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Talk:Rare item

4,188 bytes added, 00:13, 18 November 2022
Undo revision 124686 by Dirk (talk)
'''Rolf Explains rare "drumroll" on Irc''' =Rare Functionality=
<&Rof> the drumroll when praying<br/><&Rof> is only when the window appears yes<br/><Led> what window ?<br/><&Rof> not always i hope<br/><&Rof> rarity window<br/><Syncaidius> happy birthday Rolf<br/><&Rof> thanks:)<br/><Led> ahhh so itI's a window!<br/><&Rof> yes<br/>* Rudie (cgiirc@Rizon-DBA37BBB.kgqa1.cht.bigpond.net.au) has joined #wurm<br/><Led> but its more likely work on short term actions than on long term actions then<br/>* Sincor|Axe goes and build a few more windoes ve added in his house...<br/><reddd> Rolf, you should make rare coalpiles produce more coal<br/><RaidSoft> how does that window work though.. I mean do you have a chance during the time the music plays? or is it just 1 chance if you make an action during that time...<br/><reddd> That would be nice<br/><Led> if its a lenght template of few seconds thats drumroll is played<br/><GiuseppePnowiki> Rof I listen sound (when I make rare tools or object) when I make a tower guard, but the tower guard doesn't have rare in the name{{confirmed}}<br/nowiki><Led> silly RaidSoft asking same stuff as I did :P<br/><RaidSoft> :P<br/><RaidSoft> the window doesn't guarantee it becomes a rare, I have understood to use on this talk page so that much, it only gives you a chance we can add this to<br/><%Tich> should have a failed sound as well, then i would know i am just not destined to get a rare item<br/>* Rudie (cgiirc@Rizon-DBA37BBB.kgqa1.cht.bigpond.net.au) Quit<br/><%jberg> Another idea for rare items is to put an event message when you get anything where we've updated the drumrollmain namespace pages.<br/><RaidSoft> but yea Also, knowing if it's just for any action that just completed or for an action that starts during that time is fairly important..<br/>* Lancelot (~Lancelot@Rizon-7EB01C83.as13285.net) has joined #wurm<br/><Lancelot> morning wurm<br/><&Rof> if you start an action during the window you hear a drumroll (usually) and the window is closed<br/>* Alsosmketreez (cgiirc@FA3009C1.2ADAADA3.C83C17BC.IP) Quit (Quit: http://www.mibbit.com ajax IRC Client�)<br/><Led> so it's action specific event<br/><Led> one action = one windo <br/><Led> windows<br/><%Tich> you do... oh never been in the window then<br/><Led> hey Tich :D<br/><Bloodth1rst> i had 3 drumrolls in 3h :(<br/><Bloodth1rst> such a let down xD<br/><%Tich> thats 3 more than i've had total<br/><Led> can i have drumroll sound only without enabling other annoying sounds?<br/><Joona> no sounds <3<br/><%Tich> i only switched sound on to hear please keep this drumroll<br/><RaidSoft> though hearing it doesn't really help then<br/><Led> ya, smithing for 10 hours straight with sounds can make you angry :P<br/><RaidSoft> since when you hear it it's already too late :D<br/><br/>So tidy by using previous examples as I understand it you should hear a drum roll whenever you do an action in the time frame zone in which you can make a rare, Fails includedtemplate. <br/>--[[User:AxebladeMarni|AxebladeMarni]] 10([[User talk:Marni|talk]]) 06:0126, 23 April 2012 1 February 2013 (UTCCST)
== Rolf Explains rare "drumroll" on Irc =={{confirmed}}'''About rare signsLink:'''http://pastebin.com/Q7YpwcCN So as I understand it you should hear a drum roll whenever you do an action in the time frame zone in which you can make a rare, Fails included. --[[User:Axeblade|Axeblade]] 10:01, 23 April 2012 (UTC) == Sacrificing =={{confirmed}}http://wurmonline.com/forum/index.php?topic=74259.0 - --[[User:Axeblade|Axeblade]] 09:13, 10 May 2012 (UTC) ==Item Discussions ==Individual discussions about specific items. Please indent using colons (: ) when replying and append your signature to the end (<nowiki>--~~~~</nowiki>).===Signs===As far as I've seen there are no extra letters on rare signs. 50QL pointing sign used as example. "[16:54:45] The text is too long. Only 50 letters can be imprinted on this sign." --[[User:Neopherus|Neopherus]] 15:01, 4 May 2012 (UTC)
--They have a slight glow at night tho --[[User:Axeblade|Axeblade]] 09:13, 10 May 2012 (UTC)
About saccing rares ===Saws===[02:49:37] <Raamkozijn> Rare saw seems to add 1QL to log QL as cap when creating items, in case that wasn't verified yet :) ===Rings=== Compared a QL70 gold ring and a QL70 rare gold ring. They both gave the same favor when sacrificed and since rings have no other purpose than sacrificing/selling to traders I suppose that a rare ring did nothing. Are items that do nothing put on the wiki or omitted? [[User:Aeris|Aeris]] ([[User talk:Aeris|talk]]) 08:47, 29 December 2012 (CST): My opinion is that we only update where there is a bonus. No ambiguity then. --[[User:Marni|Marni]] ([[User talk:Marni|talk]]) 06:26, 1 February 2013 (CST) ==Rare Fish== I caught a rare Carp today, however it appears to yield no drum roll nor visual indication that a rare chance is occurring. This was with a Fine Fishing Rod of 50QL, in the event that it somehow makes a difference (I'm unsure if it does). The carp appeared to be a rather hefty weight, coming up for 3.9kg (significantly higher than the average carp), just in-case the rarity of the fish affects its weight. I haven't tested it's nutritional value difference as I don't have any other carps, and if I can I will try and get some villagers to match their nutrition levels and compare normal and rare carp. [[User:Traslogan|Traslogan]] 02:14, 8 February 2013 (GMT) == Rare pickaxe == The increased ql of the yield is not a plain +1 any more. I think it depends on at least the mining skill of the user, in my case with 70.88 mining skill i get 72.36 Ql shards, this is a 1.48 increase.:Agreed, it's not linear but it's around the 1ql mark. Even adds onto the tile's max, so if you're mining a 50ql vein you will get ~51ql ore. -- http[[User:Marni|Marni, Wurmpedia Manager]] ([[User talk:Marni|talk]]) 23:10, 11 September 2015 (CEST)  '''How Rarity and Mining Imbue Affect Max Ore QL:''' By Dirk (11/11/22) ''Too Long Didn't Read'': The higher your skill, the smaller the bonus is from rarity and mining imbue. All the details are here: https://wurmonlinewww.wurmpedia.com/forum/index.php?topic/Talk:Mining#Mining_Bonus_Data_Max_Quality You can use the following equations to find the skill (x) at which you will get a particular max ql of ore (y). Just plug in whatever value for x and solve for y to get the skill you need to obtain that ql ore or vice versa. Rare (no imbue): y=742590.5861x+41 Supreme (100 imbue): y=0 .9187x+7.9445 Sorry no corresponding data at this time for supreme (no imbue) or rare (100 imbue). == Adding a rare item to an unfinished item as the last item == In one case I had a rare sprout and produced a rare fruitpress by adding the sprout as the last item. In another case I had a rare plank and produced a rare shield by adding it as the last item. Pure luck? It's been a good while since I've played last, but since I started again a week ago these 2 rare resources are the only ones I got so far. Is this really a thing or are we just observing the normal rare system at work??? (Dirk 11/18/22) =Individual Item Reports===Introduction==The rare page is getting a little cluttered now so I've decided to summarise what a rare can do for the player and the tools they're using, rather than simply list everything out one-at- a-time. This main page could end up with every single rare item listed eventually -so if we feel a rare property is fit enough to include on the item's page, then please go ahead and add a note to that specific page. I've kept the individual items and the groups that were previously on the rare page and listed them below; feel free to add to them, but let's keep the main page concise. [[User:Marni|Marni]] ([[Usertalk:AxebladeMarni|Axebladetalk]] 09) 21:1328, 10 May 2012 16 October 2014 (UTCCEST)
== Additional saw benefit =={{rare}}
===Tools===*Rare tools timers are 0.1 seconds faster than normal tools. For example, a 57.41 ql regular [[whetstone]] had a 12 second use while a rare 57.41 ql whetstone took 11.9 seconds.*Rare tools take 10% less damage than normal tools.*The power of enchantments decreases less with use.*[[Pickaxe]]s produce [[shards]]/[[ore]] of higher quality.*[[Lockpick]]s break less often and aid picking.*[02:49:37[Fishing rod]]s receive less damage and have better odds at catching rare fish.*[[Butchering knife|Butchering knives]] increase [[meat]] yield and meat quality. Gives a minimum of one [[meat]] <Raamkozijn> even from starving creatures.*Rare [[Small anvil]], [[Large Anvil]], [[saw seems ]]s, [[hatchet]]s, [[rope tool]]s, and most other tools increase the quality cap (normally limited by the material quality) of products by up to add 1QL . This amount goes down as the QL of the resource goes up and becomes negligible at very high QL. ===Weapons and armor===*Rare [[weapon]]s hit harder.*Rare [[armor]] protects more.*[[Arrow]]s hit harder and miss less.*[[Bow]]s hit harder and miss less.*[[War machines]] do more damage. ===Vehicles, mounts and montainers===*[[Container]]s (including boats) are harder to log QL pick.*[[Ships]] sail faster, still capped at their maximum. A rare ship will have an increase in speed as cap when creating if there were another passenger on board.*[[Large cart]]s move 0.72km.h faster.*[[Horse shoe]]s improve speed. A rare horse shoe gives 0.72km.h extra gain.*[[Saddle]]s improve speed. A rare saddle gives 0.72km.h extra speed. ===Other===*[[Lock]]s are harder to pick.*[[Yoyo]]s and [[Puppet]]s succeed more.*Fires heat up faster and stay lit longer.*[[Altar]]s receive bonuses to normal effects and alignment during prayers and sermons.*[[Food]] provides more nutrition.*[[Beverages|Drinks]] are more potent.*[[Gem]]s store more [[favor]].*[[Healing]] itemsgive stronger effects.*[[:Category:Signs|Signs]] allow for a few more letters to be carved.*Rare [[rock shard]]s can create [[whetstone]]s 1 quality higher than the shard quality.*A rare [[toolbelt]] has 1 more slot than the regular equivalent.*Rare [[lye]] can create leather 1 quality higher than the hide. Supreme lye makes leather 3ql higher than the hide.*Rare ores smelt into rare lumps.*Rare [[charcoal pile]]s will produce a random number of rare [[tar]], in case that wasn't verified yet :[[ash]] and [[charcoal]].*Rare [[Guard tower]] will spawn 1 Extra [[tower guard]] based on QL up to 5. (QL 40 gives 5 guards)*Combining two rare [[clay]]s yields still rare clay.*Rare [[Felled Tree]] can create logs 1 quality higher than the [[Felled Tree]] and produce a rare Log as the last to be cut from the trunk.*Rare [[clay jar]] becomes a rare [[pottery jar]].
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