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Skills

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[[CDBComplete DB|Main]] / [[:Category:SkillsGame mechanics|SkillsGame Mechanics]] / '''{{PAGENAME}}'''{{cleanup}}
==Description==
Skills indicate how good you are doing certain actions. The higher your skill, the more successful you are in performing that action. Depending on skills, they also affect the time to complete an action. Skill levels cap at 100 (99,999999)
===Skill gain=Description ==Your skill-gain is Skills are the highest when basic physical, mental, and magical tasks that your success chance character is 50%able to perform. As skills are used, their values will increase. A lower or higher success chance lowers the amount Higher values in skills indicate a better mastery of that specific skill gained when succeeding. The further away from 50% success chance , and will allow you are, the lower to perform the skill gainmore efficiently and with greater success.
Improving Press F2 to see your skills. Skills help when you perform actions depending on them. When a new character is created all skills start at 1.0. Like characteristics they are limited to 20 if you don't have premium time. If a character was once premium and then loses premium, their skills will usually give more skill drop down to 20 (or remain unchanged if lower than creating actions20); however, you can not raise them above 20 until becoming premium again.
You may gain skill even failing an action; though, it can vary per skill.
Stamina affects skill gain. It is still possible to gain skill if you start an action while having 0% stamina, however ===Parent Skills===Parent skills help the penalty to the skill tick is massive. Here are 3 examples success chance of skill ticks at various points of stamina usage with sleep bonus on:*100% stamina -- [23:22:30] Mining increased by 0.000908 to 90.10496*60% stamina -their sub- [23:25:42] Mining increased skills by 0a small amount.00161 to 90.1092*0% stamina Using sub-- [23:22:04] Mining increased by 0.000351 to 90.10405Action time also affects skill gain. The longer the actionskills increases parent skills as well, although bonuses from the more skill you gain for that actiontool (including quality and enchantments) are not applied.
Nutrition also affects ===Characteristics===Skills can have related [[characteristics]]. Raising the skill gainwill automatically raise the characteristic, although at a very low rate. Starting at 60% nutrition you receive As with other parent skills, increase of a 1% bonuscharacteristic is not affected by bonuses from the tool (including quality and enchantments). A high characteristic help the success chance of all the skills that use that characteristic. For details on which skills increase which characteristics, continuing at 1% every 10% nutrition up to see the [[characteristics]] page. ===Titles===Most skills can also give titles when reaching a certain level. The usual level requirements for a 5% bonus at 99%title are 50, 70, 90, and 100. Below 40% you receive an inverse 1% penalty every 10% nutritionSee the [[titles]] page.
===Family skills===
Parent skills help the success chance of their sub-skills. Sub-skills increase the skill amount of the parent skill.
===CharacteristicsList of Skills=== {| class="wikitable" style="text-align: center;"! scope="row" | [[Alchemy]]|[[Natural Substances]]||||-! scope="row" | [[Archaeology]]|[[Restoration]]||||-! scope="row" | [[Archery]]|[[Long bow]]|[[Reflex bow]]|[[Short bow]]||-! scope="row" | [[Axes]]|[[Hatchet]]|[[Huge axe]]|[[Large axe]]|[[Small Axe]]|-! scope="row" rowspan="2" | [[Carpentry]]|[[Bowyery]]|[[Fine carpentry]]|[[Fletching]]|[[Ship building]]|-|[[Toy making]]||||-! scope="row" | [[Cartography]]| colspan="4" | -|-! scope="row" | [[Climbing]]| colspan="4" | -|-! scope="row" | [[Clubs]]|[[Huge club]]||||-! scope="row" | [[Coal-making]]| colspan="4" | -|-! scope="row" rowspan="2" | [[Cooking]]|[[Baking]]|[[Beverages]]|[[Butchering]]|[[Dairy food making]]|-|[[Hot food cooking]]||||-! scope="row" | [[Digging]]| colspan="4" | -|-! scope="row" rowspan="2" | [[Fighting]]|[[Aggressive fighting]]|[[Defensive fighting]]|[[Normal fighting]]|[[Shield bashing]]|-|[[Taunting]]|[[Weaponless fighting]]|||-! scope="row" | [[Firemaking]]| colspan="4" | -|-! scope="row" | [[Hammers]]|[[Warhammer]]||||-! scope="row" | [[Healing]]|[[First aid]]||||-! scope="row" | [[Knives]]|[[Butchering knife]]|[[Carving knife]]|||-! scope="row" | [[Masonry]]Each skill uses a certain |[[Stone cutting]]|||-! scope="row" | [[Mauls]]|[[Large maul]]|[[Medium maul]]|[[Small maul]]||-! scope="row" | [[Milling]]| colspan="4" | -|-! scope="row" | [[Mining]]| colspan="4" | -|-! scope="row" rowspan="3" | [[Miscellaneous items]]|[[Hammer]]|[[Pickaxe]]|[[Rake]]|[[Repairing]]|-|[[Saw]]|[[Scythe]]|[[Shovel]]|[[Sickle]]|-|[[Stone chisel]]||||-! scope="row" rowspan="3" | [[Nature]]|[[Animal husbandry]]|[[Animal taming]]|[[Botanizing]]|[[Farming]]|-|[[Fishing]]|[[Foraging]]|[[Forestry]]|[[Gardening]]|-|[[Meditating]]|[[Milking]]|[[Papyrusmaking]]||-! scope="row" | [[Paving]]| colspan="4" | -|-! scope="row" | [[Polearms]]|[[Halberd]]|[[Long spear]]|[[Staff]]||-! scope="row" | [[Pottery]]| colspan="4" | -|-! scope="row" | [[Prospecting]]| colspan="4" | -|-! scope="row" | [[Religion]]|[[Channeling]]|[[Exorcism]]|[[Prayer]]||-! scope="row" | [[Ropemaking]]| colspan="4" | -|-! scope="row" rowspan="2" | [[Shields]]|[[Large metal shield]]|[[Medium metal shield]]|[[Small metal shield]]|[[Large wooden shield]]|-|[[Medium wooden shield]]|[[Small wooden shield]]|||-! scope="row" rowspan="3" | [[Smithing]]! scope="row" | [[Weapon smithing]]|[[Blades smithing]]|[[Weapon heads smithing]]||-! scope="row" | [[Armour smithing]]|[[Chain armour smithing]]|[[Plate armour smithing]]|[[Shield smithing]]|-|[[Blacksmithing]]|[[Jewelry smithing]]|[[Locksmithing]]|[[Metallurgy]]|-! scope="row" |[[Swords]]|[[Longsword]]|[[Shortsword]]|[[Two handed sword]]||-! scope="row" |[[Tailoring]]|[[Cloth tailoring]]|[[Leatherworking]]|||-! scope="row" | [[Thatching]]| colspan="4" | -|-! scope="row" |[[Thievery]]|[[Lockpicking]]|[[Stealing]]|[[Traps]]||-! scope="row" |[[Toys]]|[[Puppeteering]]|[[Yoyo]]|||-! scope="row" |[[Tracking]]| colspan="4" | -|-! scope="row" |[[War machines]]|[[Catapults]]|[[Trebuchet]]||-! scope="row" |[[characteristicWoodcutting]]| colspan="4" | -|-|} ==Skill Gain== Most actions give skill in a specific pattern: Each action has a chance of giving skill. Raising The chance is determined by the character's skill will automatically raise level, the characteristicdifficulty of the action and, usually, although at a very low ratethe quality of the tool being used. A high characteristic helps The amount depends on the success chance length of all the skills that use that characteristicaction timer. If the action timer takes twice as long the gain is twice as high too. The amount is also affected by sleep bonus and tool enchantments like [[Circle of cunning]].
For details on which skills increase which characteristics, see the [[characteristics]] pageImproving actions will usually give much more skill than creating actions.
=== Skill loss ===There is no The maximum skill decay increase you can get in Wurmone attempt is 1. Skill gained can only be lost by 00 (including a [3x] on the skill and [[death|dyingsleep bonus]]).
A PvE death is when you die fighting an NPC, creature, or when you use the /suicide command. You will lose 0.25 points from 5 random skills, 0.25 fighting may gain skilleven failing an action, 0.01 body, and 0.01 body strength. The body strength only updates every second death unless you log out. If you die inside your homestead or village, the penalty is only 0.025 points instead. Having bad reputation with a deed and dying within depending on the boarders of that deed may increase your skill lossaction being performed.
A PvP death is when In most cases you die fighting another player. You will lose 0.25 points from the main fighting gain much less skill only, along with the same body and body strength losses. You will also lose one level of a random affinity if your fight skill is above 20 and when you are killed by an enemyhave no [[stamina]] left.
For effectively tracking skill gain it is helpful to set the ''Skillgain tab updates'Read more'in the Wurm game settings to '': [[Death#Death_penalty|Death penalty]] | [[PvP_(Combat)|PvP Combat]] | [[Fighting]]always''. That way you can monitor how much gain each action gives.
===Titles===
Some skills can also give titles when reaching a certain level. The usual level requirements are 50, 70, 90, and now even 100. See the [[titles]] page for more details.
==Skill list=Enemy Presence on PVP server===When an enemy player is within your local area for a while, you will getting warning messages about decreased skillgain until you are outside the enemy's local range. This only applies on PVP servers.
*[[Alchemy]]**[[Natural substances]]*[[Archery]]**[[Long bow]]**[[Bow | Medium bow]]**[[Short bow]]*[[Axes]]**[[Hatchet]]**[[Huge axe]]**[[Large axe]]**[[Small axe]]*[[Carpentry]]**[[Bowyery]]**[[Fine carpentry]]**[[Fletching]]**[[Ship building]]**[[Toy making]]*[[Climbing]]*[[Clubs]]**[[Huge club]]*[[Coal-making]]*[[Cooking]]**[[Baking]]**[[Beverages]]**[[Butchering]]**[[Dairy food making]]**[[Hot food cooking]]*[[Digging]]*[[Fighting]]**[[Aggressive fighting]]**[[Defensive fighting]]**[[Normal fighting]]**[[Shield bashing]]**[[Taunting]]**[[Weaponless fighting]]*[[Firemaking]]*[[Bronze Hammer of Magranon|Hammers]]**[[Bronze Hammer of Magranon|Warhammer]]*[[Healing]]**[[First aid]]*[[Knives]]**[[Butchering knife]]**[[Carving knife]]*[[Masonry]]**[[Stone cutting]]*[[Mauls]]**[[Large maul]]**[[Maul | Medium maul]]**[[Small maul]]*[[Milling]]*[[Mining]]*[[Miscellaneous items]]**[[Skills:Hammer|Hammer]]**[[Skills:Pickaxe|Pickaxe]]**[[Skills:Rake|Rake]]**[[Repairing]]**[[Skills:Saw|Saw]]**[[Skills:Scythe|Scythe]]**[[Skills:Shovel|Shovel]]**[[Skills:Sickle|Sickle]]**[[Skills:Stone chisel|Stone chisel]]*[[Nature]]**[[Animal husbandry]]**[[Animal taming]]**[[Botanizing]]**[[Farming]]**[[Fishing]]**[[Foraging]]**[[Forestry]]**[[Gardening]]**[[Meditating]]**[[Milking]]**[[Papyrusmaking]]*[[Paving]]*[[Polearms]]**[[Halberd]]**[[Long spear]]**[[Staff]]*[[Pottery]]*[[Prospecting]]*[[Religion]]**[[Channeling]]**[[Exorcism]]**[[Prayer]]**[[Preaching]]*[[Ropemaking]]*[[Shields]]**[[Large metal shield]]**[[Large wooden shield]]**[[Medium metal shield]]**[[Medium wooden shield]]**[[Small metal shield]]**[[Small wooden shield]]*[[Smithing]]**[[Armour smithing]]***[[Chain armour smithing]]***[[Plate armour smithing]]***[[Shield smithing]]**[[Blacksmithing]]**[[Jewelry smithing]]**[[Locksmithing]]**[[Metallurgy]]**[[Weapon smithing]]***[[Blades smithing]]***[[Weapon heads smithing]]*[[Swords]]**[[Long sword]]**[[Short sword]]**[[Two handed sword]]*[[Tailoring]]**[[Cloth tailoring]]**[[Leatherworking]]*[[Thatching]]*[[Thievery]]**[[Lockpicking]]**[[Stealing]]**[[Traps]]*[[Toys]]**[[Puppeteering]]**[[Yoyo]]*[[Tracking]]*[[War machines]]**[[Catapults]]*[[Woodcutting]]===Improving for Skill===
Sweet spot improving is a method of improving (imping) quality way over your skill level and that gives double the skill and attribute gain on top of [[Sleep bonus|Sleep Bonus]] and other skill gain bonuses. The formula to find where sweet spot ql starts at is x*0.77+23. [https://www.google.com/search?sxsrf=ACYBGNTMXRfP4Pihid07k6Jh5zLe7CjnTg%3A1581104356588&ei= Guides 5Lw9XoO4I8nimwWkypmwAg&q=x*0.77%2B23+from+0+to+100&oq=x*0.77%2B23+from+0+to+100&gs_l=psy-ab.3..35i302i39.89317 LINK] to graph to visually find it quickly for your skill (X is your skill and Y is the quality you need to improve over)
==See also==* [[Skillgain Guide General:Category:Skills]]* [[Improving]]
[[Category:Skills|*Game mechanics]]
[[Category:Babel/S]]

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