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Ship

14 bytes added, 15:19, 11 November 2018
m
Adding shark link into "Server-Crossing Mechanics" section because of the relevant info found there on the subject as well.
*When crossing servers from one map to another, the lettered/numbered grid always aligns from one map to the next. For example, if a player crosses a border east/west at the M-letter of the grid, they will end up on the same M-letter gridline on the next map.
* The server arrangement map found at https://www.dropbox.com/s/49ny4u0v6lstgwo/freedom.png?dl=0 was originally intended for use with the game before course-plotting was a sailing feature. This means that now, it is only representative of the geographic layout one might expect if sailing across a border without plotting course. By plotting course, the arrangements on this map become irrelevent as the game directly "wormholes" the player to their destination map of choice in the plotting panel. Furthermore, when crossing using the plot feature, the destination map will always align with what would be assumed correct geographically: sailing south from one map, once across the server line, puts the player sailing toward the north shore of the target map, etc, etc.
* Crossing too near to map corners can cause game and [[shark]] issues and is advised against.
* Plotting course is only possible when aboard a ship as the commander.
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