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Ship

1,557 bytes added, 03:58, 10 February 2019
m
Missing periods. Added note back about sharks and linking to shark page.
*When a ship is created, a default 1 ql lock is automatically attached to the ship, the ship is locked, and permissions are enabled. The owner of the ship can change the [[boat lock]] which may be necessary for security on PvP servers. The lock can only be removed and reattached by the owner on PvE servers.
== General Sailing, Operation == 
*Most ships require some [[mind logic|Mind logic]] to operate. See [[#Vessel Details|Vessel Details]] for more information on this.
*Ships with a [[quality]] of less than 10 cannot be commanded. This includes ships whose [[damage]] percentage would calculate to bring the quality below 10 (eg. a 12 quality ship with 17 damage calculates to a ship below 10 quality).
*The achievable speed of a ship at any one time is determined by 5 factors: the quality of the ship, the type of ship it is, the number of crew (players) aboard the ship, weather/wind factors, and any runes mounted on the ship. The exact weight given and formula attributed to each of these speed-deciding factors need further confirmation by staff.
 ==Server-Crossing Mechanics ==*Server crossing: on '''On Freedom servers''' , you need permission to command the boat, set individually for you, to sail to another server (anyone can cross as passengers). On '''Epic servers''' , you can cross servers as friend too - the ownership transfers to the commander then.*When crossing servers from one map to another, the lettered/numbered grid always aligns from one map to the next. For example, if a player crosses a border east/west at the M-letter of the grid, they will end up on the same M-letter gridline on the next map. * The server arrangement map found at https://www.dropbox.com/s/49ny4u0v6lstgwo/freedom.png?dl=0 was originally intended for use with the game before course-plotting was a sailing feature. This means that now, it is only representative of the geographic layout one might expect if sailing across a border without plotting course. By plotting course, the arrangements on this map become irrelevent as the game directly "wormholes" the player to their destination map of choice in the plotting panel. Furthermore, when crossing using the plot feature, the destination map will always align with what would be assumed correct geographically: sailing south from one map, once across the server line, puts the player sailing toward the north shore of the target map, etc, etc.* Crossing too near to map corners can cause game issues and is advised against. If you are too close to the corner, you may get this message: {{event|inline|Suddenly, strong winds and waves throw you overboard!}} If you are close to a border without a destination set, you may get this message {{event|inline|An enormous shark scouts you from below.}}. See [[shark|the shark page]] for more on server-crossing sharks and others.* Plotting course is only possible when aboard a ship as the commander.
== Additional Notes ==
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