Changes

Jump to navigation Jump to search

Trade

1,608 bytes removed, 15:34, 6 September 2023
m
Breadcrumbs / Category
[[Complete DB|Main]] / [[:Category:Game mechanics|Game Mechanics]] / '''{{PAGENAME}}'''
 
==Description==
The Markets of Wurm are player made areas that can be populated with [[trader]]s or [[personal merchant]]s from various players.
These marketplaces work like bazaars of some games. But rather than having a Developer or GM run it, the players are in charge, to offer all fairness and player manipulation of the system.
*Right-click the person, merchant or trader you want to trade with, and choose '''Trade'''. A Trading window appears.
===Buying from a TraderPersonal Merchant=== *TraderMerchants's inventory is shown in '<TraderMerchant>'s offer' window top left. Drag items you want to the 'Your demand' window below it.
*Drag money or selling items from your inventory into the 'Your offer' window top right.
*Check 'You accept'.
If you offered a suitable amount, Trader Merchant will accept also. If you offered more than the value of the items you bought, Trader Merchant will give change money back if he has enough to offer===Selling to a Trader===*Drag selling items from your own inventory into the 'Your offer' window top right.If Trader is interested in your items and has enough money to buy them, he will move them down to his demand window below it and accept the trade on his part.If Trader does not have enough cash, try buying something from him also, until your demands meet.*Check 'You accept'. =====Tips=====When trading it is a good idea to sell items over 1 by 1 as it gives more money. Or in large number drag higher value items over 1 by 1 and lower value items over i groups. Example 60 Spindles at mixed QL is currently 9s67s when dragged over in 1 go but dragging it over 10 at a time its 11s20c.<br>Always carry some iron to balance out the trade.<br>
===Trading items with another player===
In a game that is so focused on trades, a lot of markets currently exist. Here is a list of different groups and types of items that players frequently trade with, and that have established their own, obviously varying, price range.
*Character Sales - You may buy and sell ingame characters.
*Bulk Materials - A lot of materials such as bricks, mortar, planks and more are being produced in bulk and sold per hundred or thousand.
*Rare/Supreme Items - Many players crave tools, weapons, decoration or other items of increased rarity.
===Cash On Delivery - C.O.D.===
You may have an item for sale, that fits into a mailbox. These items are the easiest to trade, as you can simply put them into a mailbox, select a recipient, check the C.O.D. tab, select a price, and send the item to your customer. The time it takes for the item to arrive depends on how high the enchantment on the mailbox is, and how far away your customer lives. You will be paid as soon as the customer receives the item.
In order to pick up an item sent to you via C.O.D., you simply go to a mailbox and receive the item. In order to successfully withdraw the item, you need the amount of money it costs to be in your bank, as it is automatically withdrawn from there. Keep in mind that depending on the server the A courier fee of 1c per item comes from or goes to, a fee between 10 and 30 coppers applies(see [[mail]] for more details).
===Pickup===
When selling an item, you may offer delivery. If you deliver to a location far away from you, you might consider applying delivery charges, which have to be discussed with your customer in advance. For bulk or loadable items, it is recommended to own a ship. However, if you are at a lake with a shallow canal to the outside sea, make sure you have a ship that is able to get through it.
The same applies to you if you wish for a seller to deliver to you - they may apply delivery charges just as well, so make sure to clarify on that before they make their way to you.
 
Alternatively, you may use the new [[wagoner]] system which utilizes the [[highway]] system and an NPC to deliver the goods for you.
===Payment===
===Real Life Currency===
As of March 1st 2020, Wurm no longer allows you to pay or be paid trade with real life money for ingame services or items. While this is a concept many players enjoy about the game, there is no way for the game to track payment made by other means. Wurm can not refund you money you sent to another player for certain goods that may never have arrived if you are victim of a scam. That means that trading via real life money is a good way, but it is completely your responsibility to make sure you are as safe as possible as you trade. Again, it is usual for the buyer to pay before receiving the items. In case of a character or silver purchase, there are few ways for the player to determine whether the goods he is buying really exist. A good way is to ask for screenshots if you can not inspect the items, to be sure said items exist. After that, it is on the seller to make sure the buyer receives the items they purchased. The most popular way of payment is via PayPal. It is recommended to do real life money trades only with people who have a verified paypal accountcurrency.   
==A Word Of Caution==
While the Wurm community and staff try their best to prevent scams, noone no one but the people directly involved in the trade can be held responsible for the outcome of each transaction. Especially when trading via real life currency, that can become an issue. Scams are less than frequent, but they do happen, and you will wish to be as careful as possible to avoid that scenario. For that, there was an official warning to all players issued by the staff, which you are recommended to read. It is advised for you to trade only with people who have a reputation of completing successful trades, or who have someone respectable to back up their intentions as a first time trader.
Make sure to take screenshots or even record your transactions and keep the results as proof for a successful transaction, or a scam just in case.
[[Category:Game mechanics]]
[[Category:Economy]]
[[Category:Babel/T]]
editor
1,516

edits

Navigation menu