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Skills

2,353 bytes removed, 07:53, 16 February 2021
m
Clean up, will re add armour bonus info when confirmed.
[[CDB|Main]] / [[:Category:Skills|Skills]] / '''{{PAGENAMEcleanup}}'''
==Description==
Skills indicate how good you are doing certain actions. The higher your skill, the more successful you are in performing that action. Depending on skills, they also affect the time to complete an action. Skill levels cap at 100 (99,999999)
===Skill gain=Description ==Your skill-gain is Skills are the highest when basic physical, mental, and magical tasks that your success chance character is 50%able to perform. As skills are used, their values will increase. A lower or higher success chance lowers the amount Higher values in skills indicate a better mastery of that specific skill gained when succeeding. The further away from 50% success chance , and will allow you are, the lower to perform the skill gainmore efficiently and with greater success.
Improving actions will usually give more skill than creating actions===Parent Skills===Parent skills help the success chance of their sub-skills by a small amount. Using sub-skills increases parent skills as well, although bonuses from the tool (including quality and enchantments) are not applied.
You may gain ===Characteristics===Skills can have [[characteristics]] as parent skills. Raising the skill even failing an action; thoughwill automatically raise the characteristic, although at a very low rate. As with other parent skills, it can vary per skillincrease of a characteristic is not affected by bonuses from the tool (including quality and enchantments). A high characteristic help the success chance of all the skills that use that characteristic.
Stamina affects skill gain. It is still possible to gain skill if you start an action while having 0% staminaFor details on which skills increase which characteristics, however the penalty to see the skill tick is massive. Here are 3 examples of skill ticks at various points of stamina usage with sleep bonus on:*100% stamina -- [23:22:30] Mining increased by 0.000908 to 90.10496*60% stamina -- [23:25:42characteristics] Mining increased by 0.00161 to 90.1092*0% stamina -- [23:22:04] Mining increased by 0.000351 to 90.10405Action time also affects skill gain. The longer the action, page on the more skill you gain for that actionwiki.
Nutrition also affects skill gain. Starting at 60% nutrition you receive a 1% bonus, continuing at 1% every 10% nutrition up to a 5% bonus at 99%. Below 40% you receive an inverse 1% penalty every 10% nutrition. ===Family skillsTitles===Parent skills help the success chance of their sub-Most skillscan also give titles when reaching a certain level. The usual level requirements for a title are 50, 70, 90, and 100. Sub-skills increase See the skill amount of the parent skill. ===Characteristics===Each skill uses a certain [[characteristictitles]]. Raising the skill will automatically raise the characteristic, although at a very low rate. A high characteristic helps the success chance of all the skills that use that characteristicpage.
For details ===Enemy Presence on which skills increase which characteristicsPVP server===When an enemy player is within your local area for a while, see you will getting warning messages about decreased skillgain until you are outside the [[characteristics]] pageenemy's local range. This only applies on PVP servers.
=== Skill loss Gain===There is no skill decay in Wurm. Skill gained can only be lost by [[death|dying]].
A PvE death Most actions give skill in a specific pattern: Each action has a chance of giving skill. The chance is when you die fighting an NPCdetermined by the character's skill level, creature, or when you use the /suicide command. You will lose 0.25 points from 5 random skillsdifficulty of the action and, 0.25 fighting skillusually, 0.01 body, and 0.01 body strengththe quality of the tool being used. The body strength only updates every second death unless you log outamount depends on the length of the action timer. If you die inside your homestead or village, the penalty action timer takes twice as long the gain is only 0twice as high too.025 points instead. Having bad reputation with a deed The amount is also affected by sleep bonus and dying within the boarders tool enchantments like [[Circle of that deed may increase your skill losscunning]].
A PvP death is when you die fighting another player. You Improving actions will lose 0.25 points from the main fighting usually give much more skill only, along with the same body and body strength losses. You will also lose one level of a random affinity if your fight skill is above 20 and you are killed by an enemythan creating actions.
'''See Also:''' [[Death#Death_penalty|Death penalty]] | [The maximum skill increase you can get in one attempt is 1.00 (including a [PvP_(Combat)|PvP Combat3x]] | on the skill and [[Fightingsleep bonus]]).
===Titles===Some skills can also give titles when reaching a certain level. The usual level requirements are 50, 70, 90You may gain skill even failing an action, and now even 100. See depending on the [[titles]] page for more detailsaction being performed.
==Skill list==In most cases you gain much less skill when you have no [[stamina]] left.
*[[Alchemy]]**[[Natural substances]]*[[Archery]]**[[Long bow]]**[[Bow | Medium bow]]**[[Short bow]]*[[Axes]]**[[Hatchet]]**[[Huge axe]]**[[Large axe]]**[[Small axe]]*[[Carpentry]]**[[Bowyery]]**[[Fine carpentry]]**[[Fletching]]**[[Ship building]]**[[Toy making]]*[[Climbing]]*[[Clubs]]**[[Huge club]]*[[Coal-making]]*[[Cooking]]**[[Baking]]**[[Beverages]]**[[Butchering]]**[[Dairy food making]]**[[Hot food cooking]]*[[Digging]]*[[Fighting]]**[[Aggressive fighting]]**[[Defensive fighting]]**[[Normal fighting]]**[[Shield bashing]]**[[Taunting]]**[[Weaponless fighting]]*[[Firemaking]]*[[Bronze Hammer of Magranon|Hammers]]**[[Bronze Hammer of Magranon|Warhammer]]*[[Healing]]**[[First aid]]*[[Knives]]**[[Butchering knife]]**[[Carving knife]]*[[Masonry]]**[[Stone cutting]]*[[Mauls]]**[[Large maul]]**[[Maul | Medium maul]]**[[Small maul]]*[[Milling]]*[[Mining]]*[[Miscellaneous items]]**[[Skills:Hammer|Hammer]]**[[Skills:Pickaxe|Pickaxe]]**[[Skills:Rake|Rake]]**[[Repairing]]**[[Skills:Saw|Saw]]**[[Skills:Scythe|Scythe]]**[[Skills:Shovel|Shovel]]**[[Skills:Sickle|Sickle]]**[[Skills:Stone chisel|Stone chisel]]*[[Nature]]**[[Animal husbandry]]**[[Animal taming]]**[[Botanizing]]**[[Farming]]**[[Fishing]]**[[Foraging]]**[[Forestry]]**[[Gardening]]**[[Meditating]]**[[Milking]]**[[Papyrusmaking]]*[[Paving]]*[[Polearms]]**[[Halberd]]**[[Long spear]]**[[Staff]]*[[Pottery]]*[[Prospecting]]*[[Religion]]**[[Channeling]]**[[Exorcism]]**[[Prayer]]**[[Preaching]]*[[Ropemaking]]*[[Shields]]**[[Large metal shield]]**[[Large wooden shield]]**[[Medium metal shield]]**[[Medium wooden shield]]**[[Small metal shield]]**[[Small wooden shield]]*[[Smithing]]**[[Armour smithing]]***[[Chain armour smithing]]***[[Plate armour smithing]]***[[Shield smithing]]**[[Blacksmithing]]**[[Jewelry smithing]]**[[Locksmithing]]**[[Metallurgy]]**[[Weapon smithing]]***[[Blades smithing]]***[[Weapon heads smithing]]*[[Swords]]**[[Long sword]]**[[Short sword]]**[[Two handed sword]]*[[Tailoring]]**[[Cloth tailoring]]**[[Leatherworking]]*[[Thatching]]*[[Thievery]]**[[Lockpicking]]**[[Stealing]]**[[Traps]]*[[Toys]]**[[Puppeteering]]**[[Yoyo]]*[[Tracking]]*[[War machines]]**[[Catapults]]*[[Woodcutting]]For effectively tracking skill gain it is helpful to set the ''Skillgain tab updates'' in the Wurm game settings to ''always''. That way you can monitor how much gain each action gives.
== Guides =Improving for Skill===
Sweet spot improving is a method of improving (imping) quality way over your skill level and that gives double the skill and attribute gain on top of [[Skillgain Guide GeneralSleep bonus|Sleep Bonus]]and other skill gain bonuses. The formula to find where sweet spot ql starts at is x*0.77+23. [https://www.google.com/search?sxsrf=ACYBGNTMXRfP4Pihid07k6Jh5zLe7CjnTg%3A1581104356588&ei=5Lw9XoO4I8nimwWkypmwAg&q=x*0.77%2B23+from+0+to+100&oq=x*0.77%2B23+from+0+to+100&gs_l=psy-ab.3..35i302i39.89317 LINK] to graph to visually find it quickly for your skill (X is your skill and Y is the quality you need to improve over)
==See also==* [[:Category:Skills|*]]* [[Category:Babel/SImproving]]
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