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Sixth sense

534 bytes added, 16:40, 4 January 2021
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[[CDB|Main]] / [[Religion]] / [[:Category:Spells|Spells]] / '''{{PAGENAME}}'''
{{Spell|image=sixth sense.png|faith=6|favor=15|difficulty=20|target=Creature|castingtime=10|god=[[Vynora]], [[Magranon]], [[Fo]]}} ==Description===
''"You will now detect hidden dangers."''
All [[Gods]] give priests the spell [[Sixth Sense]] at 30 [[Faith]]Lasts roughly 2. Costs 15 [[Favor]] to use5 minutes per power, when it wears off you will get this event.
It is believed to be used to detect traps. Little of this is known, however''"You are no longer affected by Sixth sense."''
===Method===# Activate your [[Gods]] [[channeling]] itemIt is known to alert the affected to the presence of traps in the immediate vicinity (1-2 tiles). It does so by an orange 'TRAP!' message displayed in event. No further information on the trap is divulged. Can be cast on all creatures, and right-click a personbut is known only to have an effect on humans. Select Spells/[[Sixth Sense]]
Sixth sense yields little [[channeling]] skillgain on successful casts at nearly any skill level, and is a poor choice for skilling priests accordingly.
 
== Method ==
# [[Activate]] a [[statuette]] of your god
# Right-click a person
# Select ''Spells'' > ''Sixth Sense''
 
[[Category:Buff spells]]
[[Category:Fo spells]]
[[Category:Magranon spells]]
[[Category:Vynora spells]]
[[Category:Spells]]
[[Category:Vynora spells]]
[[Category:Fo Spells]]
[[Category:Magranon Spells]]
[[Category:Libila Spells]]
[[Category:Babel/S]]
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