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Template:ItemBox

2,219 bytes added, 02:43, 7 December 2023
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<templatestyles src="InfoTable/styles.css" />
<includeonly>
{| class="wikitable" style="float:right; margin:1em; width:250px;" cellpadding="3" cellspacing="0" border="1"
<!-- Check for image. If pagename.jpg exist use it. If pagename.jpg does not exists check for pagename.png and use that if it exists. Also, add png's to a category so we can see what images need to be converted. Finally, if both pagename.jpg and pagename.png don't exist add the pagename to a category listing of missing images -->
{{#ifexist: Image:{{{image|{{{name|{{PAGENAME}}}}}.jpg}}}
| [[Image: {{{image|{{{name|{{PAGENAME}}}}}.jpg}}}|center|120x120px200px|A {{{name|{{PAGENAME}}}}}]]
| {{#ifexist: Image:{{{image|{{{name|{{PAGENAME}}}}}.png}}}
| [[Image: {{{image|{{{name|{{PAGENAME}}}}}.png}}}|center|120x120px200px|A {{{name|{{PAGENAME}}}}}]] | [[Image: {{{image|{{{name|{{PAGENAME}}}}}.jpg}}}|center|120x120px200px|A {{{name|{{PAGENAME}}}}}]] [[Category:Needs image]]
}}
}}
|-
! styleclass="backgroundinfobox-color:#3c5;header-row" | Creation
|-
|
{{#if:{{{creation|}}} <!-- creation attribute overrides showing creation steps, displaying the text below instead -->
|{{#switch: {{lc:{{{creation}}}}}
| no = This item can not cannot be createdcrafted.
| farm = Obtained through [[farming|harvesting]].
| forage = Obtained through [[forage|foraging]]. | botanize = Obtained through [[botanize|botanizing]]. | pick = Obtained through picking from a Pottery planter.
| fish = Obtained through [[fishing]].
| mine = Obtained through [[mining]].
}}
|<!-- if there is no creation attribute show steps for how to create -->
<olul><li>[[Activate]] {{{active}}}</li><li>Right-click {{{passive}}}</li>
<!-- Creation via right-click > group -->
{{#if:{{{group|}}}
| {{#if:{{{assemble|}}}
| <li>{{{assemble}}}</li>
| {{#if:{{{mix|}}}
| <li>Open [[Context menu|menu]] > {{{mix}}} > Mix
}}
}}
}}
}}
}}
</olul>
{{#ifeq:{{{materials}}}|no|| <!-- TOTAL materials, not additional --> <!-- If materials = 0, close the table header -->
{{!}}-
! styleclass="backgroundinfobox-color:#3c5;header-row" {{!}} Total materials
{{!}}-
{{!}}
{{{materials}}}
}}
{{#if:{{{materialbreakdown|}}}|
{{!}}-
! class="infobox-header-row" {{!}} Material Breakdown
{{!}}-
{{!}}
{{{materialbreakdown}}}
}}
}} <!-- End of Creation Section -->
|-
! styleclass="backgroundinfobox-color:#3c5header-row" | Result
|-
|
{{{result}}}
|-
! styleclass="backgroundinfobox-color:#3c5;header-row" | Skill and improvement
|-
|{{#if:{{{skill|}}}|* Uses [[{{{skill}}}]]skill {{#if:{{{improveskill|}}}| for creation }}{{#if:{{{requiredskill|}}}|* {{{requiredskill}}} [[{{{skill}}}]] required}}}}{{#if:{{{difficulty|}}}|* Creation difficulty: {{{difficulty}}}}}{{#if:{{{improveskill|}}}|* Uses [[{{{improveskill}}}]] skill for improving}}{{#if:{{{improve|}}}|* {{#ifeq:{{{improve}}}|no|Cannot be [[improve]]d|[[Improve]]s like d using [[{{{improve}}}]] itemstools and materials}}}}{{#if:{{{improveItem|}}}|* {{#ifeq:{{{improveItem}}}|no|Cannot be [[improve]]d|[[Improve]] with [[{{{improveItem}}}]]}}}}
<!--optional properties -->
{{#if: {{{decoration|}}}{{{dyeable|}}}{{{dyeamount|}}}|
{{!}}-
! styleclass="backgroundinfobox-color:#3c5;header-row" {{!}} Properties
{{!}}-
{{!}}|
{{#if: {{{storage|}}}|
{{!}}-
! styleclass="backgroundinfobox-color:#3c5;header-row" {{!}} Properties
{{!}}-
{{!}}|
{{#ifeq: {{{combinable|no}}}|no||
{{!}}-
! styleclass="backgroundinfobox-color:#3c5;header-row" {{!}} Properties
{{!}}-
{{!}}|{{!}}}}}}}}{{#if: {{{decoration|}}}|
{{#switch: {{lc:{{{decoration}}}}}
| yes = * Appears as decoration.[[Category:Decoration]]
| no = * Appears as an item pile.
}}}}{{#if: {{{storage|}}}|{{#switch: {{lc:{{{storage}}}}}
| fsb = * Can be stored in a [[food storage bin]].[[Category:Food storage items]]
| bsb = * Can be stored in a [[bulk storage bin]].[[Category:Bulk storage items]]
}}}}{{#if: {{{combinable|}}}|{{#switch: {{lc:{{{combinable}}}}}
| hot = * Can be [[Combine|combined]] when glowing hot.
| yes = * Can be [[Combine|combined]].
}}}}{{#if: {{{dyeable|}}}|{{#switch: {{lc:{{{dyeable}}}}} | yes = * Can be [[Dye|dyed]]. | no = * Can not be [[Dye|dyed]]. | useless = * Can be [[Dye|dyed]], but doesn't do anything | amount = * Can be [[Dye|dyed]] using {{{dyeamount}}}g of paint. | multi = * This item has two [[Dye|dyeable]] sections. | rune = * Can be colored with a color [[rune]].}}}}{{#if: {{{dyeamount|}}}| * Can be [[Dye|dyed]] using {{{dyeamount}}}g of paint.}}{{!}}-{{#if: {{{note|}}}|
<!-- optional note -->
{{!}}-
! styleclass="backgroundinfobox-color:#3c5;header-row" {{!}} Notes
{{!}}-
{{!}}{{#ifeq:{{{note}}}|no|None|{{{note}}}}}}}
|}
 <!-- {{#if:{{{skill|}}}|[[Category:{{{skill}}} items]]}}--> <!-- The above line created incorrect categories if skill was either foraging or botanizing -->  {{#if:{{{skill|}}}| {{#switch: {{lc:{{{skill|}}}}} | foraging=[[Category:Foraged items]] | botanizing=[[Category:Botanized items]] | #default=[[Category:{{{skill}}} items]]}}}} 
{{#switch: {{lc:{{{passive|}}}}}<!-- Add appropriate categories for various creations as indicated by the passive targeted item -->
| [[roof plan]]=[[Category:Roofs]] [[Category:Structures]]
<!--| [[wall plan]]=[[Category:Walls]] [[Category:Structures]]// Commenting this out, using different categories for walls-->
| #default=}}
<!-- If (1 creation and (2 anyone from the create group - active and passive and [3)- at least one of group or groupM or TopMost or assemble must be NOT empty] and materials and result and skill - are empty add to Incomplete item templates -->
|storage= *** empty shows nothing, other options are bsb or fsb ***
|decoration=no *** empty shows nothing, yes says it's a decoration, no says it will be in an item pile ***
|dyeamount= ***Only add if it is dyeable, must be the amount (grams) of dye needed***
|requiredskill= ***Only add if there's a hard skill requirement--the number goes here***
}}
</pre>
|name=Huge shod club *** defaults to {{PAGENAME}} ***
|result=1 '''huge shod club''' (15.00 kg)
|creation=Troll drop no *** 'no' will result in 'The item can not be createdcrafted', other options include farm, fish, botanize, forage, mine, wood, dig, butchering, cooking , unique ***
|improve=no
}}
|active=[[Mallet]] or [[Hammer]]
|passive=[[Tile Border]]
|groupM=Fence > Iron > Build iron fence *** item is in this menu when you right click the passive item (for items like fences where there is no create menu) ***
|materials=* 10x [[Stone brick]]s
* 1x [[Iron fence bars]]
|result=*'''Iron fence'''
|skill=Masonry
|improveskill=Paving *** to specify that improving gives another skill
|improveItem=Stone bricks *** for items like fences and walls, improves using and item and not a set of tools ***
|note=*You must have at least one stone brick in your [[inventory]] to start building it.
|dyeamount=1234
}}
</pre>
 
<pre>
{{itemBox
|image=xxxx.jpg
|name=Felled Tree
|active=[[Hatchet]]
|passive=[[Tree Tile]]
|TopMost=Cut down *** Menu option where its on the top most parent menu.***
|materials=no
|result=* 1 '''felled tree''' (up to 186.67 kg)
|skill=woodcutting
|dyeable=yes *** or no, multi, useless or rune
 
}}
</pre>
|result=* 1 '''felled tree''' (up to 186.67 kg)
|skill=woodcutting
|improve=no}}
}}
</pre>
[[Category:Template]]
</noinclude>
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