Changes

Jump to navigation Jump to search

Settlement

276 bytes added, 12:17, 30 August 2010
Voting
== Description ==
A [[settlement]] , or deed, is an area of land owned by a player or group of players: [[mayor]] and optional [[citizen]]s. A settlement is marked by a [[settlement token]] in the exact center of the settlement.
See this website for details about the new deed system introduced in February of 2010: http://sites.google.com/a/wurmonline.com/new-deed-system/
After founding, you can edit settings from token > Settlement menu, or Settlement deed paper > Village menu.
==Perimeter ==
The perimeter around a deed disallows non-citizens building structures and the founding of other deeds. Your deed perimeter cannot overlap with the perimeter of another deed, though they can share a perimeter border. On the wild server, the kingdom guards will hunt down any player that have less than -30 reputation in the deed within the perimeter.
The first 5 tiles around a settlement deed are free perimeter. You can extend beyond the free perimeter, but this will come at a cost. Initial fee per tile is 50 iron, with an added monthly upkeep of 5 iron. Perimeter can be resized at any time.
==Resizing==
Deeds can be resized by the mayor at the token or with the settlement deed.
You cannot resize if the settlement is under siege.
There are no refunds for downsizing.
==Disbanding==
* A deed may be disbanded. If manually disbanded, the owner receives half of the cost of the settlement form (5s), and all upkeep in excess of 5 silver. The owner will receive nothing back if the deed is disbanded due to lack of upkeep. The money is placed in the former owner's bank account. It is believed this money comes direct from the King; reasonable since deed money goes to direct to the King.
* Only people with the '''manage roles''' permission, or the mayor, may disband the settlement; citizens can stop a disband.
* Disbanding a settlement takes 24 real hours.
* When a village disbands, all its [[gate]]s are unlocked.
 
== Mayor ==
All settlements have a mayor. The initial mayor is the founder of the settlement. At any given time, the mayor is the one who holds the deed. Trading the deed makes the new owner of the deed the mayor.
 
=== Voting ===
Villages can elect a new mayor by a successful vote, by using the command ''/vote''. Success requires a majority: 51% of the votes if the village is a democracy, 81% if it is a dictatorship. Citizens may vote at any time, once per election. The election ends immediately whenever one candidate has received a majority of the votes, or when all votes have been cast. Elections can continue, even though the incumbent mayor is already clearly going to win, until a majority have voted. Each citizen is allowed only one vote per election, and can only vote for another citizen, not for themselves. A vote cannot be changed after it is cast. If a new mayor is elected, the deed transfers into their possession ''(not tested)''. Once an election is completed, a new vote will initiate a new election.
 
''Note: Vote command gives the confirmation message: "You vote for Name as mayor this week.", so possibly the mayor can only be changed once per week, regardless of the number of elections?''
== Citizens ==
A village can have many citizens, maximum being the number of deed tiles divided by 11 (or you . You may remove the even that restriction completely if you pay double upkeep).  Inviting someone to join your village requires that you have the '''(make people) citizens''' permission. Right-click them and choose ''Invite to join''. They will get a Settlement invitation confirmation window.
If the village is a dictatorship, the mayor can remove citizens. Citizens can also leave on their own volition using the [[chat command]] ''/revoke <village name>''. Citizens of a democracy cannot be removed; they must revoke their citizenship. If you have become a citizen of a settlement in the past 24 hours, you will not be able to join a new village until 24 hours have passed.
Each citizen is assigned a role determining which actions are allowed inside the settlement. Customizing, adding and removing roles requires the '''manage roles''' permission.
== Voting ==All settlements have a mayor. The initial mayor is the founder of the settlement. At any given time, the mayor is the one who holds the deed. Trading the deed make the new owner of the deed, the mayor. Villages can elect a new mayor by a successful vote. Success requires a majority: 51% of the votes if the village is a democracy, 81% if it is a dictatorship. Citizens may vote at any time, once per election. The election ends immediately whenever one candidate has received a majority of the votes, or when all votes have been cast. (Elections can continue, even though the incumbent mayor is already clearly going to win, until a majority have voted.) Each citizen is allowed only one vote per election, and can only vote for another citizen (not for themselves). A vote can't be changed after it is cast. If a new mayor is elected, the deed transfers into their possession ''(not tested)''. Once an election is completed, a new vote will initiate a new election.  ''Possibly the mayor can only be changed once per week, regardless of the number of elections in a week? - investigating.'' ==Guards==
Settlements can be protected by heavy [[deed guards]]. Changing the guard settings requires the ''hire guards'' permission.
Guards can be managed at the token under Settlement > Manage guards, or from the Settlement deed paper under Village > Manage guards.
==Upkeep==
Upkeep money is taken from the village funds every month. If the upkeep fund is depleted, the settlement is disbanded automatically. A large upkeep fund reduces decay on buildings and [[fence]]s in the settlement. If the fund has more than a month of upkeep, there is no decay at all. Upkeep can be paid at the token under Settlement > Info or Settlement > Manage guards, or from the Settlement deed paper under Village > Manage guards. Anyone can donate money to the upkeep fund at the token, even non-citizens.
Someone with the ''diplomat'' permission can make alliances or declare wars against other settlements.
===Allies===
* Allies can respawn on the deed if they die within 50 tiles of it.
* Allies have their own deed role.
* Allies can pick up items on the ground, even if they're on deed and your permissions would otherwise not allow people to do so
===Wars===
Wars are only possible on the wild server.
1,034

edits

Navigation menu