Changes

Jump to navigation Jump to search

Settlement

337 bytes added, 07:23, 21 September 2013
m
general grammar & phrasing tidy up,
== Description ==
A [[settlement]], or deed, is an area of land owned by a player or group of players: a [[mayor]] and optional [[citizen]]s. A settlement is marked by a [[settlement token]] in the exact center.
See this website for details about the new deed system introduced in February of 2010: http://sites.google.com/a/wurmonline.com/new-deed-system/
Placing , or Trading trading an already Placed Settlement placed settlement, requires [[Premium]] Time. If premium time expires for the mayor, the mayor DOES NOT lose the deed or their role as mayor.
The mayor is the most important citizen of a settlement.
*Number of guards.
Deed A deed has a rectangular form. One edge of the deed can not be longer than four times the other edge. Minimum size is 5.
Example: Settlement size east-west 5 and north-south 6 will create a deed 11 tiles by 13 tiles. To visualize the area better, make use of the Survey Area button in the forms that places temporary survey markers at the planned borders.
===Notes===
*'''Free player players cannot plant a deed, even though they may own one (via [[Account_Types#Premium|premium]] expiration).'''*You need the writs for all buildings that fall within your new settlement area held in your inventoryto be able to place a deed.
**''The initial deed when founding cannot have non-writ houses in the perimeter.''
**''However, that does not apply when expanding your perimeter. You can expand a perimeter over houses you do not own.
*Settlements can only be founded within your [[kingdom]]. On Chaos or the Epic servers, this might require building [[guard tower]]s.
*If the founding tile of the settlement has a house or fences, the token is moved to a random spot away from them. The deed borders do not move with it. You cannot build a house or fence on the token tile later on either, but [[terraforming]] is possible.
*A Token must be placed at least two tiles away from tiles submersed in water. *A Token cannot be inside a cave.*Aggressive animals , on what will become the deed , prevent planting of the deed, ; kill or lead them away first. Creatures in the future perimeter do not count.*The mayor can destroy any building on deed , even if he/she has does not got have the writfor that building.*You may not plant a deed on [[Holy_Ground]].
'''Tip:''' You can test whether you are able to plant a deed at your current location simply by trying to found it.
After founding, you can edit your settings from token the Token > Settlement menu, or from the Settlement deed paper > Village menu.
== Perimeter ==
The perimeter around a deed disallows non-citizens building structures , and the founding of other deeds. Your deed perimeter cannot overlap with the perimeter of another deed, though although they can share a perimeter border. On the Epic servers, the kingdom guards will hunt down any player that have less than -30 reputation in the deed within the perimeter.
The first 5 tiles around a settlement deed are free perimeter. You can extend beyond the free perimeter, but this will come at a cost. Initial fee per tile is 50 iron, with an added monthly upkeep of 5 iron. Perimeter can be resized at any time, but the minimum perimeter allowed is 5 tiles.
To understand the concept of perimeters and their implications to deed planting, you can check this example: [http://i.imgur.com/4ANSNmE.png]
== Resizing ==
Deeds can be resized by the mayor at the token or with the settlement deed. You cannot resize if the settlement is under siege, or if your Templar is fighting an aggressive animal. There are '''no refunds ''' for downsizing. Premium time is not required to re-size a settlement.
The mayor can expand his perimeter over a house which he do not have the writ for. This preserves serves as a warning for a deed expansion and gives the owner of the house time to move. Only the perimeter can be expanded over a house, - the mayor has to have the writ in his/her inventory to expand the deed over the house.
The money needed to resizing resize must be either on the person resizing or in their bank.
== Disbanding ==
 '''Warning :''' Do not sail to another server in your cluster between issuing the a Disbandorder, and the actual Disbanding of the deed. Doing so may cause you to not receive the refund from the deed and the upkeep. Crossing to anther cluster (Epic / Freedom) is okay, as that is a separate avatar, and the original is still on the deed's server.
* A deed may be disbanded. If manually disbanded, the owner receives half of the cost of the settlement form (5s), and all upkeep in excess of 5 silver. The owner will receive nothing back if the deed is disbanded due to lack of upkeep. The money is placed in the former owner's bank account. It is believed this money comes direct from the King; reasonable since deed money goes to direct to the King.
== Mayor ==
All settlements have a mayor. The initial mayor is the founder of the settlement. At any given time, the mayor is the one who holds the deed. Trading the deed makes the new owner of the deed the mayor. A player must have premium time, be a member of a settlement in order to be appointed as mayor, and must have been a member for at least 24 hours.
=== Voting ===
 If your deed is a Dictatorship, the mayor cannot be voted out. (This was changed, as a an 81% vote used to be enough to evict the mayor)
If your deed is a Democracy, your villages can elect a new mayor by a successful vote, by using the command ''/vote''. Success requires a majority: 51% or more of the votes.
Citizens may vote at any time, once per election. The election ends immediately whenever one candidate has received a majority of the votes, or when all votes have been cast. Elections can continue, even though the incumbent mayor is already clearly going to win, until a majority have has voted. Each citizen is allowed only one vote per election, and can only vote for another citizen, not for themselves. A vote cannot be changed after it is cast. If a new mayor is elected, the deed transfers into their possession. Once an election is completed, a new vote will initiate a new election.
''Note: Vote command gives the confirmation message: "You vote for Name as mayor this week.", so possibly the mayor can only be changed once per week, regardless of the number of elections?''
If the village is a dictatorship, the mayor can remove citizens. Citizens can also leave on their own volition using the [[chat command]] ''/revoke <village name>''. Citizens of a democracy cannot be removed; they must revoke their citizenship. If you have become a citizen of a settlement in the past 24 hours, you will not be able to join a new village until 24 hours have passed.
Each citizen is assigned a role determining which actions are allowed inside the settlement. Customizing, adding , and removing roles , requires the '''manage roles''' permission.
== Spirit Templars (Deed Guards) ==
== Upkeep ==
Upkeep money is taken from the village funds every month (one month being 28 days). If the upkeep fund is depleted, the settlement is disbanded automatically. A large upkeep fund reduces decay on buildings and [[fence]]s in the settlement. If the fund has more than a month of upkeep, there is no decay at all. Upkeep can be paid at the token under Settlement > Info or Settlement > Manage guards, or from the Settlement deed paper under Village > Manage guards. Anyone can donate money to the upkeep fund at the token, even non-citizens.
'''only 10% of the upkeep money can be used to pay for deed expansion.'''
Someone with the ''diplomat'' permission can make alliances or declare wars against other settlements.
To from form or add to one an alliance, right click on a person with diplomacy rights from another village , and ask to form alliance.
== Permissions & Settings ==
Note: if playing on a pvp server, where [[Lawful]] can be disabled, a [[Spirit Templar]] is required to enforce the permissions set here
 
=== Permission per Role ===
Each role can have a different set of permissions enabled. There are no known permissions that control butchering and burying.
; Build : Plan, color, and continue buildings and fences . <br> Also allows [[lockpicking]].; [[Forestry]] : Chopping down young [[tree]]s, picking [[sprout]]s, planting sprouts, [[gardening]].
; Cut old trees: is required for cutting down old trees. This setting will not work on its own, so Forestry must still be enabled for a player with this permission to cut any trees at all.
; Destroy buildings : Destroying buildings, [[building plan]]s, fences, and fence plans. Players with this setting will get a large bonus to damage done, and will be able to quickly destroy structures. Allies with this setting will be able to destroy structures, but will not get the damage bonus . <br> Also allows lockpicking.; Farm : Sowing, [[farming]] and harvesting fields . <br> Also allows [[milk]]ing and leading [[animals]].; Hire guards : Changing guard level.
; Citizens : Making non-citizens into citizens. If your village has the maximum number of citizens, none can be added.
; Manage roles : Change role permissions and role assignments, change reputations . <br> Also allows disbanding the settlement .<br><b>Also allows pickup of items on the deed !</b>; Mine rock and ore: [[Mining]].; [[Terraform]] : Dig, pack, pave and flatten.; Expand : Expand the settlement with a larger deed.; Pass all fences : Passing through all fences, even locked ones.; Lock fences : Locking fences.; Attack citizen : Attacking citizens.
; Attack non-citizen : Attacking non-citizens, disabling this will also keep players from attacking [[:wikipedia:Mob_(video_gaming)|mob's]] on the deed.
; Diplomat : Form alliances, declare war, make peace.; Fish : Allows fishing.; DELETE : This permission will delete the role if set.
''' Note that you cannot give specific permissions to solely a single player that is a non-citizen of the deed'''
 Be aware that even if you specifically put a player's name into the role field and the village that they are a part of in the village field, any permissions granted under that role name is allowed to any member of the village entered in the village field. For example , if Player1 was entered into the role field on VillageFunTime's settlement permissions, and was given the permission to terraform, and the village Player1 is a citizen of (say, VillageCoolBreeze) is entered into the village field , then if Player2 from the same village as Player1 came to VillageFunTime , then Player2 would be able to terraform even though their name was not specified in the role field. The town does not have to part of your alliance to be added in this manner.
This has been tested as of 21/01/13 and is correct.
These additional permissions are not linked to roles:
; Politics: Marking this will make the settlement a permanent democracy (founding mayors can revert).
; Unlimited citizens: Allows the recruitment of citizens above the maximum amount. While you are above the maximum amount of citizens upkeep is doubled.
; Merchants: Allows placing of personal merchants.
; Items and creatures : This allows ''anyone'' to pick up items and [[tame]] animals within the settlement (but not inside buildings). Allies are always able to pick up items, to let them tame animals this permission still needs to be checked.
=== Detailed breakdown ===
<table border=0>
<tr> <td> Cost Initial cost per tile of a settlement: </td> <td> 200 iron coins</td> </tr>
<tr> <td> Upkeep cost per tile for settlement: </td> <td> 20 iron coins</td> </tr>
<tr> <td> Cost Initial cost per tile for a perimeter:</td> <td> 50 iron coins</td> </tr>
<tr> <td> Upkeep cost per tile for a perimeter: </td> <td> 5 iron coins</td> </tr>
<tr> <td> Cost Initial cost for hiring a guard(per 1): </td> <td> Freedom = 2 silver / Epic = 3 silver coins</td> </tr><tr> <td> Guard monthly salary(per 1): </td> <td> Freedom = 1 silver / Epic = 3 silver coins</td> </tr>
</table>
126

edits

Navigation menu