Difference between revisions of "The Curve"

From Wurmpedia
Jump to navigation Jump to search
(added formula and link to google search graph)
Line 5: Line 5:
  
 
Skill gain is also faster due to this curve.
 
Skill gain is also faster due to this curve.
 +
 +
The Curve's formula is y=2x-(x/10)^2, where y is the "effective skill" and x is the raw skill number.  For example, at 50 raw skill in mining, one can get 75 max ql of ore, since their effective skill is 2*50-(50/10)^2, which equals 75 effective skill.
 +
 +
A Google search can show a graph of The Curve's formula [http://www.google.com/search?q=2x-%28x%2F10%29^2+from+0+to+100 as a graph].
  
 
[[Category:Babel/T]]
 
[[Category:Babel/T]]

Revision as of 20:43, 15 April 2012


StubIcon.png This article is a stub. You can help by adding to it.

Information icon.png Stubs are articles that writers have begun work on, but are not yet complete enough to be considered finished articles.

The Curve is the change in skill needs and gain on the Epic servers.

Due to the Curve certain item unlock for making at a lower skill (like Lockpicks are not 25 but +-15)

Skill gain is also faster due to this curve.

The Curve's formula is y=2x-(x/10)^2, where y is the "effective skill" and x is the raw skill number. For example, at 50 raw skill in mining, one can get 75 max ql of ore, since their effective skill is 2*50-(50/10)^2, which equals 75 effective skill.

A Google search can show a graph of The Curve's formula as a graph.