Changes

Jump to navigation Jump to search

Skills

1,452 bytes removed, 07:53, 16 February 2021
m
Clean up, will re add armour bonus info when confirmed.
[[CDB|Main]] / [[:Category:Skills|Skills]] / '''{{PAGENAMEcleanup}}'''
==Description==
Skills indicate how good you are doing certain actions. The higher your skill, the more successful you are in performing that action.
===Skill gain=Description ==Your skill-gain is Skills are the highest when basic physical, mental, and magical tasks that your success chance character is 50%able to perform. As skills are used, their values will increase. A lower or higher success chance lowers the amount Higher values in skills indicate a better mastery of that specific skill gained when succeeding. The further away from 50% success chance , and will allow you are, the lower to perform the skill gainmore efficiently and with greater success.
Improving actions will usually give more skill than creating actions===Parent Skills===Parent skills help the success chance of their sub-skills by a small amount. Using sub-skills increases parent skills as well, although bonuses from the tool (including quality and enchantments) are not applied.
You may gain ===Characteristics===Skills can have [[characteristics]] as parent skills. Raising the skill even failing an action - will automatically raise the characteristic, although at a very low rate. As with other parent skills, increase of a characteristic is not affected by bonuses from the tool (including quality and enchantments). A high characteristic help the success chance of all the skills that use that depends on skillcharacteristic.  For instancedetails on which skills increase which characteristics, see the [[lockpickingcharacteristics]] won't raise page on failuresthe wiki. ===Titles===Most skills can also give titles when reaching a certain level. The usual level requirements for a title are 50, but 70, 90, and 100. See the [[carpentrytitles]] willpage.
Stamina effects skill gain. If you have low or no stamina===Enemy Presence on PVP server===When an enemy player is within your local area for a while, you will gain almost no skill. Itgetting warning messages about decreased skillgain until you are outside the enemy's recommended to have full stamina when you start an action. Action time also affects skill gainlocal range. The longer the action, the more skill you gain for that actionThis only applies on PVP servers.
==Skill Gain=Family skills===Parent skills help the success chance of their sub-skills. Sub-skills increase the skill amount of the parent skill. Some skills also have a ''nephew'' skill, which affects their success chance by a small amount. For example, one such skill is [[blades smithing]]. It's nephew skill is [[swords]]. So if you have a high swords skill, you succeed more in creating blades.
===Characteristics===Most actions give skill in a specific pattern: Each action has a chance of giving skill uses a certain [[characteristic]]. Raising The chance is determined by the character's skill will automatically raise level, the difficulty of the characteristicaction and, usually, although at a very low ratethe quality of the tool being used. A high characteristic helps The amount depends on the success chance length of all the skills that use that characteristicaction timer. If the action timer takes twice as long the gain is twice as high too. The amount is also affected by sleep bonus and tool enchantments like [[Circle of cunning]].
For details on which skills increase which characteristics, see the [[characteristics]] pageImproving actions will usually give much more skill than creating actions.
=== Skill decay ===Unused skills will start to decay over timeThe maximum skill increase you can get in one attempt is 1. Only skills over 70 decay at 00 (including a rate of .03 every 3 days [3x] on the skill is not used. Skills below 70 do not decay. Skills with at least one and [[affinitysleep bonus]] do not decay).
Decayed skill points are re-gained at 3x the normal You may gain skill-gain rateeven failing an action, just like depending on the .25 lost to deathaction being performed.
Being a citizen of a In most cases you gain much less skill when you have no [[settlementstamina]] can reduce the skill decay. The older the settlement, the smaller the skill decay. The info screen at the token of a village can tell you how much the skill decay reduction of that settlement is. It is displayed near the alliances informationleft.
===Titles===Some skills For effectively tracking skill gain it is helpful to set the ''Skillgain tab updates'' in the Wurm game settings to ''always''. That way you can also give titles when reaching a certain level. The usual level requirements are 50, 70 and 90. See the [[titles]] page for more detailsmonitor how much gain each action gives.
===Improving for Skill list===
; [[Alchemy]] : [[Natural substances]]; [[Archery]] : [[Short bow]], [[Bow | Medium bow]], [[Long bow]]; [[Axes]] : [[Small axe]], [[Large axe]], [[Hatchet]], [[Huge axe]]; [[Carpentry]] : [[Bowyery]], [[Fletching]], [[Fine carpentry]], [[Toy making]], [[Ship building]]; [[Climbing]]; [[Clubs]] : [[Huge club]]; [[Coal-making]]; [[Cooking]] : [[Hot food cooking]], [[Baking]], [[Dairy food making]], [[Butchering]], [[Beverages]]; [[Digging]]; [[Fighting]] : [[Weaponless fighting]], [[Aggressive fighting]], [[Normal fighting]], [[Defensive fighting]], [[Taunting]], [[Shield bashing]]; [[Firemaking]]; [[Bronze Hammer Sweet spot improving is a method of Magranon|Hammers]] : [[Bronze Hammer improving (imping) quality way over your skill level and that gives double the skill and attribute gain on top of Magranon|Warhammer]]; [[Healing]] : [[First aid]]; [[Knives]] : [[Carving knife]], [[Butchering knife]]; [[Masonry]] : [[Stone cutting]]; [[Mauls]] : [[Small maul]], [[Maul Sleep bonus| Medium maulSleep Bonus]], [[Large maul]]; [[Milling]]; [[Mining]]; [and other skill gain bonuses. The formula to find where sweet spot ql starts at is x*0.77+23. [Miscellaneous items]] https: [[Shovel//www.google.com/search?sxsrf=ACYBGNTMXRfP4Pihid07k6Jh5zLe7CjnTg%3A1581104356588&ei=5Lw9XoO4I8nimwWkypmwAg&q=x*0.77%2B23+from+0+to+100&oq=x*0.77%2B23+from+0+to+100&gs_l=psy-ab.3..35i302i39.89317 LINK]], [[Rake]], [[Hammer]], [[Saw]], [[Sickle]], [[Scythe]], [[Repairing]], [[Pickaxe]], [[Stone chisel]]; [[Nature]] : [[Fishing]], [[Farming]], [[Forestry]], [[Milking]], [[Foraging]], [[Botanizing]], [[Gardening]], [[Animal taming]], [[Animal Breeding]]; [[Paving]]; [[Pottery]]; [[Prospecting]]; [[Religion]] : [[Preaching]], [[Prayer]], [[Channeling]], [[Exorcism]]; [[Ropemaking]]; [[Shields]] : [[Iron shield|Medium shield]], [[Small wooden shield]], [[Medium wooden shield]], [[Large wooden shield]], [[Small iron shield|Small metal shield]], [[Large iron shield|Large metal shield]]; [[Smithing]] : [[Weapon smithing]] ([[Blades smithing]], [[Weapon heads smithing]]), [[Armour smithing]] ([[Chain armour smithing]], [[Plate armour smithing]], [[Shield smithing]]), [[Blacksmithing]], [[Locksmithing]], [[Metallurgy]], [[Jewelry smithing]]; [[Swords]] : [[Short sword]], [[Long sword]], [[Huge sword]]; [[Tailoring]] : [[Cloth tailoring]], [[Leatherworking]]; [[Thievery]] : [[Stealing]], [[Lockpicking]], [[Traps]]; [[Toys]] : [[Yoyo]]; [[Tracking]]; [[War machines]] : [[Catapults to graph to visually find it quickly for your skill (X is your skilland Y is the quality you need to improve over) | Catapult]]; [[Woodcutting]]
==See also==* [[:Category:Skills|*]]* [[Category:Babel/SImproving]]
editor
7,290

edits

Navigation menu