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Table of weapons

699 bytes added, 01:43, 31 December 2023
m
→‎Table of Weapons: changed swingtime for pvp servers
Note: Most or all of these values are modified by other factors during combat, and should generally only be used for comparing weapons to each other.
*'''Name''': Name of item
*'''TypeSkills''': Parent [[skill]] category to which the weapon belongs.
*'''Damage Type''': The type of damage the weapon deals by default.
*'''Wielding''': Whether the weapon is held in one or both hands.
*'''Attack Speed''': How much time, in seconds, it takes to swing the weapon.
*'''Strength/Second''': Damage per second ('''Strength''' divided by '''Attack Speed''').
*'''Critical Chance''': Modifies chance to perform a critical hit with the weapon (PVP only).
*'''Reach''': How far away the wielder can be from the opponent and still be within optimal range.
*'''Parry Percent''': Modifies chance to parry with the weapon.
*'''Skill Penalty''': Penalty to [[Combat Rating]], normally applied to weapons primarily used as tools, such as pickaxes and sickles.
<div style="overflow-x: auto">
{| class="wikitable sortable" border="1" cellpadding="3" cellspacing="0"
!Name !!Type Skills !!Damage Type !!Wielding !!Weight !!Strength !!Attack Speed !!Strength/Second !!Critical Chance !!Reach !!Parry Percent !!Skill Penalty
|-
| [[Short sword]]|| [[Swords]] > [[Shortsword]] ||Slashing/Piercing||One-handed||2.0kg||4.0||3.0s||1.333||10%||2||100%||0
|-
| [[Long sword]]|| [[Swords]] > [[Longsword]] ||Slashing/Piercing||One-handed||3.0kg||5.5||4.0s||1.375||1%||3||100%||0
|-
| [[Two handed sword]]|| [[Swords]] > [[Two handed sword]] ||Slashing/Piercing||Two-handed||4.0kg||9.0||5.0s||1.800||5%||4||100%||0
|-
| [[Sword of Magranon]]||[[Swords]]||Slashing/Piercing||Two-handed||5.0kg||15.0||5.0s||3.000||8%||4||100%||0
| [[Small maul]]|| [[Mauls]]||Crushing|| One-handed||3.0kg||4.5||3.0s||1.500||1%||2||100%||0
|-
| [[MaulMedium maul]]|| [[Mauls]] ||Crushing|| One-handed||4.0kg||8.0||5.0s||1.600||3%||3||100%||0
|-
| [[Large maul]]|| [[Mauls]] ||Crushing|| Two-handed||5.0kg||11.0||6.0s||1.833||3%||4||100%||0
| [[Hammer of Magranon]]||[[Hammers]]||Crushing|| One-handed||7.0kg||18.0||6.0s||3.000||8%||4||100%||0
|-
| [[Sceptre of Ascensionascension]]||[[Mauls]]||Crushing||One-handed||5.0kg||17.0||6.0s||2.833||8%||3||100%||0
|-
| [[Huge shod club]]|| [[Clubs]] ||Crushing|| Two-handed||15.0kg||87.0||6.0s||1.333167||1%||4||100%||2
|-
| [[Small axe]]|| [[Axes]] ||Slashing||One-handed||1.5kg||5.0||3.0s||1.667||0%||2||30%||0
|-
| [[AxeLarge axe]]|| [[Axes]] ||Slashing||One-handed||2.0kg||6.5||4.0s||1.625||3%||4||30%||0
|-
| [[Huge axe]]|| [[Axes]] ||Slashing||Two-handed||2.5kg||12.0||6.0s||2.000||5%||5||20%||0
| [[Leather knife]]|| ||Piercing||One-handed||0.40kg||0.5||2.0s||0.250||0%||1||0%||2
|-
| [[Carving knife]]|| Knives > Carving knife (skill)||Piercing||One-handed||0.40kg||1.0||2.0s||0.500||0%||1||100%||2
|-
| [[Butchering knife]]|| Knives > Butchering knife (skill) ||Piercing||One-handed||1.20kg||1.5||2.0s||0.750||0%||1||100%||1
|-
| [[Sacrificial knife]]|| ||Piercing||One-handed||1.23kg||1.5||2.0s||0.750||3%||1||100%||1
| [[Saw]]|| ||Slashing||One-handed||1.2kg||0.5||5.0s||0.100||1%||2||0%||3
|-
| [[Sickle]]|| ||Slashing||One-handed||0.5kg||6.0||3.0s<sup>[[#Note_1|[1]]]</sup>||2.000||2%||2||20%||2
|-
| [[Scythe]]|| ||Slashing||Two-handed||1.2kg||9.0||5.0s<sup>[[#Note_1|[1]]]</sup>||1.800||8%||5||20%||2
|-
| [[Hammer]]|| ||Crushing|| One-handed||1.4kg||0.5||3.0s||0.167||0%||1||10%||3
| [[Mallet]]|| ||Crushing|| One-handed||1.2kg||0.3||3.0s||0.100||0%||1||10%||3
|-
| [[Crowbar]]|| [[Clubs]] ||Crushing||One-handed||2.0kg||4.5||3.0s||1.500||1%||2||100%||0
|-
| [[Belaying pin]]|| ||Crushing|| One-handed||0.5kg||2.0||3.0s||0.667||0%||1||100%||2
| [[Short bow]]*||[[Archery]]||Crushing||Two-handed||1.0kg||0.0||1.0s||0.000||0%||1||100%||9
|-
| [[BowReflex bow]]*||[[Archery]]||Crushing||Two-handed||1.0kg||0.0||1.0s||0.000||0%||1||100%||9
|-
| [[Long bow]]*||[[Archery]]||Crushing||Two-handed||1.0kg||0.0||1.0s||0.000||0%||1||100%||9
|}
</div>
: <span id="Note_1"><sup>[1]</sup></span> Add 1 second if a player is attacking another player on PvP servers.
 
== Effective ql curve ==
Weapons up to quality 70 have an effective ql curve.
 
{| class="wikitable sortable" border="1" cellspacing="0" cellpadding="3"
!Actual QL
!Effective QL
|-
| 1 || 20
|-
| 10 || 34.7
|-
| 20 || 43.6
|-
| 30 || 50.4
|-
| 40 || 56.1
|-
|50 || 61.2
|-
| 60 || 65.8
|-
| 70 || 70
|-
| 80 || 80
|-
| 90 || 90
|-
| 100 || 100
|}

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