Talk:Digging

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Revision as of 14:48, 26 August 2006 by Dashiva (talk | contribs)
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Core concepts

  • Dirt exists in the unselectable points where four tiles meet.
  • Removing dirt on all four points on a tile reveals rock tile.
  • Digging and dropping affects the point closest to where you stand, not where you target.
  • Flattening affects target tile.
  • Flattening time is only based on the height difference between the highest and the lowest point.
  • Time seems to be generally 0:09 + 0:05 per height difference
    • Exception: If three points are even and the fourth is at least 2 higher, add 0:05.
    • Thus 0,0,0,+2 gives 0:24, not 0:19.
  • Flattening digging algorithm: ???
  • Flattening will gladly mess up adjacent flat tiles, so use with care

Just noting down some stuff... - Dashiva 16:48, 26 August 2006 (CDT)