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Settlement:Holmgard

796 bytes added, 08:54, 9 June 2016
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Just as the historic Holmgard served as the gateway for Varengian Vikings traveling east through Gardariki and to the riches of Miklagard, the Holmgard deed on [[Freedom006|Release]] server aims to help new players learn to survive (and strive) in the world of Wurm. The deed is not a school, but more of a playground with tools and resources available to all players (in fact, deed does not accept citizens)to use and explore on their own. Deed is under development, new features will be added when the owner has time to build them.
The deed is located a bit South of Sloping Sands (the starting point), on the southwest side of the hill with the ''Kingdom of Lindarian'' deed. If you head directly south from Sloping Sands, turn right (West) after you see the guard tower. If you walk past the market, follow the wide highway to a well named ''Troll Yellow Water'', and follow the road south.
Deed ''does not accept citizens''. Deed owner is Jarisleif. Best way to contact him is the [http://forum.wurmonline.com/index.php?/topic/142152-newb-friendly-deed-near-sloping-sands/ Forum post].
 
== Tools and resources ==
The deed currently has:
* '''Mine''': [[iron vein]] and [[forge]]. Use them to make yourself a [[small anvil]] and other [[Blacksmithing|tools and parts]].
* '''Oven''' for [[Guide_To_Cooking|cooking food]].
* A [[Spirit_Templar|templar]] for '''protection''', plus a few [[Tower_guard|tower guards]] in the vicinity.* [[Vynora]] altar (in the mine), for [[Vynora#Vynora_followers_abilities_and_penalties|skilling bonus]] and [[Sacrifice#Refill_of_Stamina.2C_Nutrition.2C_Food_and_Water_and_Skill_gain|food-via-sacrifice]] Also, nearby.we have:
* '''[[Clay]]''' just west of the deed, for making [[Pottery_Bowl|bowls]] and [[Pottery_flask|flasks]]
* '''Sloping Sands''' spawn point and market nearby* '''[[Tar]]''' a few tiles south of Sloping Sands, for your [[Metal_torch|torch]] or other lamp
== Permissions and Rules ==
Deed '''allows''' you to :
* '''Pickup''' items. So you do not have to worry about dropping your stuff.
Here are a few '''rules''':
* You '''can take''' materials, foods, and simple tools if there are left '''unattended'''.
** If there is somebody nearby, ask them before taking anything. Same for items left near tents. ** Do not leave your things unattended. Put them in into your tent container if you cannot hold themyour inventory is getting too heavy. ** If you are sharing an oven or forge with another player, [[rename]] your items.
** Do NOT take the [[Large Anvil]] from the mine. It is heavy, it is low quality, and you can make one using just 10kg iron and a small anvil
** Items within around the Rurikheim house and tiles around it were likely misplaced by deed owner. Be nice and let them be.
* Keep area around the deed as it is:
** Cut only [[Tree_Tile#Tree.2FBush_Ages|Very Old and Overaged '''trees''']] - they will give you more logs, and more skill. Try to [[Sprout|replant]] trees if you know how. ** Do not destroy '''[[Grass_tiles|grass]] ''' through digging or dropping sand. *** If you want to practice digging, dig and drop dirt in a single spot. Or dig down the small ridge just east of the deed. *** If you do dig up a lot of land, replant grass by planting [[flowers]] or [[sprouts]]. ** Do not make flat areas impassable.
And a few other '''suggestions == Further Advice and ideas''':Ideas ==
* Read this [[Main_Page|wiki]], especially the [[guides]].
* You can drop your [[Starter_tent|tent]] outside of the deed & perimeter, both to securely store your belongings, and respawn.
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