Talk:Base Price

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Revision as of 15:16, 8 January 2011 by Joedobo (talk | contribs) (Created page with 'The get price formula is: constant x ql^2 = get price in irons. This has been around for awhile and the constant factors are nice even numbers, as explained in this thread http…')
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The get price formula is: constant x ql^2 = get price in irons.

This has been around for awhile and the constant factors are nice even numbers, as explained in this thread http://wurmonline.com/forum/index.php?topic=42234.0. I think "[Get Price] = [Base Price](QL/10)^2 " originated by manipulated the favor formula. The problem with this formula is its difficult to explain where it originated from. Since everything we do is player contributed we need solid foundation to prove origins. Its easy to back up the formula I put above. A simple graphing of get prices will show a x^2 relationship like pattern. I believe someone didn't like working with iron units and decided to start manipulating the formula to satisfy that desire.

here are the facts:

  1. constant x ql^2 = get price in irons.
  2. 500 irons = 1 favor.

Joedobo 22:16, 8 January 2011 (UTC)