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Ship

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A ship is used to sail the seven seas.[[Complete DB|Main]] / [[:Category:Vehicles|Vehicles]] / '''{{PAGENAME}}'''
Ships are made using [[ship building]], usually started by combining two [[keel section]]s.
Most ships require some [[mind logic|Mind logic]] to command:== Description ==
A floating, wooden vessel - outfitted with an array of nautical materials and mechanisms to make it controllable. A ship is used to sail the seven seas.
{| border="2" cellspacing="2" cellpaddingSecurity and Permissions="5" style="text-align:center;" ! Ship or Boat || Mind Logic |-|[[Rowing boat]]|| None|-|[[Small sailing boat]]|| 20.10|-|[[Corbita]]|| 21.05|-|[[Cog]]|| 22|-|[[Knarr]]|| 23|-|[[Caravel]]|| 24|}
*Without an attached [[boat lock]] that is appropriately set with permissions, anyone can use a ship. If the ship is not [[mooring anchor|moored]] it can also be pushed away. It is therefore highly recommended that players lock AND moor their ships for ultimate security.
*The owner and any person with the ''Manage'' right can manage the overall usage permissions through the ''Manage vehicle'' menu option. The permissions window is available only if the ship is locked, however. These permissions control ''drive'' (embarking as commander), ''mount'' (embarking as a passenger), ''accessing the inventory hold'' of the ship, "dragging" the ship, and ''managing the item''. Each of these rights can be granted or denied to any individual player. All rights, except "manage item", can also be assigned by group, such as "citizens", "alliance" or "everyone". The player listed as the current owner will always have all permissions.
*To secure a ship from being pushed away, it can be moored by right clicking the ship and using "moor" with a [[mooring anchor]] inside the ships inventory.
*A ship can be moored by the commander or passengers, but only the commander can raise the anchor.
*On [[Freedom]], ships cannot be [[Lockpicking|lockpicked]] (except by owner). Attempts will result in the message ''Stealing boats is punished with the death penalty here. You decide not to''.
Note: The [[small raft]] floats, but cannot be boarded, so does not even count as a boat.== Creation ==
== Security ==*Ships are made using [[ship building]], started by combining two [[keel section]]s.*The person to attach the last piece to an unfinished ship becomes the owner and original signed maker when it is finished. Ownership can then be transferred by the owner, to a new owner, through the vehicle management window.*When a ship is created, a default 1 ql lock is automatically attached to the ship, the ship is locked, and permissions are enabled. The owner of the ship can change the [[boat lock]] which may be necessary for security on PvP servers. The lock can only be removed and reattached by the owner on PvE servers.
Upon finishing the ship the last person who had the unfinished ship in the == General Sailing, Operation == *Most ships require some [[mind logic|Mind logic]] to operate. See [[#Vessel Details|Vessel Details]] for more information on this.*Ships with a [[quality]] of less than 10 cannot be commanded. This includes ships whose [[inventorydamage]] becomes percentage would calculate to bring the ownerquality below 10 (eg. Dragging a 12 quality ship with 17 damage calculates to a ship below 10 quality).*The achievable speed of a ship at any one time is determined by 5 factors: the quality of the cart or ship , the unfinished type of ship it is built in does not reliably set , the ownershipnumber of crew (players) aboard the ship, weather/wind factors, and any runes mounted on the ship. Ownership can be transferred The exact weight given and formula attributed to each of these speed-deciding factors need further confirmation by the owner in the vehicle management windowstaff.
==Server-Crossing Mechanics ==*On Freedom servers, you need permission to command the boat, set individually for you, to sail to another server (anyone can cross as passengers). On Epic servers, you can cross servers as friend too - the ownership transfers to the commander then.*When crossing servers from one map to another, the lettered/numbered grid always aligns from one map to the next. For example, if a player crosses a border east/west at the M-letter of the grid, they will end up on the same M-letter gridline on the next map. * The owner and any person server arrangement map found at https://www.dropbox.com/s/49ny4u0v6lstgwo/freedom.png?dl=0 was originally intended for use with the ''Manage'' right can manage game before course-plotting was a sailing feature. This means that now, it is only representative of the usage permissions through geographic layout one might expect if sailing across a border without plotting course. By plotting a window available via course, the arrangements on this map become irrelevant as the game directly "wormholes" the vessel to the destination map of choice in the plotting panel. Furthermore, when crossing using the plot feature, the destination map will always align with what would be assumed correct geographically: sailing south from one map, once across the server line, puts the player sailing toward the north shore of the ''Manage vehicle'' menu optiontarget map, etc, etc.
The permissions control ''drive'' (embarking as commander)== Warning Messages ==* Crossing too near to a map corner can cause game issues and is advised against. If you are too close to a corner, ''mount'' (embarking as you may get this message: {{event|inline|Suddenly, strong winds and waves throw you overboard!}} *If you are approaching a server border without a passenger)destination set, ''accessing you will see this message: {{event|inline| You see dark shadows moving beneath the inventory hold'' of waves. There is nothing in this direction.}}. *If you are too close to a server border without a destination set, you will see this message: {{event|inline|You feel a disturbance in the ship and ''managing currents. You are approaching the settings''. Each edge of these rights can be granted or denied to ''all friends'', ''all villagers'' lands and ''everyone''. The owner always has all permissionsshould turn back immediately. The settings only take affect if the ship is locked however}}.
The owner of == Additional Notes ==* Plotting a course is possible only when aboard a ship as the ship commander.*Ships can attach be transported over land using a [[boat lockship_transporter|ship transporter]] to it to enable permissions. *The lock can [[small raft]] is not considered a functional ship, as it floats but cannot be removed boarded or commanded.*It is possible to disembark directly onto dry land from a ship by everyone in posession right-clicking a nearby tile of the key but only the owner can attach it againdry land and selecting ''disembark''.*Ships cannot be hauled up ladders
To secure ==Vessel Details Chart==<div style="overflow-x: auto">{| border="1" cellspacing="0" cellpadding="0" style="text-align:center;" class= "wikitable sortable"!scope="col" width="100" data-sort-type="text" | Vessel !scope="col" width="100" data-sort-type="number" | Mind Logic !scope="col" width="100" data-sort-type="number" | Total Occupants <sup>[[#Note_1|[1]]]</sup> !scope="col" width="100" data-sort-type="number" | Maximum Solo Speed (km/h) !scope="col" width="100" data-sort-type="number" | Maximum speed (full crew) !scope="col" width="100" data-sort-type="number" | Commander Propulsion (approx. km/h) <sup>[[#Note_2|[2]]]</sup> !scope="col" width="100" data-sort-type="number" | Hold Capacity (Volume) <sup>[[#Note_3|[3]]]</sup> !scope="col" width="100" data-sort-type="number" | Hold Capacity (Rafts) !scope="col" width="100" data-sort-type="number" | Hold Capacity (Sm Crates) !scope="col" width="100" data-sort-type="number" | Hold Capacity (Lg Crates) !scope="col" width="100" data-sort-type="number" | Size <sup>[[#Note_4|[4]]]</sup> !scope="col" width="100" data-sort-type="number" | Height <sup>[[#Note_5|[5]]]</sup> !scope="col" width="100" data-sort-type="number" | Draft <sup>[[#Note_6|[6]]] !scope="col" width="100" data-sort-type="number" | Minimum Passable Depth !scope="col" width="100" data-sort-type="number" | Creature Cage Capacity!scope="col" width="100" data-sort-type="number" | Weight (Kg)|-| [[Crude canoe]] || 19.5(?) || 2 || ? || || 7.2 || 0 || 0 || 0 || 0 || 1x1x1 || 3 Dirt || 5 Dirt || 5 || 0 || 120|-| [[Rowing boat]] || 19.5(?) || 3 || 12.05 || || 7.2 || 756 || 0 || 0 || 0 || 2x1x1 || 3 Dirt || 5 Dirt || 5 || 0 || 120|-| [[Small sailing boat]] || 20.1 || 5 || 20.7 || 21.34 || 7.2 || 756 || 0 || 0 || 0 || 2x1x2 || 3 Dirt || 5 Dirt || 5 || 0 || 140|-| [[Corbita]] || 21.05 || 7 || 28 || 28 || 1.4 || || 100 || 85 || 49 || 6x2x5 || 25 Dirt || 20 || 21 || 5 || 1400|-| [[Cog]] || 22 || 9 || 31.5 || 33.22 || 1.43 || 50,685+ || 67 || 51 || 29 || 5x2x7 || 29 Dirt || 20 || 21 || 6 || 800|-| [[Knarr]] || 23 || 13 || 27 || || 6.5 || || 100 || 75 || 43 || 4x2x3 || 8 Dirt (?) || ?? || 5 || 4 || 2000|-| [[Caravel]] || 24 || 14 || 28.5 || 34.13 || || 75600 || 100 || 100 || 62 || 7x2x7 || 35 Dirt (?) || 20 || 21 || 8 || 2450|}</div>: <sup>[1]</sup> ''This includes the captain.'': <sup>[2]</sup> ''This is the amount a commander can influence the speed of a ship from drifting boat (in either forward or being dragged away reverse) when itis otherwise un-crewed.'': <sup>[3]</sup> ''To calculate how many of something fit inside, divide the ship's volume by the item's important to moor it with a [[mooring anchorBulk storage bin#Items that fit in:|volume per unit]]. Stacking containers, an example is [[small barrel]]s in [[raft]]s, will make room for more than 100 items. A ship can be moored by the commander '': <sup>[4]</sup> ''Measured in tiles and any passenger but only multistory. Length x Width x Height'': <sup>[5]</sup> ''Measured above water level to the commander can raise main deck.'': <sup>[6]</sup> ''Measured below water level to the anchorkeel.''
On [[Freedom]] ships can not be [[Lockpicking|lockpicked]]. Trying so will result in the message ''Stealing boats is punished with death penalty here. You decide not to''.
 
== Notes ==
*If you are building a ship larger than a small sailing boat inside a cart, it will become too heavy to drag. Make sure to move the cart next to water before it gets too heavy. See [[small cart]] to find out how much you can drag.
 
*The last person to pick up and drop an unfinished ship becomes the owner when it is finished. Dragging the container it is in is not sufficient.
 
*Currently there are no beneficial results from improving the quality of a ship.
== Images ==
<gallery>
Image:crude canoe.jpg||[[Crude canoe]]Image:Rowing boat.pngjpg|[[rowing Rowing boat]]Image:Small sailing boat.pngjpg|[[small Small sailing boat]]Image:CogCorbita.pngjpg|[[cogCorbita]]Image:CorbitaCog.pngjpg|[[corbitaCog]]Image:Knarr.pngjpg|[[knarrKnarr]]Image:Caravel.pngjpg|[[caravelCaravel]]
</gallery>
 
[[Category:Vehicles]]
[[Category:Travel]]
[[Category:Babel/S]]
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