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Small catapult

817 bytes added, 14:43, 13 April 2017
Added new details about Catapult
To use a catapult, you must first load it with ammunition. Almost everything can be fired, but [[rock shards]] and [[ore]]s do the most damage. [[Quality]] and [[damage]] of the ammunition will affect the amount of damage done to your target. To load a catapult, activate an item in your inventory, right-click the catapult, and select Machine -> Load.
After you load the catapult, it must be winched. With every winch the catapult shoots 1 tile further. The minimum distance a catapult can shoot is 10 tiles, the maximum distance is 50 tiles. To winch a catapult, right-click the catapult after it has been loaded, and select winch. This distance is calculated including both the tiles that the catapult and the target are standing on.
To aim the catapult, simply drag it so that it points to the target. This can be improved with further precision by changing the firing angle. By default, the firing angle will be 45 degrees and it can be changed to be between 5 and 85 degrees.
After it Only when the catapult has been winched at least 10 lapswinches, you can fire the catapult. Right-click the catapult, select Machine and then select 'Fire'. If it was properly aimed and winched, you will either get a message in event window that you just missed the target, or that you've hit a list of everything ithits. If it ''only'' says that you've hit nothing, your aim is off.
Catapults' trajectory is affected by elevation. Firing uphill requires more winching to hit the target, whereas firing downhill requires less winching.
* Can be dragged.
* Although the description implies it can be dragged by an animal, it cannot.
* Action timer for winching is affected by [[skill]]
* Cannot be fired inside caves.
* Any item launched with the catapult will be either heavily damaged or destroyed. Any item that is not destroyed will be at the target tile.
* Starting power is determined by the number of winches. Power is directly related to starting velocity (E.G: 20 winches is 20 m/s)
* Anything within a small radius of the landing position will take damage and the size of the radius is determined by the size of the thrown projectile
* Catapults projectile arc is checked for any walls, floors, bridges or fences it hits. Otherwise it travels a full arc until it hits the ground.
* Weight, quality and final velocity all add into how much damage it deals to objects it lands on (Metal and Stone do the most damage)
* Catapults can fire over buildings and walls.
* Catapults cannot hit [[guard tower]]s.
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