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Speed

1,747 bytes added, 03:30, 28 February 2021
Added information from patch note about boat speed bonus
[[Speed]] in [[Wurm Online]] is measured and expressed in '''kilometers per hour''' (km/h). Beside every [[player]] who can move at a speed, be slowed down or accelerated by certain [[player status effect|conditions]], there are vehicles and animals that move at various speeds that you can [[riding|ride]], like [[cow]]s and [[horse]]s on land, [[ship]]s on water, or [[crocodile]]s that can do both. Yes, you can [[animal taming|tame]], or as a [[priest]] of [[Libila]], [[zombie|re-animate]] crocodiles and ride them on land and [[water]].
 
You can display your current [[speed]] if you right-click your [[Interface#The_Interface|health bar]] and select '''Toggle speed'''.
== Walking or running ==
You can not '''''run''''' in Wurm like in other games, where you can perhaps toggle between walking and running, or even temporarily sprint at an even faster pace. Your walking speed is affected by the [[weight]] you're [[inventory|carrying]], any [[armour]] and [[clothing]] you're wearing, any [[player status effect]]s you might have, the [[slope]] you're walking up or down, and largely the [[tile types|type of map tile]] you're walking on.
Your speed can be anywhere between 4.90 km/h on tar to 17.3 km/h on cobblestone when not encumbered and on a flat surface. Walking consumes your [[stamina]] at various rates, depending on many things mentioned above. If you run out of stamina, you will be [[player status effect|exhausted]] and greatly slowed donedown.
=== Roads ===
Travelling on [[road]]s and [[highway]]s is one of the fastest ways to get around. They usually have [[pavement]] that allows you to walk at the highest speeds. Established [[server]]s more often than not, have a well developed road infrastructure entirely built by players. If you find a place to [[settlement|settle]] in a speck of wilderness, you will have to build your own roads.
 
== Swimming ==
Your base [[swim]]ming speed is about 8.20 km/h when unencumbered, but can be slowed down by mostly the same things as walking. It does consume stamina, and you can not regenerate stamina naturally while swimming. If you run out of stamina and continue moving, you will start [[drowning]] and accumulate water [[wound]] damage until you die.
 
== Climbing ==
When climbing, your walking speed is greatly slowed down to at least 4.30 km/h on flat [[rock tile]]s or [[pavement]]. Climbing consumes a lot of stamina on steep stopes, and you can not regenerate stamina naturally. If you continue climbing when running out of stamina, you will be forced out of the climbing mode sooner or later, depending on your [[climbing]] skill.
== Riding ==
While mounts are technically vehicles, they're commonly rather referred to as a living [[creaturecreatures]]s that can [[Age#Creatures|age and die]], be [[kill]]ed in [[combat]], and move at slower speeds when [[hunger|hungry]], instead of a mechanical vehicle.
There are a number of [[animal]]s creatures (animals and [[monster]]s monsters) you can ride as [[mounts]] if you meet the requirements. Once [[animal taming|tamed]] or [[dominate]]d, some can wear [[animal equipment]] that can make them move and turn considerably faster. They are not affected by tile types and pavement, and move at their regular speed, even on [[tar]].  Mounts ignore the amount of [[stamina]] you have, and won't slow down if their rider is [[player status effect|exhausted]]. You will not regenerate stamina while riding when standing on a steep slope. They are however affected by [[slope]]s you're riding up or down. Mounts can walk up and down slopes of up to 40 dirts.
Some [[animal husbandry|bred]] animals with speed [[Animal husbandry#Traits|traits]] and good [[animal equipment]] can reach speeds in excess of 30 km/h on any terrain. Others, while still useful for dragging carts, are only able to move at speeds slower than a walking player. But you're not riding your [[scorpion]] through town because you want to go fast, do you?
You can not take Only unicorns and crocodiles allow passengers on mounts at this timewhen ridden.
== Vehicles ==
Vehicles, with the exception of the [[wagon]] and [[ship transporter]], can take 2 to 13 passengers, in addition to the driver. A wagon can carry 1 additional passenger. To control a vehicle, you will have to ''embark it as commander'', it's generally referred to as ''to sail a boat'' or ''to drive a cart''. Passengers have to ''embark as passenger''. They are controlled by the player's movement keys, sped up by ''walking forward'', slowed down or backed up by ''walking backwards'', and turned by ''strafing left or right''. Vehicles can drive up and down slopes of up to 40. Driving vehicles consumes stamina, and you can not regenerate stamina while standing on a steep slope. However vehicles do not slow down when you run out of stamina.
=== Carts ===
[[Large cart]]s can seat up to 3 passengers, they can be dragged by players, or be pulled by up to 2 animals like [[horse]]s, or [[brown bear]]s if you're an able animal tamer for example.
[[Wagon]]s can not be dragged by a player, they need to be dragged by up to 4 animals , and can not seat passengersone passenger. [[Bison]] are very good at dragging wagons. [[Ship transporter]]s are by far the slowest vehicle you can drive, it can be dragged by a player, or by up to 2 animals, and they can not seat any passengers.
While their speeds are not very high, and often slower than a walking player, their ability to transport large amounts of items and heavy loads makes them very useful. Bred horses with speed traits and good equipment though, can drag your sports cart at over 20 km/h.
Every passenger will passively speed up the boat or ship a little, helping to reach its maximum speed.
 
Each boat has a set speed bonus, PvP servers will get 9/12 of the total possible bonus from seats occupied, and 3/12 bonus from QL. PvE servers will get 3/12 of the total possible bonus from seats occupied, and 9/12 bonus from QL.
== Read more ==
* [[Weight]]
* [[Encumbered]]
 
[[Category:Babel/S]]
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