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Skills

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[[CDBComplete DB|Main]] / [[:Category:SkillsGame mechanics|SkillsGame Mechanics]] / '''{{PAGENAME}}'''{{cleanup}}
==Description==
Skills indicate how good you are doing certain actions. The higher your skill, the more successful you are in performing that action. Depending on skills, they also affect the time to complete an action. Skill levels cap at 100 (99,999999)
===Skill gain=Description ==Your skill-gain is Skills are the highest when basic physical, mental, and magical tasks that your success chance character is 50%able to perform. As skills are used, their values will increase. A lower or higher success chance lowers the amount Higher values in skills indicate a better mastery of that specific skill gained when succeeding. The further away from 50% success chance , and will allow you are, the lower to perform the skill gainmore efficiently and with greater success.
Improving Press F2 to see your skills. Skills help when you perform actions depending on them. When a new character is created all skills start at 1.0. Like characteristics they are limited to 20 if you don't have premium time. If a character was once premium and then loses premium, their skills will usually give more skill drop down to 20 (or remain unchanged if lower than creating actions20); however, you can not raise them above 20 until becoming premium again.
You may gain skill even failing an action - that depends on skill. For instance, [[lockpicking]] won't raise on failures, but [[carpentry]] will.
Stamina affects skill gain===Parent Skills===Parent skills help the success chance of their sub-skills by a small amount. If you have less than 30 stamina, you will gain half Using sub-skills increases parent skills as much skill. It's recommended to have full stamina when you start an action. Action time also affects skill gain. The longer the actionwell, although bonuses from the more skill you gain for that actiontool (including quality and enchantments) are not applied.
Nutrition also affects ===Characteristics===Skills can have related [[characteristics]]. Raising the skill gainwill automatically raise the characteristic, although at a very low rate. If you have above 60% nutrition you gain a 1%As with other parent skills, or if you have above 70% nutrition you gain increase of a 5% skill bonuscharacteristic is not affected by bonuses from the tool (including quality and enchantments). A high characteristic help the success chance of all the skills that use that characteristic. At 70% Nutrition you gain that 1% becomes 5%For details on which skills increase which characteristics, see the [[characteristics]] page.
===Family skillsTitles===Parent skills help the success chance of their sub-Most skillscan also give titles when reaching a certain level. The usual level requirements for a title are 50, 70, 90, and 100. Sub-skills increase the skill amount of See the parent skill[[titles]] page.
===Characteristics===
Each skill uses a certain [[characteristic]]. Raising the skill will automatically raise the characteristic, although at a very low rate. A high characteristic helps the success chance of all the skills that use that characteristic.
For details ===List of Skills=== {| class="wikitable" style="text-align: center;"! scope="row" | [[Alchemy]]|[[Natural Substances]]||||-! scope="row" | [[Archaeology]]|[[Restoration]]||||-! scope="row" | [[Archery]]|[[Long bow]]|[[Reflex bow]]|[[Short bow]]||-! scope="row" | [[Axes]]|[[Hatchet]]|[[Huge axe]]|[[Large axe]]|[[Small Axe]]|-! scope="row" rowspan="2" | [[Carpentry]]|[[Bowyery]]|[[Fine carpentry]]|[[Fletching]]|[[Ship building]]|-|[[Toy making]]||||-! scope="row" | [[Cartography]]| colspan="4" | -|-! scope="row" | [[Climbing]]| colspan="4" | -|-! scope="row" | [[Clubs]]|[[Huge club]]||||-! scope="row" | [[Coal-making]]| colspan="4" | -|-! scope="row" rowspan="2" | [[Cooking]]|[[Baking]]|[[Beverages]]|[[Butchering]]|[[Dairy food making]]|-|[[Hot food cooking]]||||-! scope="row" | [[Digging]]| colspan="4" | -|-! scope="row" rowspan="2" | [[Fighting]]|[[Aggressive fighting]]|[[Defensive fighting]]|[[Normal fighting]]|[[Shield bashing]]|-|[[Taunting]]|[[Weaponless fighting]]|||-! scope="row" | [[Firemaking]]| colspan="4" | -|-! scope="row" | [[Hammers]]|[[Warhammer]]||||-! scope="row" | [[Healing]]|[[First aid]]||||-! scope="row" | [[Knives]]|[[Butchering knife]]|[[Carving knife]]|||-! scope="row" | [[Masonry]]|[[Stone cutting]]|||-! scope="row" | [[Mauls]]|[[Large maul]]|[[Medium maul]]|[[Small maul]]||-! scope="row" | [[Milling]]| colspan="4" | -|-! scope="row" | [[Mining]]| colspan="4" | -|-! scope="row" rowspan="3" | [[Miscellaneous items]]|[[Hammer]]|[[Pickaxe]]|[[Rake]]|[[Repairing]]|-|[[Saw]]|[[Scythe]]|[[Shovel]]|[[Sickle]]|-|[[Stone chisel]]||||-! scope="row" rowspan="3" | [[Nature]]|[[Animal husbandry]]|[[Animal taming]]|[[Botanizing]]|[[Farming]]|-|[[Fishing]]|[[Foraging]]|[[Forestry]]|[[Gardening]]|-|[[Meditating]]|[[Milking]]|[[Papyrusmaking]]||-! scope="row" | [[Paving]]| colspan="4" | -|-! scope="row" | [[Polearms]]|[[Halberd]]|[[Long spear]]|[[Staff]]||-! scope="row" | [[Pottery]]| colspan="4" | -|-! scope="row" | [[Prospecting]]| colspan="4" | -|-! scope="row" | [[Religion]]|[[Channeling]]|[[Exorcism]]|[[Prayer]]||-! scope="row" | [[Ropemaking]]| colspan="4" | -|-! scope="row" rowspan="2" | [[Shields]]|[[Large metal shield]]|[[Medium metal shield]]|[[Small metal shield]]|[[Large wooden shield]]|-|[[Medium wooden shield]]|[[Small wooden shield]]|||-! scope="row" rowspan="3" | [[Smithing]]! scope="row" | [[Weapon smithing]]|[[Blades smithing]]|[[Weapon heads smithing]]||-! scope="row" | [[Armour smithing]]|[[Chain armour smithing]]|[[Plate armour smithing]]|[[Shield smithing]]|-|[[Blacksmithing]]|[[Jewelry smithing]]|[[Locksmithing]]|[[Metallurgy]]|-! scope="row" |[[Swords]]|[[Longsword]]|[[Shortsword]]|[[Two handed sword]]||-! scope="row" |[[Tailoring]]|[[Cloth tailoring]]|[[Leatherworking]]|||-! scope="row" | [[Thatching]]| colspan="4" | -|-! scope="row" |[[Thievery]]|[[Lockpicking]]|[[Stealing]]|[[Traps]]||-! scope="row" |[[Toys]]|[[Puppeteering]]|[[Yoyo]]|||-! scope="row" |[[Tracking]]| colspan="4" | -|-! scope="row" |[[War machines]]|[[Catapults]]|[[Trebuchet]]||-! scope="row" |[[Woodcutting]]| colspan="4" | -|-|} ==Skill Gain== Most actions give skill in a specific pattern: Each action has a chance of giving skill. The chance is determined by the character's skill level, the difficulty of the action and, usually, the quality of the tool being used. The amount depends on which skills the length of the action timer. If the action timer takes twice as long the gain is twice as high too. The amount is also affected by sleep bonus and tool enchantments like [[Circle of cunning]]. Improving actions will usually give much more skill than creating actions. The maximum skill increase which characteristics, see you can get in one attempt is 1.00 (including a [3x] on the skill and [[characteristicssleep bonus]] page). You may gain skill even failing an action, depending on the action being performed.
=== Skill decay ===There is In most cases you gain much less skill when you have no skill decay. Skill gained can only be lost by [[death|dyingstamina]]left.
===Titles===Some skills For effectively tracking skill gain it is helpful to set the ''Skillgain tab updates'' in the Wurm game settings to ''always''. That way you can also give titles when reaching a certain level. The usual level requirements are 50, 70 and 90. See the [[titles]] page for more detailsmonitor how much gain each action gives.
==='Opening' Skills===
Sometimes creation options won't appear in the list until a skill is 'opened', adding it to your skills pane and increasing it from 0 to 1. You can open a skill by practicing it for the first time. This often means attempting to create an object that uses the skill. Even if you cancel out of the action, the skill will be opened, and the missing creation options (provided you have a minimum percent chance of success at them) will appear.
==Skill list=Enemy Presence on PVP server===When an enemy player is within your local area for a while, you will getting warning messages about decreased skillgain until you are outside the enemy's local range. This only applies on PVP servers.
*[[Alchemy]]**[[Natural substances]]*[[Archery]]**[[Long bow]]**[[Bow | Medium bow]]**[[Short bow]]*[[Axes]]**[[Hatchet]]**[[Huge axe]]**[[Large axe]]**[[Small axe]]*[[Carpentry]]**[[Bowyery]]**[[Fine carpentry]]**[[Fletching]]**[[Ship building]]**[[Toy making]]*[[Climbing]]*[[Clubs]]**[[Huge club]]*[[Coal-making]]*[[Cooking]]**[[Baking]]**[[Beverages]]**[[Butchering]]**[[Dairy food making]]**[[Hot food cooking]]*[[Digging]]*[[Fighting]]**[[Aggressive fighting]]**[[Defensive fighting]]**[[Normal fighting]]**[[Shield bashing]]**[[Taunting]]**[[Weaponless fighting]]*[[Firemaking]]*[[Bronze Hammer of Magranon|Hammers]]**[[Bronze Hammer of Magranon|Warhammer]]*[[Healing]]**[[First aid]]*[[Knives]]**[[Butchering knife]]**[[Carving knife]]*[[Masonry]]**[[Stone cutting]]*[[Mauls]]**[[Large maul]]**[[Maul | Medium maul]]**[[Small maul]]*[[Milling]]*[[Mining]]*[[Miscellaneous items]]**[[Skills:Hammer|Hammer]]**[[Skills:Pickaxe|Pickaxe]]**[[Skills:Rake|Rake]]**[[Repairing]]**[[Skills:Saw|Saw]]**[[Skills:Scythe|Scythe]]**[[Skills:Shovel|Shovel]]**[[Skills:Sickle|Sickle]]**[[Skills:Stone chisel|Stone chisel]]*[[Nature]]**[[Animal husbandry]]**[[Animal taming]]**[[Botanizing]]**[[Farming]]**[[Fishing]]**[[Foraging]]**[[Forestry]]**[[Gardening]]**[[Meditating]]**[[Milking]]**[[Papyrusmaking]]*[[Paving]]*[[Polearms]]**[[Halberd]]**[[Long spear]]**[[Staff]]*[[Pottery]]*[[Prospecting]]*[[Religion]]**[[Preaching]]**[[Prayer]]**[[Channeling]]**[[Exorcism]]*[[Ropemaking]]*[[Shields]]**[[Large metal shield]]**[[Large wooden shield]]**[[Medium shield]]**[[Medium wooden shield]]**[[Small metal shield]]**[[Small wooden shield]]*[[Smithing]]**[[Armour smithing]]***[[Chain armour smithing]]***[[Plate armour smithing]]***[[Shield smithing]]**[[Blacksmithing]]**[[Jewelry smithing]]**[[Locksmithing]]**[[Metallurgy]]**[[Weapon smithing]]***[[Blades smithing]]***[[Weapon heads smithing]]*[[Swords]]**[[Long sword]]**[[Short sword]]**[[Two handed sword]]*[[Tailoring]]**[[Cloth tailoring]]**[[Leatherworking]]*[[Thatching]]*[[Thievery]]**[[Lockpicking]]**[[Stealing]]**[[Traps]]*[[Toys]]**[[Puppeteering]]**[[Yoyo]]*[[Tracking]]*[[War machines]]**[[Catapults]]*[[Woodcutting]]===Improving for Skill===
Sweet spot improving is a method of improving (imping) quality way over your skill level and that gives double the skill and attribute gain on top of [[Sleep bonus|Sleep Bonus]] and other skill gain bonuses. The formula to find where sweet spot ql starts at is x*0.77+23. [https://www.google.com/search?sxsrf=ACYBGNTMXRfP4Pihid07k6Jh5zLe7CjnTg%3A1581104356588&ei= Guides 5Lw9XoO4I8nimwWkypmwAg&q=x*0.77%2B23+from+0+to+100&oq=x*0.77%2B23+from+0+to+100&gs_l=psy-ab.3..35i302i39.89317 LINK] to graph to visually find it quickly for your skill (X is your skill and Y is the quality you need to improve over)
==See also==* [[Skillgain Guide General:Category:Skills]]* [[Improving]]
[[Category:Skills|*Game mechanics]]
[[Category:Babel/S]]

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