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Skills

1,490 bytes removed, 07:53, 16 February 2021
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Clean up, will re add armour bonus info when confirmed.
[[CDB|Main]] / [[:Category:Skills|Skills]] / '''{{PAGENAMEcleanup}}'''
==Description==
Skills indicate how good you are doing certain actions. The higher your skill, the more successful you are in performing that action.
===Skill gain=Description ==Your skill-gain is Skills are the highest when basic physical, mental, and magical tasks that your success chance character is 50%able to perform. As skills are used, their values will increase. A lower or higher success chance lowers the amount Higher values in skills indicate a better mastery of that specific skill gained when succeeding. The further away from 50% success chance , and will allow you are, the lower to perform the skill gainmore efficiently and with greater success.
Improving actions will usually give more skill than creating actions===Parent Skills===Parent skills help the success chance of their sub-skills by a small amount. Using sub-skills increases parent skills as well, although bonuses from the tool (including quality and enchantments) are not applied.
You may gain skill even failing an action - that depends on skill. For instance, ===Characteristics===Skills can have [[lockpickingcharacteristics]] won't as parent skills. Raising the skill will automatically raise on failuresthe characteristic, although at a very low rate. As with other parent skills, but [[carpentry]] willincrease of a characteristic is not affected by bonuses from the tool (including quality and enchantments). A high characteristic help the success chance of all the skills that use that characteristic.
Stamina effects skill gain. If you have low or no staminaFor details on which skills increase which characteristics, you will gain almost no skill. It's recommended to have full stamina when you start an action. Action time also affects skill gain. The longer see the action, [[characteristics]] page on the more skill you gain for that actionwiki.
===Family skillsTitles===Parent skills help the success chance of their sub-Most skillscan also give titles when reaching a certain level. Sub-skills increase the skill amount of the parent skill. Some skills also have The usual level requirements for a ''nephew'' skilltitle are 50, 70, which affects their success chance by a small amount. For example90, one such skill is [[blades smithing]]and 100. It's nephew skill is See the [[swordstitles]]. So if you have a high swords skill, you succeed more in creating bladespage.
===CharacteristicsEnemy Presence on PVP server===Each skill uses When an enemy player is within your local area for a certain [[characteristic]]. Raising the skill while, you will automatically raise getting warning messages about decreased skillgain until you are outside the characteristic, although at a very low rateenemy's local range. A high characteristic helps the success chance of all the skills that use that characteristicThis only applies on PVP servers.
For details on which skills increase which characteristics, see the [[characteristics]] page.==Skill Gain==
=== Skill decay ===Unused skills will start to decay over time. Only skills over 70 decay at Most actions give skill in a specific pattern: Each action has a rate chance of giving skill.03 every 3 days The chance is determined by the character's skill is not level, the difficulty of the action and, usually, the quality of the tool being used. Skills below 70 do not decayThe amount depends on the length of the action timer. If the action timer takes twice as long the gain is twice as high too. Skills with at least one The amount is also affected by sleep bonus and tool enchantments like [[affinityCircle of cunning]] do not decay.
Decayed Improving actions will usually give much more skill points are re-gained at 3x the normal skill-gain rate, just like the .25 lost to deaththan creating actions.
Being a citizen of a [[settlement]] can reduce the skill decay. The older the settlement, the smaller the maximum skill decayincrease you can get in one attempt is 1. The info screen at the token of 00 (including a village can tell you how much [3x] on the skill decay reduction of that settlement is. It is displayed near the alliances informationand [[sleep bonus]]).
===Titles===Some skills can also give titles when reaching a certain level. The usual level requirements are 50You may gain skill even failing an action, 70 and 90. See depending on the [[titles]] page for more detailsaction being performed.
==Skill list==In most cases you gain much less skill when you have no [[stamina]] left.
; [[Alchemy]] : [[Natural substances]]; [[Archery]] : [[Short bow]], [[Bow | Medium bow]], [[Long bow]]; [[Axes]] : [[Small axe]], [[Large axe]], [[Hatchet]], [[Huge axe]]; [[Carpentry]] : [[Bowyery]], [[Fletching]], [[Fine carpentry]], [[Toy making]], [[Ship building]]; [[Climbing]]; [[Clubs]] : [[Huge club]]; [[Coal-making]]; [[Cooking]] : [[Hot food cooking]], [[Baking]], [[Dairy food making]], [[Butchering]], [[Beverages]]; [[Digging]]; [[Fighting]] : [[Weaponless fighting]], [[Aggressive fighting]], [[Normal fighting]], [[Defensive fighting]], [[Taunting]], [[Shield bashing]]; [[Firemaking]]; [[Bronze Hammer of Magranon|Hammers]] : [[Bronze Hammer of Magranon|Warhammer]]; [[Healing]] : [[First aid]]; [[Knives]] : [[Carving knife]], [[Butchering knife]]; [[Masonry]] : [[Stone cutting]]; [[Mauls]] : [[Small maul]], [[Maul | Medium maul]], [[Large maul]]; [[Milling]]; [[Mining]]; [[Miscellaneous items]] : [[Shovel]], [[Rake]], [[Hammer]], [[Saw]], [[Sickle]], [[Scythe]], [[Repairing]], [[Pickaxe]], [[Stone chisel]]; [[Nature]] : [[Fishing]], [[Farming]], [[Forestry]], [[Milking]], [[Foraging]], [[Botanizing]], [[Gardening]], [[Animal taming]], [[Animal breeding]]; [[Paving]]; [[Pottery]]; [[Prospecting]]; [[Religion]] : [[Preaching]], [[Prayer]], [[Channeling]], [[Exorcism]]; [[Ropemaking]]; [[Shields]] : [[Iron shield|Medium shield]], [[Small wooden shield]], [[Medium wooden shield]], [[Large wooden shield]], [[Small iron shield|Small metal shield]], [[Large iron shield|Large metal shield]]; [[Smithing]] : [[Weapon smithing]] ([[Blades smithing]], [[Weapon heads smithing]]), [[Armour smithing]] ([[Chain armour smithing]], [[Plate armour smithing]], [[Shield smithing]]), [[Blacksmithing]], [[Locksmithing]], [[Metallurgy]], [[Jewelry smithing]]; [[Swords]] : [[Short sword]], [[Long sword]], [[Two handed sword]]; [[Tailoring]] : [[Cloth tailoring]], [[Leatherworking]]; [[Thievery]] : [[Stealing]], [[Lockpicking]], [[Traps]]; [[Toys]] : [[Yoyo]]; [[Tracking]]; [[War machines]] : [[Catapults (For effectively tracking skill) | Catapult]]; [[Woodcutting]]gain it is helpful to set the ''Skillgain tab updates'' in the Wurm game settings to ''always''. That way you can monitor how much gain each action gives.
== Guides =Improving for Skill===
Sweet spot improving is a method of improving (imping) quality way over your skill level and that gives double the skill and attribute gain on top of [[Skills GuideSleep bonus|Sleep Bonus]]and other skill gain bonuses. The formula to find where sweet spot ql starts at is x*0.77+23. [https://www.google.com/search?sxsrf=ACYBGNTMXRfP4Pihid07k6Jh5zLe7CjnTg%3A1581104356588&ei=5Lw9XoO4I8nimwWkypmwAg&q=x*0.77%2B23+from+0+to+100&oq=x*0.77%2B23+from+0+to+100&gs_l=psy-ab.3..35i302i39.89317 LINK] to graph to visually find it quickly for your skill (X is your skill and Y is the quality you need to improve over)
==See also==* [[:Category:Skills|*]]* [[Category:Babel/SImproving]]
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