Difference between revisions of "Talk:Rare item"

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'''Rolf Explains rare "drumroll" on Irc'''
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=Rare Functionality=
  
<&Rof> the drumroll when praying<br/>
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I've added in a template of<nowiki> {{confirmed}}</nowiki> to use on this talk page so that we can add this to anything where we've updated the main namespace pages. Also, please keep this tidy by using previous examples as a template. --[[User:Marni|Marni]] ([[User talk:Marni|talk]]) 06:26, 1 February 2013 (CST)
<&Rof> is only when the window appears yes<br/>
 
<Led> what window ?<br/>
 
<&Rof> not always i hope<br/>
 
<&Rof> rarity window<br/>
 
<Syncaidius> happy birthday Rolf<br/>
 
<&Rof> thanks:)<br/>
 
<Led> ahhh so it's a window!<br/>
 
<&Rof> yes<br/>
 
* Rudie (cgiirc@Rizon-DBA37BBB.kgqa1.cht.bigpond.net.au) has joined #wurm<br/>
 
<Led> but its more likely work on short term actions than on long term actions then<br/>
 
* Sincor|Axe goes and build a few more windoes in his house...<br/>
 
<reddd> Rolf, you should make rare coalpiles produce more coal<br/>
 
<RaidSoft> how does that window work though.. I mean do you have a chance during the time the music plays? or is it just 1 chance if you make an action during that time...<br/>
 
<reddd> That would be nice<br/>
 
<Led> if its a lenght of few seconds thats drumroll is played<br/>
 
<GiuseppeP> Rof I listen sound (when I make rare tools or object) when I make a tower guard, but the tower guard doesn't have rare in the name<br/>
 
<Led> silly RaidSoft asking same stuff as I did :P<br/>
 
<RaidSoft> :P<br/>
 
<RaidSoft> the window doesn't guarantee it becomes a rare, I have understood that much, it only gives you a chance to<br/>
 
<%Tich> should have a failed sound as well, then i would know i am just not destined to get a rare item<br/>
 
* Rudie (cgiirc@Rizon-DBA37BBB.kgqa1.cht.bigpond.net.au) Quit<br/>
 
<%jberg> Another idea for rare items is to put an event message when you get the drumroll.<br/>
 
<RaidSoft> but yea, knowing if it's just for any action that just completed or for an action that starts during that time is fairly important..<br/>
 
* Lancelot (~Lancelot@Rizon-7EB01C83.as13285.net) has joined #wurm<br/>
 
<Lancelot> morning wurm<br/>
 
<&Rof> if you start an action during the window you hear a drumroll (usually) and the window is closed<br/>
 
* Alsosmketreez (cgiirc@FA3009C1.2ADAADA3.C83C17BC.IP) Quit (Quit: http://www.mibbit.com ajax IRC Client�)<br/>
 
<Led> so it's action specific event<br/>
 
<Led> one action = one windo <br/>
 
<Led> windows<br/>
 
<%Tich> you do... oh never been in the window then<br/>
 
<Led> hey Tich :D<br/>
 
<Bloodth1rst> i had 3 drumrolls in 3h :(<br/>
 
<Bloodth1rst> such a let down xD<br/>
 
<%Tich> thats 3 more than i've had total<br/>
 
<Led> can i have drumroll sound only without enabling other annoying sounds?<br/>
 
<Joona> no sounds <3<br/>
 
<%Tich> i only switched sound on to hear this drumroll<br/>
 
<RaidSoft> though hearing it doesn't really help then<br/>
 
<Led> ya, smithing for 10 hours straight with sounds can make you angry :P<br/>
 
<RaidSoft> since when you hear it it's already too late :D<br/>
 
<br/>
 
So as I understand it you should hear a drum roll whenever you do an action in the time frame zone in which you can make a rare, Fails included. <br/>
 
--[[User:Axeblade|Axeblade]] 10:01, 23 April 2012 (UTC)
 
  
'''About rare signs''': As far as I've seen there are no extra letters on rare signs. 50QL pointing sign used as example. "[16:54:45] The text is too long. Only 50 letters can be imprinted on this sign." --[[User:Neopherus|Neopherus]] 15:01, 4 May 2012 (UTC)
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== Rolf Explains rare "drumroll" on Irc ==
--They have a slight glow at night tho --[[User:Axeblade|Axeblade]] 09:13, 10 May 2012 (UTC)
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{{confirmed}}
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'''Link:''' http://pastebin.com/Q7YpwcCN
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So as I understand it you should hear a drum roll whenever you do an action in the time frame zone in which you can make a rare, Fails included. --[[User:Axeblade|Axeblade]] 10:01, 23 April 2012 (UTC)
  
About saccing rares - http://wurmonline.com/forum/index.php?topic=74259.0 - --[[User:Axeblade|Axeblade]] 09:13, 10 May 2012 (UTC)
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== Sacrificing ==
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{{confirmed}}http://wurmonline.com/forum/index.php?topic=74259.0 - --[[User:Axeblade|Axeblade]] 09:13, 10 May 2012 (UTC)
  
== Additional saw benefit ==
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==Item Discussions ==
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Individual discussions about specific items.  Please indent using colons (:) when replying and append your signature to the end (<nowiki>--~~~~</nowiki>).
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===Signs===
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As far as I've seen there are no extra letters on rare signs. 50QL pointing sign used as example. "[16:54:45] The text is too long. Only 50 letters can be imprinted on this sign." --[[User:Neopherus|Neopherus]] 15:01, 4 May 2012 (UTC)
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--They have a slight glow at night tho --[[User:Axeblade|Axeblade]] 09:13, 10 May 2012 (UTC)
  
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===Saws===
 
[02:49:37] <Raamkozijn> Rare saw seems to add 1QL to log QL as cap when creating items, in case that wasn't verified yet :)
 
[02:49:37] <Raamkozijn> Rare saw seems to add 1QL to log QL as cap when creating items, in case that wasn't verified yet :)
  
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===Rings===
  
 
Compared a QL70 gold ring and a QL70 rare gold ring. They both gave the same favor when sacrificed and since rings have no other purpose than sacrificing/selling to traders I suppose that a rare ring did nothing. Are items that do nothing put on the wiki or omitted? [[User:Aeris|Aeris]] ([[User talk:Aeris|talk]]) 08:47, 29 December 2012 (CST)
 
Compared a QL70 gold ring and a QL70 rare gold ring. They both gave the same favor when sacrificed and since rings have no other purpose than sacrificing/selling to traders I suppose that a rare ring did nothing. Are items that do nothing put on the wiki or omitted? [[User:Aeris|Aeris]] ([[User talk:Aeris|talk]]) 08:47, 29 December 2012 (CST)
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: My opinion is that we only update where there is a bonus.  No ambiguity then. --[[User:Marni|Marni]] ([[User talk:Marni|talk]]) 06:26, 1 February 2013 (CST)

Revision as of 05:26, 1 February 2013

Rare Functionality

I've added in a template of {{confirmed}} to use on this talk page so that we can add this to anything where we've updated the main namespace pages. Also, please keep this tidy by using previous examples as a template. --Marni (talk) 06:26, 1 February 2013 (CST)

Rolf Explains rare "drumroll" on Irc

Confirmed and added.

Link: http://pastebin.com/Q7YpwcCN

So as I understand it you should hear a drum roll whenever you do an action in the time frame zone in which you can make a rare, Fails included. --Axeblade 10:01, 23 April 2012 (UTC)

Sacrificing

Confirmed and added.

http://wurmonline.com/forum/index.php?topic=74259.0 - --Axeblade 09:13, 10 May 2012 (UTC)

Item Discussions

Individual discussions about specific items. Please indent using colons (:) when replying and append your signature to the end (--~~~~).

Signs

As far as I've seen there are no extra letters on rare signs. 50QL pointing sign used as example. "[16:54:45] The text is too long. Only 50 letters can be imprinted on this sign." --Neopherus 15:01, 4 May 2012 (UTC) --They have a slight glow at night tho --Axeblade 09:13, 10 May 2012 (UTC)

Saws

[02:49:37] <Raamkozijn> Rare saw seems to add 1QL to log QL as cap when creating items, in case that wasn't verified yet :)

Rings

Compared a QL70 gold ring and a QL70 rare gold ring. They both gave the same favor when sacrificed and since rings have no other purpose than sacrificing/selling to traders I suppose that a rare ring did nothing. Are items that do nothing put on the wiki or omitted? Aeris (talk) 08:47, 29 December 2012 (CST)

My opinion is that we only update where there is a bonus. No ambiguity then. --Marni (talk) 06:26, 1 February 2013 (CST)