokenkingdom guards will hunt down any player that have less than -30 reputation in the deed within the perimeter.
Settlements The first 5 tiles around a settlement deed are free perimeter. You can only be founded within your [[kingdom]]. On extend beyond the [[wild server]]free perimeter, but this might require building [[guard tower]]swill come at a cost. Initial fee per tile is 50 iron, with an added monthly upkeep of 5 iron. Perimeter can be resized at any time, but the minimum perimeter allowed is 5 tiles.
The settlement Perimeter is usually centered on treated the settlement tokensame with wilderness, and covers its size in tiles in every directionthus do not reduce decay.Nor does it increase decay unless the owner of the structure has been away from the server for more than three months. A size 10 settlement thus covers a 21x21 square (10 + 1 + 10)At which time the building will begin to accumulate increased perimeter decay. This area includes the tile borders' "outside" occurs in addition to the outermost tiles“abandoned” status decay increase.
If To understand the founding tile concept of the settlement has a house or fencesperimeters and their implications to deed planting, the token is moved to a random spot away from themyou can check this example: [http://i.imgur. The deed borders do not move with itcom/4ANSNmE.png]
Founding == Resizing ==Deeds can be resized by the mayor at the token or with the settlement deed. You cannot resize if the settlement is under siege, or if your Templar is fighting an aggressive animal. There are '''no refunds''' for downsizing. Premium time is not required to re-size a settlement too close . The mayor can expand his perimeter over a house which he does not have permissions for. This serves as a warning for a deed expansion and gives the owner of the house time to water will failmove. Each homestead's token must Only the perimeter can be placed expanded over a certain distance house - the mayor has to have permissions to the house to expand the deed over it.  the cost of resizing will be taken from tiles submersed in waterthe deeds coffers first and then the player bank account if the coffers dont have enough. In This will be reflected on the case last screen of the resize dialog. 3 silver will always be left as a size 5 Homesteadminimum, so if you have less than that, there must the coffers will not be no water tiles in a radius of 2 tiles from used. '''Warning:''' At the center question concerning hiring of a spirit templar (or guards), if you leave it as 0 the resized deedwill have no templar even if you originally had one (or more). This means that a 5x5 square should be at <u>Always fill this in with the center number of where templars you plan to want on your resized deed.</u>
== Disbanding ==
'''Warning :''' Do not sail to another server in your cluster between issuing a disband order, and the actual disbanding of the deed. Doing so may cause you to not receive any refund. Crossing to anther cluster (Epic / Freedom) is okay, as that is a separate avatar, and the original is still on the deed's server. * A deed may be disbanded. The If manually disbanded, the owner receives half of the cost all of settlement coffer money back. The owner will receive nothing back if the deed, and half is disbanded due to lack of the remaining [[upkeep]]. The money is placed in the former owner's bank account. It is believed this money comes direct from the King (; reasonable since deed money goes to direct to the King).* Only people with the ''manage roles'' permission, or the mayor, may disband the settlement; citizens can stop a disbandvia the option at the token.* Disbanding a village settlement takes 24 real hours. Disbanding a homestead takes If set to disband immediately, it will take 1 hour.* If you remove all villagers and resize the deed to smallest size before disbanding, disbanding will take 1 real hour.* When villages disbanddisbanding, all branded animals lose their branding.* The area occupied by a deed when it disbands becomes the area in which archaeology can be performed on that deed, no matter how large or small the deed was previously. == Mayor ==All settlements have a mayor. The initial mayor is the founder of the settlement. At any given time, the mayor is the one who holds the deed. Mayor and villagers get a bonus to bashing structures on deed. Mayors can pass through locked gates.  Trading the deed makes the new owner of the deed the mayor. A player must have premium time to take over the [[gate]]s ownership of a deed. *If trading to a player who is not in a village, the transfer is immediate.*If trading to a player who is in that village, they must have been a member for at least 24 hours before the transfer can take place. '''If you are unlockedpurchasing a Settlement from someone, do NOT join the village first. If you do, you will not be able to take ownership for 24 hours.'''=== Voting ===If your deed is a Dictatorship, the mayor cannot be voted out. (This was changed, as an 81% vote used to be enough to evict the mayor) * Size 5 homesteads If your deed is a Democracy, your villages can elect a new mayor by a successful vote, by using the command ''/vote''. Success requires a majority: 51% or more of the votes.  Citizens may vote at any time, once per election. The election ends immediately whenever one candidate has received a majority of the votes, or when all votes have been cast. Elections can continue, even though the incumbent mayor is already clearly going to win, until a majority has voted. Each citizen is allowed only one vote per election, and can only vote for another citizen, not for themselves. A vote cannot be disbanded in changed after it is cast. If a new mayor is elected, the deed transfers into their possession. Once an election is completed, a new vote will initiate a new election.  ''Note: Vote command gives the first confirmation message: "You vote for Name as mayor this week after having been planted. ", so possibly the mayor can only be changed once per week, regardless of the number of elections?''
== Citizens ==
A homestead can only have one citizen. A village can have manycitizens, with maximum being the exact number depending on the size. Making someone a citizen of a village requires the '''citizens' ''' permissiondeed tiles divided by 11. If the village is a dictatorship, the mayor can also You may remove citizens. Citizens can also leave on their own volition using ''/revoke <village name>''. Citizens of a democracy cannot be removed; they must revoke their citizenship. If even that restriction if you have become a citizen of a village of homestead in the past 24 hours, you will not be able to join a new village until 24 hours have passedpay double upkeep.
Each citizen is assigned a role determining which actions are allowed inside the settlement. Customizing, adding and removing roles Inviting someone to join your village requires that you have the '''manage roles(make people) citizens''' permission. Right-click them and choose ''Invite to join''. They will get a Settlement invitation confirmation window.
== Voting ==All settlements have a mayor. The initial mayor is If the founder of the settlement. At any given time, the mayor village is the one who holds the deed. Trading the deed make the new owner of the deeda dictatorship, the mayorcan remove citizens. Villages Citizens can elect a new mayor by a successful votealso leave on their own volition using the [[chat command]] ''/revoke <village name>''. Success requires a majority: 51% Citizens of the votes if the village is a democracy, 81% if it is a dictatorshipcannot be removed; they must revoke their citizenship. Citizens may vote at any time, once per election. The election ends immediately whenever one candidate has received If you have become a majority citizen of a settlement in the votespast 24 hours, or when all votes you will not be able to join a new village until 24 hours have been castpassed. (Elections You can continue, even though the incumbent mayor is already clearly going to win, until however found a majority have voted.) Each citizen is allowed only one vote per election, deed and can only vote for another citizen (not for themselves). A vote can't be changed after it is cast. If become a new mayor is elected, villager of the newly founded deed transfers into their possession ''(not tested)''. Once an election is completed, a new vote will initiate a new electionwithout having to wait for the 24 hours to pass.
''Possibly Each citizen is assigned a role determining which actions are allowed inside the mayor can only be changed once per weeksettlement. Customizing, regardless of adding, and removing roles, requires the number of elections in a week? - investigating.'''manage roles''' permission.
== Guards and upkeep ==Settlements are automatically protected by [[The non-founding mayor of a deed guards]]. Guards can be light, medium, or heavy. Changing change from democracy to dictatorship by opening the guard level requires the ''hire guards'' permission. If resize deed box and unchecking the guard level is decreased, it cannot be increased again until a [[week]] has passedbox for democracy.
== Spirit Templars (Deed Guards will attack aggressive ) ==Settlements can be protected by [[creatureSpirit templar]]s that enter the settlement area, as well as any character with -30 . Hiring or lower [[reputation]]. Negative reputation is automatically aquired when [[stealing]] and otherwise breaking the settlement rules. Citizens with releasing templars requires the '''manage roles'Hire guards'' permission can also set reputations manually.
Guards demand payment. This payment is calculated as a percentage of Spirit templars will attack any aggressive [[creatures]] that enter the settlement area, but not the deed priceperimeter. One Unlike [[monthtower guard]] (actually 28 days) with light guards costs 10% of the deed price, medium guards cost 30%s, and heavy guards 50%. ''Note: size 5 homesteads are an exception they do not respond to this rule. See the table below calls for their upkeep cost''help.
Two months with medium guards They will also attack anyone who is marked as Kill on a size 10 village costs 2 * Sight for that deed. ''(1g * 30%See [[KoS]] and [[Reputation]] for details) = 60 silver''. Note: Citizens with the payment happens continuously in small increments'''manage roles''' permission can also set reputations manually. To remove someone added manually, not one big payment once a monthset their reputation to 0 and tick permanent, then save the form.
Every The maximum number of templars you can have is 1 per 49 tiles. Example: Number of templars in a 31x31 deed is 19. On the Epic servers, the maximum number is limited to 20. Spirit templars demand payment. Hiring each new templar will cost 2 silver summoning cost, or 3 silver if the settlement has is on an Epic server. This is deducted immediately from the settlement upkeep fund, which before they spawn. Each Templar also adds 1 silver to the monthly settlement upkeep. On epic, the cost of templars will increase by .5s by each guard hired (I.E 1s for the first guard, 1.5s for the second, 2s for the third).  Templars can be managed at the token under Settlement > Manage guards take their payment , or fromthe Settlement deed paper under Village > Manage guards. Anyone can donate  == Upkeep / Coffers ==Upkeep money to is taken from the fund, even nonvillage funds every 8 real-citizenslife minutes. If the upkeep fund is depleted , the settlement is disbanded automatically. A large upkeep fund reduces decay on buildings and [[fence]]s in the settlement. If the fund has more than a month of upkeep , there is no decay at all. Upkeep can be paid at the token under Settlement > Add to upkeep, or from the Settlement deed paper under Settlement > Add to upkeep. Anyone can donate money to the upkeep fund at the token, even non-citizens.  '''There is a minimum 1 silver cost per month for upkeep. For purposes of upkeep, a month is 30 days. "12x12x9x10" and "32x5x5x7" are examples that would fit this limit, if you are not sure how much a deed size will cost you can use [https://warlander.github.io/Wurm-Toolbox/#deed-calc Warlander´s deed Calculator]''' the calculator does not include the 3 silver for the upkeep coffers. === Upkeep used for expansion costs ===When resizing a deed, some of the charges can come from the coffers. This will be reflected on the last screen of the resize dialog. 3 silver will always be left as a minimum, so if you have less than that, the coffers will not be used. Example : :The settlement has 7 silver, 99 copper and 96 iron in its coffers. :This change will cost 26 silver and 80 copper.:Up to 4 silver, 99 copper and 96 iron can be taken from the settlement upkeep funds.:21 silver, 80 copper and 4 iron will be taken from your bank account. :The settlement has 3 silver in its coffers.
=== Upkeep draining ===
Citizens On the Chaos, Defiance and Epic servers, citizens of the enemy kingdom can drain your token once all your deed guards are dead. An enemy draining your token will remove 15% of the monthly upkeep cost from the upkeep fund, of which the drainer receives half. Upkeep cost is treated as always being at least 5 silver, which gives a minimum drain of 75 copper (37.5 to the drainer). A drain can occur once every 24 real-time hours. Every time a deed is drained, the drained amount will increase by 50%. This is reset if the deed is not drained for 2 days. Enemies can drain from an adjacent tile and do not need to be on the same tile as the token, even if there is a wall or palisade in the way.
Draining cannot take more money than the upkeep fund actually contains. If a drain empties the upkeep fund completely, the deed will disband in a short while. (The reason given will be the generic lack of upkeep message.)Unlike normal disbands, no money is refunded to the former mayor.
== Deed expansion Allies ==Expanding a deed gives half Someone with the money back for the old deed to the mayor, keeps the old upkeep, and adds a month's worth of light upkeep'diplomat'' permission can make alliances or declare wars against other settlements.
== Allies To form or add to an alliance, right click on a person with diplomacy rights from another village, and wars ==Someone ask to form alliance. Unlike village invites (which can be done remotely with the ''diplomat'' permission can make alliances or declare wars against other settlementsa slash command), adding a village to your alliance requires you to do it face-to-face.)
===Allies===* Allies have their own deed role.* Citizens need a role with the "allow actions on allied deeds" permission to get the benefits of the ally role permissions
* Allies can respawn on the deed if they die within 50 tiles of it.
* Allies have their own deed role.
* Allies have a green outline.
* Allies can be allowed or denied the ability to loot your [[corpse]] when you're online. ===Wars===Wars in Wurm need to be accepted by both sides to come into effect. When a war is in effect, using the normal penalties for same-kingdom fighting do not apply. Enemy citizens will have a red outline"corpse lootability" profile option== Permissions ==
=== Permission Roles Wars ===Each role can have a different set of permissions enabled. There Same-kingdom wars are no known permissions that control butchering possible on [[Epic]] and burying[[Chaos]].
; Build : PlanWhen a war is in effect, color, and continue buildings and fences <br> Also allows [[lockpicking]]; [[Forestry]] : Chopping down [[tree]]s, picking [[sprout]]s, planting sprouts; Destroy buildings : Destroying buildings, [[building plan]]s, fences, and fence plansthe normal penalties for same-kingdom fighting do not apply. Only works on Enemy citizens, not allieswill have a red outline. <br> Also allows lockpicking; Farm : Sowing, [[farming]] and harvesting fields <br> Also allows [[milk]]ing and leading [[animals]]; Hire guards : Changing guard level; Citizens : Making non-citizens When declaring war it will come into citizens. If your village has effect 24h after the maximum number of citizens, none can be added.; Manage roles : Change role permissions and role assignmentsdeclaration, change reputations <br> Also allows disbanding unless the settlement; Mine : [[Mining]]; [[Terraform]] : Dig, pack, pave and flatten; Expand : Expand the settlement with a larger deed; Pass fences : Passing through all fences, even locked ones; Lock fences : Locking fences; Attack citizen : Attacking citizens; Attack non-citizen : Attacking non-citizens; Diplomat : Form alliances, declare warother side accepts it, make peace; DELETE : This permission in which case it will delete the role if setstart immediately.
There are two additional == Permissions & Settings ===== Permissions ===For permission information, please see [[Permissions#Settlement|Settlement Permissions]] in the permissions, which are not linked to rolestutorial.
=== Settings ===; Other settlementsVillage motto: Normally, settlements are not allowed within 100 tiles from The Motto will be on all gates when examined.:[14:28:13] You see a wooden fence gate in the settlement of <village, or within 50 tiles from a homesteadname>.:[14:28:13] A plaque is attached to it::[14:28:13] -----------------:[14:28:13] <Motto>.:[14:28:13] -----------------:[14:28:13] QL=26. Setting this option allows homesteads within those limits913738, with a minimum distance of 20 tilesdam=0. 0
; Items and creatures Village message of the day : Message of the day for village chat. Displays on login / change.: This allows ''anyone'' to pick up [[item14:21:04]]s and [[tame]] animals within the settlement (but not inside buildings).MOTD:TESTING IT
=== Perimeter Control ==='''Additional Settings''':;Politics: Marking this will make the settlement a permanent democracy (founding mayors can revert).:;Aggressive Creatures: Mark this if you want guards to ignore aggressive creatures. (Note: Changing this setting while one or more templars are engaged with a hostile creature will not disengage the templars from combat.):;Unlimited citizens: Allows the recruitment of citizens above the maximum amount. While you are above the maximum amount of citizens upkeep is doubled.
Perimeter control allows deed holders to specify which activities can be carried out in said deed=== Alliance ===An Alliance's immediate vicinity by non-citizens. Allies do not have such restrictions unless set this way. The size of the perimeter a deed controls MOTD can be found on the table below. The following are the perimeter options.;Build fences : Allows non-citizens to build fences. Is probably the permission for repairing fences, too.;Destroy fences : Allows non-citizens to bash or [[catapult]] fences.;Destroy roads and floorboards : Allows non-citizens to turn roads and floorboards into dirt tiles.;Build roads and floorboards : Allows non-citizens to [[pave]].;Build houses : Allows non-citizens to plan and build [[house]]s. Is probably the permission for repairing houses, too.;Allow allies to do all of the above : Allows [[changed via Manage > Settlement#Allies_and_wars|allies]] to perform any of the actions listed above.> Manage Politics
== Details ==Rows with one citizen are homesteadsTo leave an Alliance, put a checkmark at "break alliance. The other rows are villages.." via Manage > Settlement > Manage Politics
''Monthly upkeep'' is actually == Cost Calculations ===== Detailed breakdown ===<table border=0><tr> <td> Initial cost per tile of a settlement: </td> <td> 100 iron coins</td> </tr><tr> <td> Upkeep cost per tile for settlement: </td> <td> 20 iron coins</td> </tr><tr> <td> Initial cost per tile for a perimeter:</td> <td> 50 iron coins</td> </tr><tr> <td> Upkeep cost per tile for 28 days. Notea perimeter: size </td> <td> 5 homestead upkeep deviates from the usual rates.iron coins</td> </tr><tr> <td> Initial cost for hiring a guard (per 1): </td> <td> Freedom = 2 silver / Epic = 3 silver coins</td> </tr><tr> <td> Guard monthly salary (per 1): </td> <td> Freedom = 1 silver / Epic = 3 silver coins</td> </tr></table>
{| border="1" cellpadding="3" cellspacingAdditional Information ="0"! colspan="2" | Deed! rowspan="2" | Citizens! colspan="2" | Perimeter control! rowspan="2" | Price! colspan="3" | Monthly upkeep! colspan="3" | Number of guards|-! Size !! Area! Size !! Area! Light !! Medium !! Heavy! Light !! Medium !! Heavy|-| rowspan="2" | 5 || rowspan="2" | 11x11| 10 || +50 || 111x111 || 25s| 2s 50c || 7s 50c || 12s 50c| rowspan="2" | 2 || rowspan="2" | 3 || rowspan="2" | 5|-| 1 || +5 || 21x21 || 5s| style="color:red" | 1s 50c || style="color:red" | 4s 50c || style="color:red" | 7s 50c|-| rowspan="2" | 10 || rowspan="2" | 21x21| 40 || +50 || 121x121 || 1g| 10s || 30s || 50s| rowspan="2" | 5 || rowspan="2" | 7 || rowspan="2" | 10|-| 1 || +10 || 41x41 || 75s| 7s 50c || 22s 50c || 37s 50c|-| 15 || 31x31| 90 || +50 || 131x131 || 2g 25s| 22s 50c || 67s 50c || 1g 12s 50c| 7 || ?? || 15|-| rowspan="2" | 20 || rowspan="2" | 41x41| 160 || +50 || 141x141 || 4g| 40s || 1g 20s || 2g| rowspan="2" | 10 || rowspan="2" | ?? || rowspan="2" | 20|-| 1 || +20 || 81x81 || 2g| 20s || 60s || 1g|-| 50 || 101x101| 1,000 || +50 || 201x201 || 20g| 2g || 6g || 10g| 33 || ?? || 66|-| 100 || 201x201| 4,000 || +50 || 301x301 || 40g| 4g || 12g || 20g| ?? || ?? ||133|-| 200 || 401x401| 16,000 || +50 || 501x501 || 55g| 5g 50s || 16g 50s || 22g 50s| ?? || ?? || ??|}You can [[sell]] items at a [[settlement token]] for iron coins as long as there is funds in the kingdoms coffers. See the sell link for more information.
See [[Faith_bonus#Deed_Faith_Bonus|Deed Faith Bonus]] for information about possible bonuses given to your settlement for sacrificing items.[[Category:MiscGuides]]
[[Category:Babel/S]]
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