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Sparring

564 bytes added, 17:16, 23 August 2023
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Sparring (Right-click on opponent, select Sparring - Spar) is a "friendly" fight between two opponents, to which both parties must consent to. As such, it is a relative "safe" PvP fight that can happen on PvE servers. [[Complete DB|Main]] / [[:Category:Game mechanics|Game mechanics]] / '''{{PAGENAME}}'''
No fighting or weapon skill == Description ==Sparring (Right-click on opponent, select Sparring - Spar) is a "friendly" fight between two opponents, to which both parties must consent in order to take place. As such, it is gained by Sparringa relatively safe and controlled PvP fight that can happen on PvE servers.
The server issues a "Stop" message before either party is killed. The winner may not loot the loser, who should still be alive at the end of the spar.== Notes ==
'''Warnings:''' * Sometimes the stop message doesn't get through in time! Don't spar if the server No fighting or weapon skill is showing signs of lag.* There are ways to kill in a spar. e.g. using a gained by sparring, although any weapon with [[Rotting Touch]] , some items, and even weaponless fighting approaches can leave wounds that worsen quicklybe used.
*The server issues a "Stop" message just before the losing party is killed which automatically then stops the sparring match. The winner may not loot the loser, who should still be alive at the end of the spar.
In the past, winning a spar or a duel would give you [[Outlaw]] status. It is not known whether this is still the case.== Warnings ==
''See also [[Dueling]]''* On occasion, lag experienced during the latter part of the sparring match can cause the match to erroneously continue on to a kill. For this reason, players are best served by paying attention during the match so as to stop it should it not stop on its own due to lag or connection issues.
* Just as in regular combat, damage inflicted in sparring is real damage, to the player and their armour and weapons. It is therefore recommended players also be able to heal, in some fashion, after the fight so as to avoid the continued worsening of injuries which can lead to death.
== See Also ==
 
* [[Dueling]]
 
[[Category:Game mechanics]]
[[Category:Fighting]]
[[Category:Babel/S]]
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