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Skills

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[[CDBComplete DB|Main]] / [[:Category:SkillsGame mechanics|SkillsGame Mechanics]] / '''{{PAGENAME}}'''{{cleanup}}
==Description==
Skills indicate how good you are doing certain actions. The higher your skill, the more successful you are in performing that action.
===Skill gain=Description ==Your skill-gain is Skills are the highest when basic physical, mental, and magical tasks that your success chance character is 50%able to perform. As skills are used, their values will increase. A lower or higher success chance lowers the amount Higher values in skills indicate a better mastery of that specific skill gained when succeeding. The further away from 50% success chance , and will allow you are, the lower to perform the skill gainmore efficiently and with greater success.
You barely get any skillPress F2 to see your skills. Skills help when you perform actions depending on them. When a new character is created all skills start at 1.0. Like characteristics they are limited to 20 if you don't have premium time. If a character was once premium and then loses premium, their skills will drop down to 20 (or remain unchanged if anylower than 20); however, for failing an actionyou can not raise them above 20 until becoming premium again.
 ===Family skillsParent Skills===Parent skills help the success chance of their sub-skillsby a small amount. SubUsing sub-skills increase the skill amount of the increases parent skill. Some skills also have a ''nephew'' skillas well, which effects their success chance by a small amount. For example, one such skill is [[blades smithing]]. It's nephew skill is [[swords]]. So if you have a high swords skill, you succeed more in creating bladesalthough bonuses from the tool (including quality and enchantments) are not applied.
===Characteristics===
Each skill uses a certain Skills can have related [[characteristiccharacteristics]]. Raising the skill will automatically raise the characteristic, although at a very low rate. As with other parent skills, increase of a characteristic is not affected by bonuses from the tool (including quality and enchantments). A high characteristic help the success chance of all the skills that use that characteristic.
For details on which skills increase which characteristics, see the [[characteristics]] page.
=== Skill decay Titles===Unused Most skills will start to decay after one day by roughly 0can also give titles when reaching a certain level. The usual level requirements for a title are 50, 70, 90, and 100.01 pointSee the [[titles]] page.   ===List of Skills=== {| class="wikitable" style="text-align: center;"! scope="row" | [[Alchemy]]|[[Natural Substances]]||||-! scope="row" | [[Archaeology]]|[[Restoration]]||||-! scope="row" | [[Archery]]|[[Long bow]]|[[Reflex bow]]|[[Short bow]]||-! scope="row" | [[Axes]]|[[Hatchet]]|[[Huge axe]]|[[Large axe]]|[[Small Axe]]|-! scope="row" rowspan="2" | [[Carpentry]]|[[Bowyery]]|[[Fine carpentry]]|[[Fletching]]|[[Ship building]]|-|[[Toy making]]||||-! scope="row" | [[Cartography]]| colspan="4" | -|-! scope="row" | [[Climbing]]| colspan="4" | -|-! scope="row" | [[Clubs]]|[[Huge club]]||||-! scope="row" | [[Coal-making]]| colspan="4" | -|-! scope="row" rowspan="2" | [[Cooking]]|[[Baking]]|[[Beverages]]|[[Butchering]]|[[Dairy food making]]|-|[[Hot food cooking]]||||-! scope="row" | [[Digging]]| colspan="4" | -|-! scope="row" rowspan="2" | [[Fighting]]|[[Aggressive fighting]]|[[Defensive fighting]]|[[Normal fighting]]|[[Shield bashing]]|-|[[Taunting]]|[[Weaponless fighting]]|||-! scope="row" | [[Firemaking]]| colspan="4" | -|-! scope="row" | [[Hammers]]|[[Warhammer]]||||-! scope="row" | [[Healing]]|[[First aid]]||||-! scope="row" | [[Knives]]|[[Butchering knife]]|[[Carving knife]]|||-! scope="row" | [[Masonry]]|[[Stone cutting]]|||-! scope="row" | [[Mauls]]|[[Large maul]]|[[Medium maul]]|[[Small maul]]||-! scope="row" | [[Milling]]| colspan="4" | -|-! scope="row" | [[Mining]]| colspan="4" | -|-! scope="row" rowspan="3" | [[Miscellaneous items]]|[[Hammer]]|[[Pickaxe]]|[[Rake]]|[[Repairing]]|-|[[Saw]]|[[Scythe]]|[[Shovel]]|[[Sickle]]|-|[[Stone chisel]]||||-! scope="row" rowspan="3" | [[Nature]]|[[Animal husbandry]]|[[Animal taming]]|[[Botanizing]]|[[Farming]]|-|[[Fishing]]|[[Foraging]]|[[Forestry]]|[[Gardening]]|-|[[Meditating]]|[[Milking]]|[[Papyrusmaking]]||-! scope="row" | [[Paving]]| colspan="4" | -|-! scope="row" | [[Polearms]]|[[Halberd]]|[[Long spear]]|[[Staff]]||-! scope="row" | [[Pottery]]| colspan="4" | -|-! scope="row" | [[Prospecting]]| colspan="4" | -|-! scope="row" | [[Religion]]|[[Channeling]]|[[Exorcism]]|[[Prayer]]||-! scope="row" | [[Ropemaking]]| colspan="4" | -|-! scope="row" rowspan="2" | [[Shields]]|[[Large metal shield]]|[[Medium metal shield]]|[[Small metal shield]]|[[Large wooden shield]]|-|[[Medium wooden shield]]|[[Small wooden shield]]|||-! scope="row" rowspan="3" | [[Smithing]]! scope="row" | [[Weapon smithing]]|[[Blades smithing]]|[[Weapon heads smithing]]||-! scope="row" | [[Armour smithing]]|[[Chain armour smithing]]|[[Plate armour smithing]]|[[Shield smithing]]|-|[[Blacksmithing]]|[[Jewelry smithing]]|[[Locksmithing]]|[[Metallurgy]]|-! scope="row" |[[Swords]]|[[Longsword]]|[[Shortsword]]|[[Two handed sword]]||-! scope="row" |[[Tailoring]]|[[Cloth tailoring]]|[[Leatherworking]]|||-! scope="row" | [[Thatching]]| colspan="4" | -|-! scope="row" |[[Thievery]]|[[Lockpicking]]|[[Stealing]]|[[Traps]]||-! scope="row" |[[Toys]]|[[Puppeteering]]|[[Yoyo]]|||-! scope="row" |[[Tracking]]| colspan="4" | -|-! scope="row" |[[War machines]]|[[Catapults]]|[[Trebuchet]]||-! scope="row" |[[Woodcutting]]| colspan="4" | -|-|} ==Skill Gain== Most actions give skill in a specific pattern: Each action has a chance of giving skill. The higher chance is determined by the character's skill level, the lower difficulty of the action and, usually, the quality of the tool being used. The amount depends on the length of the action timer. If the action timer takes twice as long the gain is twice as high too. The amount is also affected by sleep bonus and tool enchantments like [[Circle of cunning]]. Improving actions will usually give much more skill than creating actions. The maximum skill decay increase you can get in one attempt is 1.00 (including a [3x] on itthe skill and [[sleep bonus]]). You may gain skill even failing an action, depending on the action being performed.
Being a citizen of a In most cases you gain much less skill when you have no [[settlementstamina]] can reduce the skill decay. The older the settlement, the smaller the skill decayleft.
For effectively tracking skill gain it is helpful to set the ''Skillgain tab updates'' in the Wurm game settings to ''always''. That way you can monitor how much gain each action gives.  ===TitlesEnemy Presence on PVP server===Some skills can also give titles when reaching When an enemy player is within your local area for a certain levelwhile, you will getting warning messages about decreased skillgain until you are outside the enemy's local range. The usual level requirements are 50, 70 and 90This only applies on PVP servers. See the [[titles]] page  ===Improving for more details. Skill===
Sweet spot improving is a method of improving (imping) quality way over your skill level and that gives double the skill and attribute gain on top of [[Sleep bonus|Sleep Bonus]] and other skill gain bonuses. The formula to find where sweet spot ql starts at is x*0.77+23. [https://www.google.com/search?sxsrf=ACYBGNTMXRfP4Pihid07k6Jh5zLe7CjnTg%3A1581104356588&ei=Skill list5Lw9XoO4I8nimwWkypmwAg&q=x*0.77%2B23+from+0+to+100&oq=x*0.77%2B23+from+0+to+100&gs_l=psy-ab.3..35i302i39.89317 LINK] to graph to visually find it quickly for your skill (X is your skill and Y is the quality you need to improve over)
; [[Alchemy]] : [[Natural substances]]; [[Archery]] : [[Short bow]], [[Bow | Medium bow]], [[Long bow]]; [[Axes]] : [[Small axe]], [[Large axe]], [[Hatchet]], [[Huge axe]]; [[Carpentry]] : [[Bowyery]], [[Fletching]], [[Fine carpentry]], [[Toy making]]; [[Climbing]]==See also==; * [[Clubs]] : [[Huge club]]; [[Coal-making]]; [[Cooking]] Category: [[Hot-Food Cooking]], [[Baking]], [[Dairy food making]], [[Butchering]]; [[Digging]]; [[Fighting]] : [[Weaponless fighting]], [[Aggressive fighting]], [[Normal fighting]], [[Defensive fighting]], [[Taunting]], [[Shield bashing]]; [[Firemaking]]; [[Healing]] : [[First aid]]; [[Knives]] : [[Carving knife]], [[Butchering knife]], [[Leather knife]]; [[Masonry]] : [[Stone cutting]]; [[Mauls]] : [[Small maul]], [[Maul | Medium maul]], [[Large maul]]; [[Milling]]; [[Mining]]; [[Miscellaneous items]] : [[Shovel]], [[Rake]], [[Hammer]], [[Saw]], [[Sickle]], [[Scythe]], [[Repairing]], [[Pickaxe]], [[Stone chisel]]; [[Nature]] : [[Fishing]], [[Farming]], [[Forestry]], [[Milking]], [[Foraging]], [[Botanizing]], [[Gardening]], [[Animal taming]]; [[Paving]]; [[Pottery]]; [[Prospecting]]; [[Religion]] : [[Preaching]], [[Prayer]], [[Channeling]], [[Exorcism]]; [[Ropemaking]]; [[Shields]] : [[Iron shield|Medium shield]], [[Small wooden shield]], [[Medium wooden shield]], [[Large wooden shield]], [[Small iron shield|Small metal shield]], [[Large iron shield|Large metal shield]]; [[Smithing]] : [[Weapon smithing]] ([[Blades smithing]], [[Weapon heads smithing]]), [[Armour smithing]] ([[Chain armour smithing]], [[Plate armour smithing]], [[Shield smithing]]), [[Blacksmithing]], [[Locksmithing]], [[Metallurgy]], [[Jewelry smithing]]; [[Swords]] : [[Short sword]], [[Long sword]], [[Huge sword]]; [[Tailoring]] : [[Cloth tailoring]], [[Leatherworking]]; [[Thievery]] : [[Stealing]], [[Lockpicking]]; [[Toys]] : [[Yoyo]]; [[Tracking]]; [[War machines]] : [[Catapults (Skill) | CatapultSkills]]; * [[WoodcuttingImproving]]
[[Category:Skills|*Game mechanics]]
[[Category:Babel/S]]

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