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Skills

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[[CDBComplete DB|Main]] / [[:Category:SkillsGame mechanics|SkillsGame Mechanics]] / '''{{PAGENAME}}'''{{cleanup}}
==Description==
Skills indicate how good you are doing certain actions. The higher your skill, the more successful you are in performing that action. Depending on skills, they also affect the time to complete an action. Skill levels cap at 100 (99,999999)
===Skill gain=Description ==Your skill-gain is Skills are the highest when basic physical, mental, and magical tasks that your success chance character is 50%able to perform. As skills are used, their values will increase. A lower or higher success chance lowers the amount Higher values in skills indicate a better mastery of that specific skill gained when succeeding. The further away from 50% success chance , and will allow you are, the lower to perform the skill gainmore efficiently and with greater success.
Improving Press F2 to see your skills. Skills help when you perform actions depending on them. When a new character is created all skills start at 1.0. Like characteristics they are limited to 20 if you don't have premium time. If a character was once premium and then loses premium, their skills will usually give more skill drop down to 20 (or remain unchanged if lower than creating actions20); however, you can not raise them above 20 until becoming premium again.
You may gain skill even failing an action; though, it can vary per skill.
Stamina affects skill gain. <strike>The less stamina you have at the beginning of an action the more skill you will receive. As long as you have at least 1% stamina at the beginning of the action you will receive skill. If you perform actions at 0% stamina you receive no skill.</strike> ===Parent Skills===It is still possible to gain skill if you start an action while having 0% stamina, however Parent skills help the penalty to the skill tick is massive. Here are 3 examples of skill ticks at various points success chance of stamina usage with sleep bonus on:*100% stamina -their sub- [23:22:30] Mining increased skills by 0a small amount.000908 to 90.10496*60% stamina Using sub-- [23:25:42] Mining increased by 0.00161 to 90.1092*0% stamina -- [23:22:04] Mining increased by 0.000351 to 90.10405Action time also affects skill gain. The longer the actionskills increases parent skills as well, although bonuses from the more skill you gain for that actiontool (including quality and enchantments) are not applied.
Nutrition also affects ===Characteristics===Skills can have related [[characteristics]]. Raising the skill gainwill automatically raise the characteristic, although at a very low rate. Starting at 60% nutrition you receive As with other parent skills, increase of a 1% bonuscharacteristic is not affected by bonuses from the tool (including quality and enchantments). A high characteristic help the success chance of all the skills that use that characteristic. For details on which skills increase which characteristics, continuing at 1% every 10% nutrition up to see the [[characteristics]] page. ===Titles===Most skills can also give titles when reaching a certain level. The usual level requirements for a 5% bonus at 99%title are 50, 70, 90, and 100. Below 40% you receive an inverse 1% penalty every 10% nutritionSee the [[titles]] page.  ===List of Skills=== {| class="wikitable" style="text-align: center;"! scope="row" | [[Alchemy]]|[[Natural Substances]]||||-! scope="row" | [[Archaeology]]|[[Restoration]]||||-! scope="row" | [[Archery]]|[[Long bow]]|[[Reflex bow]]|[[Short bow]]||-! scope="row" | [[Axes]]|[[Hatchet]]|[[Huge axe]]|[[Large axe]]|[[Small Axe]]|-! scope="row" rowspan="2" | [[Carpentry]]|[[Bowyery]]|[[Fine carpentry]]|[[Fletching]]|[[Ship building]]|-|[[Toy making]]||||-! scope="row" | [[Cartography]]| colspan="4" | -|-! scope="row" | [[Climbing]]| colspan="4" | -|-! scope="row" | [[Clubs]]|[[Huge club]]||||-! scope="row" | [[Coal-making]]| colspan="4" | -|-! scope="row" rowspan="2" | [[Cooking]]|[[Baking]]|[[Beverages]]|[[Butchering]]|[[Dairy food making]]|-|[[Hot food cooking]]||||-! scope="row" | [[Digging]]| colspan="4" | -|-! scope="row" rowspan="2" | [[Fighting]]|[[Aggressive fighting]]|[[Defensive fighting]]|[[Normal fighting]]|[[Shield bashing]]|-|[[Taunting]]|[[Weaponless fighting]]|||-! scope="row" | [[Firemaking]]| colspan="4" | -|-! scope="row" | [[Hammers]]|[[Warhammer]]||||-! scope="row" | [[Healing]]|[[First aid]]||||-! scope="row" | [[Knives]]|[[Butchering knife]]|[[Carving knife]]|||-! scope="row" | [[Masonry]]|[[Stone cutting]]|||-! scope="row" | [[Mauls]]|[[Large maul]]|[[Medium maul]]|[[Small maul]]||-! scope="row" | [[Milling]]| colspan="4" | -|-! scope="row" | [[Mining]]| colspan="4" | -|-! scope="row" rowspan="3" | [[Miscellaneous items]]|[[Hammer]]|[[Pickaxe]]|[[Rake]]|[[Repairing]]|-|[[Saw]]|[[Scythe]]|[[Shovel]]|[[Sickle]]|-|[[Stone chisel]]||||-! scope="row" rowspan="3" | [[Nature]]|[[Animal husbandry]]|[[Animal taming]]|[[Botanizing]]|[[Farming]]|-|[[Fishing]]|[[Foraging]]|[[Forestry]]|[[Gardening]]|-|[[Meditating]]|[[Milking]]|[[Papyrusmaking]]||-! scope="row" | [[Paving]]| colspan="4" | -|-! scope="row" | [[Polearms]]|[[Halberd]]|[[Long spear]]|[[Staff]]||-! scope="row" | [[Pottery]]| colspan="4" | -|-! scope="row" | [[Prospecting]]| colspan="4" | -|-! scope="row" | [[Religion]]|[[Channeling]]|[[Exorcism]]|[[Prayer]]||-! scope="row" | [[Ropemaking]]| colspan="4" | -|-! scope="row" rowspan="2" | [[Shields]]|[[Large metal shield]]|[[Medium metal shield]]|[[Small metal shield]]|[[Large wooden shield]]|-|[[Medium wooden shield]]|[[Small wooden shield]]|||-! scope="row" rowspan="3" | [[Smithing]]! scope="row" | [[Weapon smithing]]|[[Blades smithing]]|[[Weapon heads smithing]]||-! scope="row" | [[Armour smithing]]|[[Chain armour smithing]]|[[Plate armour smithing]]|[[Shield smithing]]|-|[[Blacksmithing]]|[[Jewelry smithing]]|[[Locksmithing]]|[[Metallurgy]]|-! scope="row" |[[Swords]]|[[Longsword]]|[[Shortsword]]|[[Two handed sword]]||-! scope="row" |[[Tailoring]]|[[Cloth tailoring]]|[[Leatherworking]]|||-! scope="row" | [[Thatching]]| colspan="4" | -|-! scope="row" |[[Thievery]]|[[Lockpicking]]|[[Stealing]]|[[Traps]]||-! scope="row" |[[Toys]]|[[Puppeteering]]|[[Yoyo]]|||-! scope="row" |[[Tracking]]| colspan="4" | -|-! scope="row" |[[War machines]]|[[Catapults]]|[[Trebuchet]]||-! scope="row" |[[Woodcutting]]| colspan="4" | -|-|} ==Skill Gain==
===Family skills===Parent skills help the success Most actions give skill in a specific pattern: Each action has a chance of their sub-skillsgiving skill. Sub-skills increase The chance is determined by the character's skill level, the difficulty of the action and, usually, the quality of the tool being used. The amount depends on the length of the parent skillaction timer. If the action timer takes twice as long the gain is twice as high too. The amount is also affected by sleep bonus and tool enchantments like [[Circle of cunning]].
===Characteristics===Each Improving actions will usually give much more skill uses a certain [[characteristic]]. Raising the skill will automatically raise the characteristic, although at a very low rate. A high characteristic helps the success chance of all the skills that use that characteristicthan creating actions.
For details The maximum skill increase you can get in one attempt is 1.00 (including a [3x] on which skills increase which characteristics, see the skill and [[characteristicssleep bonus]] page).
=== Skill decay ===There is no You may gain skill decay. Skill gained can only be lost by [[death|dying]]even failing an action, depending on the action being performed.
===Titles===Some skills can also give titles In most cases you gain much less skill when reaching a certain level. The usual level requirements are 50, 70, 90, and now even 100. See the you have no [[titlesstamina]] page for more detailsleft.
===For effectively tracking skill gain it is helpful to set the 'Opening' Skills===S̶o̶m̶e̶t̶i̶m̶e̶s̶ ̶c̶r̶e̶a̶t̶i̶o̶n̶ ̶o̶p̶t̶i̶o̶n̶s̶ ̶w̶o̶n̶Skillgain tab updates'̶t̶ ̶a̶p̶p̶e̶a̶r̶ ̶i̶n̶ ̶t̶h̶e̶ ̶l̶i̶s̶t̶ ̶u̶n̶t̶i̶l̶ ̶a̶ ̶s̶k̶i̶l̶l̶ ̶i̶s̶ ̶'̶o̶p̶e̶n̶e̶d̶in the Wurm game settings to ''always''̶,̶ ̶a̶d̶d̶i̶n̶g̶ ̶i̶t̶ ̶t̶o̶ ̶y̶o̶u̶r̶ ̶s̶k̶i̶l̶l̶s̶ ̶p̶a̶n̶e̶ ̶a̶n̶d̶ ̶i̶n̶c̶r̶e̶a̶s̶i̶n̶g̶ ̶i̶t̶ ̶f̶r̶o̶m̶ ̶0̶ ̶t̶o̶ ̶1̶.̶ ̶ ̶Y̶o̶u̶ ̶c̶a̶n̶ ̶o̶p̶e̶n̶ ̶a̶ ̶s̶k̶i̶l̶l̶ ̶b̶y̶ ̶p̶r̶a̶c̶t̶i̶c̶i̶n̶g̶ ̶i̶t̶ ̶f̶o̶r̶ ̶t̶h̶e̶ ̶f̶i̶r̶s̶t̶ ̶t̶i̶m̶e̶.̶ ̶ ̶T̶h̶i̶s̶ ̶o̶f̶t̶e̶n̶ ̶m̶e̶a̶n̶s̶ ̶a̶t̶t̶e̶m̶p̶t̶i̶n̶g̶ ̶t̶o̶ ̶c̶r̶e̶a̶t̶e̶ ̶a̶n̶ ̶o̶b̶j̶e̶c̶t̶ ̶t̶h̶a̶t̶ ̶u̶s̶e̶s̶ ̶t̶h̶e̶ ̶s̶k̶i̶l̶l̶.̶ ̶ ̶E̶v̶e̶n̶ ̶i̶f̶ ̶y̶o̶u̶ ̶c̶a̶n̶c̶e̶l̶ ̶o̶u̶t̶ ̶o̶f̶ ̶t̶h̶e̶ ̶a̶c̶t̶i̶o̶n̶,̶ ̶t̶h̶e̶ ̶s̶k̶i̶l̶l̶ ̶w̶i̶l̶l̶ ̶b̶e̶ ̶o̶p̶e̶n̶e̶d̶,̶ ̶a̶n̶d̶ ̶t̶h̶e̶ ̶m̶i̶s̶s̶i̶n̶g̶ ̶c̶r̶e̶a̶t̶i̶o̶n̶ ̶o̶p̶t̶i̶o̶n̶s̶ ̶(̶p̶r̶o̶v̶i̶d̶e̶d̶ ̶y̶o̶u̶ ̶h̶a̶v̶e̶ ̶a̶ ̶m̶i̶n̶i̶m̶u̶m̶ ̶p̶e̶r̶c̶e̶n̶t̶ ̶c̶h̶a̶n̶c̶e̶ ̶o̶f̶ ̶s̶u̶c̶c̶e̶s̶s̶ ̶a̶t̶ ̶t̶h̶e̶m̶)̶ ̶w̶i̶l̶l̶ ̶a̶p̶p̶e̶a̶r̶That way you can monitor how much gain each action gives.̶
This is no longer true. All skills will show in your skill tab from the start.
==Skill list=Enemy Presence on PVP server===When an enemy player is within your local area for a while, you will getting warning messages about decreased skillgain until you are outside the enemy's local range. This only applies on PVP servers.
*[[Alchemy]]**[[Natural substances]]*[[Archery]]**[[Long bow]]**[[Bow | Medium bow]]**[[Short bow]]*[[Axes]]**[[Hatchet]]**[[Huge axe]]**[[Large axe]]**[[Small axe]]*[[Carpentry]]**[[Bowyery]]**[[Fine carpentry]]**[[Fletching]]**[[Ship building]]**[[Toy making]]*[[Climbing]]*[[Clubs]]**[[Huge club]]*[[Coal-making]]*[[Cooking]]**[[Baking]]**[[Beverages]]**[[Butchering]]**[[Dairy food making]]**[[Hot food cooking]]*[[Digging]]*[[Fighting]]**[[Aggressive fighting]]**[[Defensive fighting]]**[[Normal fighting]]**[[Shield bashing]]**[[Taunting]]**[[Weaponless fighting]]*[[Firemaking]]*[[Bronze Hammer of Magranon|Hammers]]**[[Bronze Hammer of Magranon|Warhammer]]*[[Healing]]**[[First aid]]*[[Knives]]**[[Butchering knife]]**[[Carving knife]]*[[Masonry]]**[[Stone cutting]]*[[Mauls]]**[[Large maul]]**[[Maul | Medium maul]]**[[Small maul]]*[[Milling]]*[[Mining]]*[[Miscellaneous items]]**[[Skills:Hammer|Hammer]]**[[Skills:Pickaxe|Pickaxe]]**[[Skills:Rake|Rake]]**[[Repairing]]**[[Skills:Saw|Saw]]**[[Skills:Scythe|Scythe]]**[[Skills:Shovel|Shovel]]**[[Skills:Sickle|Sickle]]**[[Skills:Stone chisel|Stone chisel]]*[[Nature]]**[[Animal husbandry]]**[[Animal taming]]**[[Botanizing]]**[[Farming]]**[[Fishing]]**[[Foraging]]**[[Forestry]]**[[Gardening]]**[[Meditating]]**[[Milking]]**[[Papyrusmaking]]*[[Paving]]*[[Polearms]]**[[Halberd]]**[[Long spear]]**[[Staff]]*[[Pottery]]*[[Prospecting]]*[[Religion]]**[[Channeling]]**[[Exorcism]]**[[Prayer]]**[[Preaching]]*[[Ropemaking]]*[[Shields]]**[[Large metal shield]]**[[Large wooden shield]]**[[Medium metal shield]]**[[Medium wooden shield]]**[[Small metal shield]]**[[Small wooden shield]]*[[Smithing]]**[[Armour smithing]]***[[Chain armour smithing]]***[[Plate armour smithing]]***[[Shield smithing]]**[[Blacksmithing]]**[[Jewelry smithing]]**[[Locksmithing]]**[[Metallurgy]]**[[Weapon smithing]]***[[Blades smithing]]***[[Weapon heads smithing]]*[[Swords]]**[[Long sword]]**[[Short sword]]**[[Two handed sword]]*[[Tailoring]]**[[Cloth tailoring]]**[[Leatherworking]]*[[Thatching]]*[[Thievery]]**[[Lockpicking]]**[[Stealing]]**[[Traps]]*[[Toys]]**[[Puppeteering]]**[[Yoyo]]*[[Tracking]]*[[War machines]]**[[Catapults]]*[[Woodcutting]]===Improving for Skill===
Sweet spot improving is a method of improving (imping) quality way over your skill level and that gives double the skill and attribute gain on top of [[Sleep bonus|Sleep Bonus]] and other skill gain bonuses. The formula to find where sweet spot ql starts at is x*0.77+23. [https://www.google.com/search?sxsrf=ACYBGNTMXRfP4Pihid07k6Jh5zLe7CjnTg%3A1581104356588&ei= Guides 5Lw9XoO4I8nimwWkypmwAg&q=x*0.77%2B23+from+0+to+100&oq=x*0.77%2B23+from+0+to+100&gs_l=psy-ab.3..35i302i39.89317 LINK] to graph to visually find it quickly for your skill (X is your skill and Y is the quality you need to improve over)
==See also==* [[Skillgain Guide General:Category:Skills]]* [[Improving]]
[[Category:Skills|*Game mechanics]]
[[Category:Babel/S]]

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