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Skills

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[[CDBComplete DB|Main]] / [[:Category:SkillsGame mechanics|SkillsGame Mechanics]] / '''{{PAGENAME}}'''{{cleanup}}
==Description==
Skills indicate how good you are doing certain actions. The higher your skill, the more successful you are in performing that action.
===Skill gain=Description ==Your skill-gain is Skills are the highest when basic physical, mental, and magical tasks that your success chance character is 50%able to perform. As skills are used, their values will increase. A lower or higher success chance lowers the amount Higher values in skills indicate a better mastery of that specific skill gained when succeeding. The further away from 50% success chance , and will allow you are, the lower to perform the skill gainmore efficiently and with greater success.
Improving Press F2 to see your skills. Skills help when you perform actions depending on them. When a new character is created all skills start at 1.0. Like characteristics they are limited to 20 if you don't have premium time. If a character was once premium and then loses premium, their skills will usually give more skill drop down to 20 (or remain unchanged if lower than creating actions20); however, you can not raise them above 20 until becoming premium again.
You may gain skill even failing an action - that depends on skill. For instance, [[lockpicking]] won't raise on failures, but [[carpentry]] will.
===Family skillsParent Skills===Parent skills help the success chance of their sub-skillsby a small amount. SubUsing sub-skills increase the skill amount of the increases parent skill. Some skills also have a ''nephew'' skillas well, which effects their success chance by a small amount. For example, one such skill is [[blades smithing]]. It's nephew skill is [[swords]]. So if you have a high swords skill, you succeed more in creating bladesalthough bonuses from the tool (including quality and enchantments) are not applied.
===Characteristics===
Each skill uses a certain Skills can have related [[characteristiccharacteristics]]. Raising the skill will automatically raise the characteristic, although at a very low rate. As with other parent skills, increase of a characteristic is not affected by bonuses from the tool (including quality and enchantments). A high characteristic help the success chance of all the skills that use that characteristic.
For details on which skills increase which characteristics, see the [[characteristics]] page.
=== Skill decay Titles===Unused Most skills will start to decay over timecan also give titles when reaching a certain level. The usual level requirements for a title are 50, 70, 90, and 100. See the [[titles]] page.   ===List of Skills=== {| class="wikitable" style="text-align: center;"! scope="row" | [[Alchemy]]|[[Natural Substances]]||||-! scope="row" | [[Archaeology]]|[[Restoration]]||||-! scope="row" | [[Archery]]|[[Long bow]]|[[Reflex bow]]|[[Short bow]]||-! scope="row" | [[Axes]]|[[Hatchet]]|[[Huge axe]]|[[Large axe]]|[[Small Axe]]|-! scope="row" rowspan="2" | [[Carpentry]]|[[Bowyery]]|[[Fine carpentry]]|[[Fletching]]|[[Ship building]]|-|[[Toy making]]||||-! scope="row" | [[Cartography]]| colspan="4" | -|-! scope="row" | [[Climbing]]| colspan="4" | -|-! scope="row" | [[Clubs]]|[[Huge club]]||||-! scope="row" | [[Coal-making]]| colspan="4" | -|-! scope="row" rowspan="2" | [[Cooking]]|[[Baking]]|[[Beverages]]|[[Butchering]]|[[Dairy food making]]|-|[[Hot food cooking]]||||-! scope="row" | [[Digging]]| colspan="4" | -|-! scope="row" rowspan="2" | [[Fighting]]|[[Aggressive fighting]]|[[Defensive fighting]]|[[Normal fighting]]|[[Shield bashing]]|-|[[Taunting]]|[[Weaponless fighting]]|||-! scope="row" | [[Firemaking]]| colspan="4" | -|-! scope="row" | [[Hammers]]|[[Warhammer]]||||-! scope="row" | [[Healing]]|[[First aid]]||||-! scope="row" | [[Knives]]|[[Butchering knife]]|[[Carving knife]]|||-! scope="row" | [[Masonry]]|[[Stone cutting]]|||-! scope="row" | [[Mauls]]|[[Large maul]]|[[Medium maul]]|[[Small maul]]||-! scope="row" | [[Milling]]| colspan="4" | -|-! scope="row" | [[Mining]]| colspan="4" | -|-! scope="row" rowspan="3" | [[Miscellaneous items]]|[[Hammer]]|[[Pickaxe]]|[[Rake]]|[[Repairing]]|-|[[Saw]]|[[Scythe]]|[[Shovel]]|[[Sickle]]|-|[[Stone chisel]]||||-! scope="row" rowspan="3" | [[Nature]]|[[Animal husbandry]]|[[Animal taming]]|[[Botanizing]]|[[Farming]]|-|[[Fishing]]|[[Foraging]]|[[Forestry]]|[[Gardening]]|-|[[Meditating]]|[[Milking]]|[[Papyrusmaking]]||-! scope="row" | [[Paving]]| colspan="4" | -|-! scope="row" | [[Polearms]]|[[Halberd]]|[[Long spear]]|[[Staff]]||-! scope="row" | [[Pottery]]| colspan="4" | -|-! scope="row" | [[Prospecting]]| colspan="4" | -|-! scope="row" | [[Religion]]|[[Channeling]]|[[Exorcism]]|[[Prayer]]||-! scope="row" | [[Ropemaking]]| colspan="4" | -|-! scope="row" rowspan="2" | [[Shields]]|[[Large metal shield]]|[[Medium metal shield]]|[[Small metal shield]]|[[Large wooden shield]]|-|[[Medium wooden shield]]|[[Small wooden shield]]|||-! scope="row" rowspan="3" | [[Smithing]]! scope="row" | [[Weapon smithing]]|[[Blades smithing]]|[[Weapon heads smithing]]||-! scope="row" | [[Armour smithing]]|[[Chain armour smithing]]|[[Plate armour smithing]]|[[Shield smithing]]|-|[[Blacksmithing]]|[[Jewelry smithing]]|[[Locksmithing]]|[[Metallurgy]]|-! scope="row" |[[Swords]]|[[Longsword]]|[[Shortsword]]|[[Two handed sword]]||-! scope="row" |[[Tailoring]]|[[Cloth tailoring]]|[[Leatherworking]]|||-! scope="row" | [[Thatching]]| colspan="4" | -|-! scope="row" |[[Thievery]]|[[Lockpicking]]|[[Stealing]]|[[Traps]]||-! scope="row" |[[Toys]]|[[Puppeteering]]|[[Yoyo]]|||-! scope="row" |[[Tracking]]| colspan="4" | -|-! scope="row" |[[War machines]]|[[Catapults]]|[[Trebuchet]]||-! scope="row" |[[Woodcutting]]| colspan="4" | -|-|} ==Skill Gain== Most actions give skill in a specific pattern: Each action has a chance of giving skill. People with low skills will hardly notice The chance is determined by the character's skill decaylevel, the difficulty of the action and, usually, while the very quality of the tool being used. The amount depends on the length of the action timer. If the action timer takes twice as long the gain is twice as high skills too. The amount is also affected by sleep bonus and tool enchantments like [[Circle of cunning]]. Improving actions will have some trouble maintaining there usually give much more skill levelthan creating actions. Skill decay does not kick  The maximum skill increase you can get in within 24 hours of using that one attempt is 1.00 (including a [3x] on the skill and [[sleep bonus]]). You may gain skill even failing an action, depending on the action being performed. In most cases you gain much less skillwhen you have no [[stamina]] left.
Decayed For effectively tracking skill points are re-gained at 3x gain it is helpful to set the normal skill-''Skillgain tab updates'' in the Wurm game settings to ''always''. That way you can monitor how much gain rateeach action gives.
Being a citizen of a [[settlement]] can reduce the skill decay. The older the settlement, the smaller the skill decay. The info screen at the token of a village can tell you how much the skill decay reduction of that settlement is. It is displayed near the alliances information.
===TitlesEnemy Presence on PVP server===Some skills can also give titles when reaching When an enemy player is within your local area for a certain levelwhile, you will getting warning messages about decreased skillgain until you are outside the enemy's local range. The usual level requirements are 50, 70 and 90This only applies on PVP servers. See the [[titles]] page  ===Improving for more details. Skill===
Sweet spot improving is a method of improving (imping) quality way over your skill level and that gives double the skill and attribute gain on top of [[Sleep bonus|Sleep Bonus]] and other skill gain bonuses. The formula to find where sweet spot ql starts at is x*0.77+23. [https://www.google.com/search?sxsrf=ACYBGNTMXRfP4Pihid07k6Jh5zLe7CjnTg%3A1581104356588&ei=Skill list5Lw9XoO4I8nimwWkypmwAg&q=x*0.77%2B23+from+0+to+100&oq=x*0.77%2B23+from+0+to+100&gs_l=psy-ab.3..35i302i39.89317 LINK] to graph to visually find it quickly for your skill (X is your skill and Y is the quality you need to improve over)
; [[Alchemy]] : [[Natural substances]]; [[Archery]] : [[Short bow]], [[Bow | Medium bow]], [[Long bow]]; [[Axes]] : [[Small axe]], [[Large axe]], [[Hatchet]], [[Huge axe]]; [[Carpentry]] : [[Bowyery]], [[Fletching]], [[Fine carpentry]], [[Toy making]]; [[Climbing]]; [[Clubs]] : [[Huge club]]; [[Coal-making]]; [[Cooking]] : [[Hot-Food Cooking]], [[Baking]], [[Dairy food making]], [[Butchering]]; [[Digging]]; [[Fighting]] : [[Weaponless fighting]], [[Aggressive fighting]], [[Normal fighting]], [[Defensive fighting]], [[Taunting]], [[Shield bashing]]; [[Firemaking]]; Hammers : Warhammer; [[Healing]] : [[First aid]]; [[Knives]] : [[Carving knife]], [[Butchering knife]], [[Leather knife]]==See also==; * [[Masonry]] : [[Stone cutting]]; [[Mauls]] Category: [[Small maul]], [[Maul | Medium maul]], [[Large maul]]; [[Milling]]; [[Mining]]; [[Miscellaneous items]] : [[Shovel]], [[Rake]], [[Hammer]], [[Saw]], [[Sickle]], [[Scythe]], [[Repairing]], [[Pickaxe]], [[Stone chisel]]; [[Nature]] : [[Fishing]], [[Farming]], [[Forestry]], [[Milking]], [[Foraging]], [[Botanizing]], [[Gardening]], [[Animal taming]]; [[Paving]]; [[Pottery]]; [[Prospecting]]; [[Religion]] : [[Preaching]], [[Prayer]], [[Channeling]], [[Exorcism]]; [[Ropemaking]]; [[Shields]] : [[Iron shield|Medium shield]], [[Small wooden shield]], [[Medium wooden shield]], [[Large wooden shield]], [[Small iron shield|Small metal shield]], [[Large iron shield|Large metal shield]]; [[Smithing]] : [[Weapon smithing]] ([[Blades smithing]], [[Weapon heads smithing]]), [[Armour smithing]] ([[Chain armour smithing]], [[Plate armour smithing]], [[Shield smithing]]), [[Blacksmithing]], [[Locksmithing]], [[Metallurgy]], [[Jewelry smithing]]; [[Swords]] : [[Short sword]], [[Long sword]], [[Huge sword]]; [[Tailoring]] : [[Cloth tailoring]], [[Leatherworking]]; [[Thievery]] : [[Stealing]], [[Lockpicking]]; [[Toys]] : [[Yoyo]]; [[Tracking]]; [[War machines]] : [[Catapults (skill) | CatapultSkills]]; * [[WoodcuttingImproving]]
[[Category:Skills|*Game mechanics]]
[[Category:Babel/S]]

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