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Settlement

10 bytes added, 14:21, 30 April 2018
Correcting various info
== Description ==
A [[settlement]], or deed, is an area of land owned by a player or group of players: a [[mayor]] and optional [[citizen]]s. A settlement is marked by a [[settlement token]] in the exact centeron an outdoor tile somewhere within its borders.
<!--See this website for details about the new deed system introduced in February of 2010: http://sites.google.com/a/wurmonline.com/new-deed-system/-->
The mayor is the most important citizen of a settlement.
A character may only be a citizen or mayor of one settlement at a time per server. The same character can be a citizen or mayor of another settlement on a different server. A player with multiple characters (alts) can have each character in a different settlement on the same server and may own multiple settlements on the same server if each character is the mayor of one settlement.
== Advantages ==
* [[Deed guards]] protecting the settlement
* Setting reputations to keep out unwanted people (see [[Kill on Sight]])
* A settlement token to have access your [[bank]] account at* Reduced No [[decay]] on structures
* Maintenance of signs, lamps, banners and flags by spirit guards
* Village chat
* Respawn at [[Ally#Allies_and_wars|allied]] settlements that are within 50 [[tile]]s when you die
* [[Skill]]-loss when dying on your own deed or allied deed is only 0.025. [[Suicide]]s have the normal skill-loss of 0.25
* [[Branding]] animals to show the village they belong to and to allow them to be lead by villagers* An enchanting bonus similar to the productivity bonusmanaging their permissions.
* A [[productivity bonus]] to item crafting for the citizens the older the deed is; see ''acquired knowledge'' in the village info at the token.
Note: It seems that the productivity bonus begins to decrease when upkeep is lower than one month (you will receive a message in the village chat tab when you log in when upkeep falls below one month). Keeping more than one month's worth of upkeep in the village coffers will reverse this trend.
* Enchanting bonus, healing bonus, and increased [[rare window]] from settlement members sacrificing items at altars.
== Founding ==
Founding a settlement (deed) requires the use of a [[deed stake]].
Right-clicking a deed stake in your inventory brings up a "Settlement Application Form" dialog in which you have all the options for your settlement (similar to using a settlement form). The founding costs are taken from your bank account.
Stand on the tile that you want your village centre token to be on, right-click the Settlement deed stake in your inventory, and choose Village > Found Village. A series of forms follows where you can set:
*Settlement size(east, east-west , north, and north-south)
*Perimeter size, beyond the five free tiles
*Village name and motto and whether it is a democracy or autocracy
*Free players can plant a deed, but won't be able to invite other players using /vinvite until they turn premium.
*You need to have management [[permissions]] of all buildings that fall within your new settlement area to be able to place a deed.
**''You can place a new deed's '''perimeter''' over existing buildings for which you don't own provided you do not touch a house wall with the actual deed area - ie leave a 2 tiles gap . In other words, you need at least one full tile of perimeter between the edge of your deed and the edge and of any house wall.''**''You can expand a perimeter over houses building you do not own - provided your deed tiles do not touch the building''.
*Settlements can only be founded within your [[kingdom]]. On Chaos or the Epic servers, this might require building [[guard tower]]s.
*If the founding tile of the settlement has a house or fences, the token is moved to a random spot away from them. The deed borders do not move with it. You cannot build a house or fence on the token tile later on either, but [[terraforming]] is possible.

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