Difference between revisions of "Settlement:Plattekloof"

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|motto=Sleep Prevents Progress
 
|motto=Sleep Prevents Progress
 
|type=Village
 
|type=Village
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|size=45 by 53.
 
|mayor=Marlon
 
|mayor=Marlon
 
|population=7
 
|population=7

Revision as of 14:29, 11 March 2014

Plattekloof, Independence

Smallfreedom.png

Freedom settlement

This is a settlement on the Freedom Isles.

Plattekloof
Sleep Prevents Progress

Size 45 by 53. Village

Mayor
Marlon
Population
7
Allies

None

Enemies

None



Information

Plattekloof is a village formed by Meerkatjie and Marlon, against the slopes of The Great South Mountain Road area on Independence. While being a very dynamic and friendly village, it is not known for being open to newcomers. Plattekloof villagers do however and usually, go out of their way to assist those in need. The village itself is governed by the two founding members, and produces its own food, raw materials and other basics. Currently, mining, forestry and horse breeding is being focussed on.
Plattekloof is very friendly towards the settlement of Greenwood, and thus granted special access to Kasumi.

Upkeep

Dear villagers and travellers...
Upkeep is expensive, and ongoing, and while we don't mind paying for new land to expand, we appreciate any kind donations dumped into the settlement token. In exchange for this, we will gladly give you a meal or some cotton.

Roles

Keeper

Brigadier General

Gentry

Marquis

Villager

  • Thys - Inhabiting the southern border hills
  • Fumewort - General village bum and observer/ghost.
  • -

Grey Listed Travellers

  • jamieiiv (Revoked - 03/01/2014) - Took off, AWOL'd after assistance. Left writ on deed.

History, Background, Vision

When Plattekloof was founded on the slippery, steep and dangerous side of the Great South Mountain Road, the vision was simple. A token amongst the trees, a shed for food and tool storage and later a house to live and sleep in. Over time, the luxuries were added slowly, Meerkatjie worked hard making many bricks and a lot of mortar. Paving was added, a stone house was added, walls erected and before we knew it, stable areas started forming. Plattekloof had to grow a little bit, but our neighbours (then Grace Manor) was preventing this. One fateful day, they disbanded, moved on and we took the chance. Later, much later, Kanenia joined us, a very home-bound, dedicated villager. He dumped some upkeep on the token, and took a piece of land that used to be Grace Manor, and turned the ruins into his thriving land. Now that his father and brother has joined him, they are constantly working hard on projects like the Inn and the new road joining the Great South Mountain road with the Freedom Docks and Inner Sea coast. Even though all villagers of Plattekloof co-exist in harmony, we do not interact much. Busy days, busy projects, and different goals keep things going without us having to co-operate too much. Things drive themselves, and the settlement shows it. The rules are simple enough to aid everyone in achieving what they want without hassles and tie-downs. Every section is basically open to everyone, but we do not take or use other villagers resources or equipment. Trust is number one, and new villagers who break this trust soon finds this out.

The current sections of open land is planned to become some more usable buildings, like warehouses and crafting areas, but much of it will remain natural.

Plattekloof is, as always, strong and ever growing, self sufficient and our favourite homestead.


Town Crier

We have settlement alarms and general notices going [| here, to a twitter feed].

Joining/Refuge

First and foremost, Plattekloof is very private, and closed. However, should a new premium player, need a place to stay, we will be able to assist. Kanenia is building (at the time of writing), an Inn, and anyone willing to work or gather resources or perform minor tasks, will most likely be permitted to stay in the Inn, in a private room with a Bed. These kinds of villagers would be temporary, while finding their feet and gathering some skills. More permanent residence have not been discussed, but talk to us, as we are always expanding, and requirements become too much to handle. Note though, that as a temporary and unknown villager, you would likely have very limited rights on property, until we all know each other a bit better.

Current Possible Positions (March/April 2014)

  • Small vacant areas of land available. Villager must maintain/use these areas as needed.