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Skills

1,678 bytes removed, 07:53, 16 February 2021
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Clean up, will re add armour bonus info when confirmed.
[[CDB|Main]] / [[:Category:Skills|Skills]] / '''{{PAGENAMEcleanup}}'''
==Description==
Skills indicate how good you are doing certain actions. The higher your skill, the more successful you are in performing that action. Depending on skills, they also affect the time to complete an action. Skill levels cap at 100 (99,999999)
===Skill gain=Description ==Your skill-gain is Skills are the highest when basic physical, mental, and magical tasks that your success chance character is 50%able to perform. As skills are used, their values will increase. A lower or higher success chance lowers the amount Higher values in skills indicate a better mastery of that specific skill gained when succeeding. The further away from 50% success chance , and will allow you are, the lower to perform the skill gainmore efficiently and with greater success.
Improving actions will usually give more skill than creating actions===Parent Skills===Parent skills help the success chance of their sub-skills by a small amount. Using sub-skills increases parent skills as well, although bonuses from the tool (including quality and enchantments) are not applied.
You may gain skill even failing an action - that depends on skill. For instance, ===Characteristics===Skills can have [[lockpickingcharacteristics]] won't as parent skills. Raising the skill will automatically raise on failuresthe characteristic, although at a very low rate. As with other parent skills, but [[carpentry]] willincrease of a characteristic is not affected by bonuses from the tool (including quality and enchantments). A high characteristic help the success chance of all the skills that use that characteristic.
Stamina affects skill gain. If you have less than 30 staminaFor details on which skills increase which characteristics, you will gain half as much skill. It's recommended to have full stamina when you start an action. Action time also affects skill gain. The longer see the action, [[characteristics]] page on the more skill you gain for that actionwiki.
Nutrition ===Titles===Most skills can also affects skill gaingive titles when reaching a certain level. If you have above 60% nutrition you gain The usual level requirements for a 1%title are 50, or if you have above 70% nutrition you gain a 5% skill bonusAt 70% Nutrition you gain that 1% becomes 5%, 90, and 100. See the [[titles]] page.
===Family skillsEnemy Presence on PVP server===Parent skills help When an enemy player is within your local area for a while, you will getting warning messages about decreased skillgain until you are outside the success chance of their sub-skillsenemy's local range. Sub-skills increase the skill amount of the parent skillThis only applies on PVP servers.
==Skill Gain=Characteristics===Each skill uses a certain [[characteristic]]. Raising the skill will automatically raise the characteristic, although at a very low rate. A high characteristic helps the success chance of all the skills that use that characteristic.
For details Most actions give skill in a specific pattern: Each action has a chance of giving skill. The chance is determined by the character's skill level, the difficulty of the action and, usually, the quality of the tool being used. The amount depends on which skills increase which characteristics, see the length of the action timer. If the action timer takes twice as long the gain is twice as high too. The amount is also affected by sleep bonus and tool enchantments like [[characteristicsCircle of cunning]] page.
=== Skill decay ===There is no Improving actions will usually give much more skill decay. Skill gained can only be lost by [[death|dying]]than creating actions.
===Titles===Some skills The maximum skill increase you can also give titles when reaching get in one attempt is 1.00 (including a certain level. The usual level requirements are 50, 70 [3x] on the skill and 90. See the [[titlessleep bonus]] page for more details).
==='Opening' Skills===Sometimes creation options won't appear in the list until a skill is 'opened', adding it to your skills pane and increasing it from 0 to 1. You can open a may gain skill by practicing it for the first time. This often means attempting to create even failing an object that uses the skill. Even if you cancel out of the action, depending on the skill will be opened, and the missing creation options (provided you have a minimum percent chance of success at them) will appearaction being performed.
==Skill list==In most cases you gain much less skill when you have no [[stamina]] left.
*[[Alchemy]]**[[Natural substances]]*[[Archery]]**[[Short bow]]**[[Bow | Medium bow]]**[[Long bow]]*[[Axes]]**[[Small axe]]**[[Hatchet]]**[[Large axe]]**[[Huge axe]]*[[Carpentry]]**[[Bowyery]]**[[Fletching]]**[[Fine carpentry]]**[[Toy making]]**[[Ship building]]*[[Climbing]]*[[Clubs]]**[[Huge club]]*[[Coal-making]]*[[Cooking]]**[[Hot food cooking]]**[[Baking]]**[[Dairy food making]]**[[Butchering]]**[[Beverages]]*[[Digging]]*[[Fighting]]**[[Weaponless fighting]]**[[Aggressive fighting]]**[[Normal fighting]]**[[Defensive fighting]]**[[Taunting]]**[[Shield bashing]]*[[Firemaking]]*[[Bronze Hammer of Magranon|Hammers]]**[[Bronze Hammer of Magranon|Warhammer]]*[[Healing]]**[[First aid]]*[[Knives]]**[[Carving knife]]**[[Butchering knife]]*[[Masonry]]**[[Stone cutting]]*[[Mauls]]**[[Small maul]]**[[Maul | Medium maul]]**[[Large maul]]*[[Milling]]*[[Mining]]*[[Miscellaneous items]]**[[Skills:Shovel|Shovel]]**[[Skills:Rake|Rake]]**[[Skills:Hammer|Hammer]]**[[Skills:Saw|Saw]]**[[Skills:Sickle|Sickle]]**[[Skills:Scythe|Scythe]]**[[Repairing]]**[[Skills:Pickaxe|Pickaxe]]**[[Skills:Stone chisel|Stone chisel]]*[[Nature]]**[[Fishing]]**[[Farming]]**[[Forestry]]**[[Milking]]**[[Foraging]]**[[Botanizing]]**[[Gardening]]**[[Animal taming]]**[[Animal husbandry]]**[[Meditating]]**[[Papyrusmaking]]*[[Paving]]*[[Polearms]]**[[Halberd]]**[[Long spear]]**[[Staff]]*[[Pottery]]*[[Prospecting]]*[[Religion]]**[[Preaching]]**[[Prayer]]**[[Channeling]]**[[Exorcism]]*[[Ropemaking]]*[[Shields]]**[[Medium shield]]**[[Small wooden shield]]**[[Medium wooden shield]]**[[Large wooden shield]]**[[Small metal shield]]**[[Large metal shield]]*[[Smithing]]**[[Weapon smithing]]***[[Blades smithing]]***[[Weapon heads smithing]]**[[Armour smithing]]***[[Chain armour smithing]]***[[Plate armour smithing]]***[[Shield smithing]]**[[Blacksmithing]]**[[Locksmithing]]**[[Metallurgy]]**[[Jewelry smithing]]*[[Swords]]**[[Short sword]]**[[Long sword]]**[[Two handed sword]]*[[Tailoring]]**[[Cloth tailoring]]**[[Leatherworking]]*[[Thievery]]**[[Stealing]]**[[Lockpicking]]**[[Traps]]*[[Toys]]**[[Yoyo]]**[[Puppeteering]]*[[Tracking]]*[[War machines]]**[[Catapults]]*[[Woodcutting]]For effectively tracking skill gain it is helpful to set the ''Skillgain tab updates'' in the Wurm game settings to ''always''. That way you can monitor how much gain each action gives.
== Guides =Improving for Skill===
Sweet spot improving is a method of improving (imping) quality way over your skill level and that gives double the skill and attribute gain on top of [[Skills GuideSleep bonus|Sleep Bonus]]and other skill gain bonuses. The formula to find where sweet spot ql starts at is x*0.77+23. [https://www.google.com/search?sxsrf=ACYBGNTMXRfP4Pihid07k6Jh5zLe7CjnTg%3A1581104356588&ei=5Lw9XoO4I8nimwWkypmwAg&q=x*0.77%2B23+from+0+to+100&oq=x*0.77%2B23+from+0+to+100&gs_l=psy-ab.3..35i302i39.89317 LINK] to graph to visually find it quickly for your skill (X is your skill and Y is the quality you need to improve over)
==See also==* [[:Category:Skills|*]]* [[Category:Babel/SImproving]]
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