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Trader

2,548 bytes removed, 06:23, 13 May 2022
m
→‎Notes: adding note "Traders cannot be placed underground."
== Description ==
A '''trader''' is a [[NPC]] who buys and sells premium items. You can also [[trade]] items for items with itand gives a discount to deed upkeep.
== Placement Notes ==* Trader is placed by using a [[trader contract]], which can be purchased from other traders at a cost of 50s. A new trader must be placed at a minimum distance of 63 tiles away from other traders. Trader must be placed inside a [[House (general)|building]] (not a [[market stall]] like [[Personal Merchant]]s can), but stays functional even if the building disappears35s. * Trader cannot be moved after it has been placed. If you own Dismissing a trader will not return the writ contract to the building the trader is in be placed again and bring that building on-[[deed]] (for example by resizing the deed), the trader will automatically become a citizen of your settlementbe gone forever. If you disband your * Traders can only be placed on deeds and will disappear without refund if the deed for any reason disbands or is resized so the trader will vanish unless you first manage citizens and remove is outside the trader as a citizen. Non-citizen traders to not benefit your deed upkeep. You can not place * Traders give a new trader 20% discount on your monthly deed with an old trader nearby. Resizing upkeep and also sell a deed does not remove a trader from a deedvariety of goods== Item stocks ==A trader will always start with the following * You can sell low quality items in stock:* 3 when standing next to a Trader. See [[farwalker stoneSell]]sfor more information.* 3 [[farwalker twig]]s* 3 [[large magical chest]]s* 1 [[personal merchant contract]]* 3 [[resurrection stone]]s* 3 [[Rod of transmutation|Rods of Transmutation]]* 1 [[settlement form]]* 3 [[shaker orb]]s* 3 [[sleep powder]]s* 3 [[small magical chest]]s* 3 [[steel and flint]]s* 1 [[trader contract]]* 3 [[tuning fork of metal detection|tuning forks of metal detection]] Once all of the Traders will have different items in any of these categories is bought, depending the trader will always have at least 1 in stock on the next trade. For example if you buy 3 large magical chests in one tradeserver type-PVP, PVE, you will see the trader has none leftor Epic. On re-trading with the same trader it will always somehow have 1 more in stock* Traders cannot be placed underground.
Beyond this, traders only have the items they have bought from players. When the King distributes new funds to traders (see below), he may claim some items from the stock== Item Stocked on PVE servers ==[[File:Traderpve.png]]{| class="wikitable sortable"! width="150" | Item ! width="50" | Cost|-| [[Farwalker stone]]| 4 silver|-| [[Farwalker twig]]| 4 silver|-| [[Golden mirror]]| 15 silver|-| [[Large magical chest]]| 40 silver|-| [[Personal merchant contract | Merchant contract]]| 8 silver|-| [[Resurrection stone]]| 4 silver|-| [[Rod of transmutation | Transmutation Rod]]| 40 silver|-| [[Shaker orb]]| 4 silver|-| [[Sleep powder]]| 3 silver|-| [[Small magical chest]]| 20 silver|-| [[Trader contract]]| 35 silver|-| [[Tuning fork of metal detection]]| 1 silver|-| [[Wagoner | Wagoner contract]] | 10 silver|-|}
== Cash flow ==Traders will buy almost any item, unless he considers it worthless, it cannot be traded, or he * Note that the Declaration of Independence is broke. Every item has a [[Base Price]]also sold on Chaos, which is modified by despite not being shown in the trader according to local supply above imagery. It will cost 100 silver (1 gold) and demand. For each transaction performed by the trader, a small portion is added to the village upkeep fund as a tax. The tax is settable on trader creation, 40% maximum. The remaining money goes to displayed in the sellerimage for Epic's Trader loot-table.
'''''Exception:''' Money from deed and contract purchases go straight to the king.''==Items Stocked on Defiance==
A new trader starts out with 1 silver coin in funds. Periodically, the king will distribute new funds to traders, provided the trader has sold at least 10% of what it purchased. You can see what amounts a trader has bought and sold with the [[Path of Knowledge|Get InfoFile:defiancetrader.png]] ability.
The main source {| class="wikitable sortable"! width="150" | Item! width="50" | Cost|-| [[Golden mirror]]| 15 silver|-| [[Large magical chest]]| 40 silver|-| [[Rod of the kings funds is transmutation | Transmutation Rod]]| 40 silver|-| [[Shaker orb]]| 4 silver|-| [[Sleep powder]]| 3 silver|-| [[settlementSmall magical chest]] upkeep. The king will not grant funds to traders holding 50 | 20 silver|-| [[Trader contract]]| 35 silver|-| [[Tuning fork of metal detection]]| 1 silver or more.|-|}==Items Stocked on Epic Servers==
[[File:epictrader.png]]{| class="wikitable sortable"! width="150" | Item ! width= A Cash Flow Fix ==="50" | Cost|-| [[Farwalker stone]]| 4 silver|-| [[Farwalker twig]]| 4 silver|-| [[Golden mirror]]| 15 silver|-| [[Large magical chest]]| 40 silver|-| [[Personal merchant contract | Merchant contract]]| 8 silver|-| [[Resurrection stone]]| 4 silver|-Try this fix if your trader has not been receiving funds from the kingdom pool, and you have confirmed via Path | [[Rod of Knowledge that its ratio is 0.0. transmutation | Transmutation Rod]]| 40 silver|-| [[Shaker orb]]| 4 silver|-| [[Sleep powder]]Buy 1 | 3 silver worth of player made items off the trader.Sell back the player made items as as you bought.|-If you are able to sell back all the player made items you bought, then the trader should have a ratio of around .50 | [[Small magical chest]]of course if the trader is a citizen of a deed, then a portion of the coin you put on the trader will go into deed upkeep so you won't be able to get the full 1s back.| 20 silverA ratio of at least .10 is needed to get funds off the kingdom pool.|-Once a | [[Trader's ratio has been corrected, it may take a few days or a server restart before the trader start acquiring coin off the kingdom pool. I'm not quite sure how often the mysterious figure visits the traders, buying random stuff off contract]]| 35 silver|-| [[Tuning fork of them which replenishes some of the trader's coins from the kingdom pool.metal detection]]This is speculative, however It seems I have been able to get 1 trader that was suffering from its 28 day ratio reset back in working condition. I won't make any guarantees this will work but if your trader hasn't been collecting any coin, a | 1 silver investment could pay off. Detailed Knowledge |-| [[Wagoner | Wagoner contract]] | 10 silver|-| [[Declaration of Traders is limited so this fix might have errors, but good luck. ~AAetiusIndependence]]| 100 silver|-|}
== Notes ==
* Traders will not disappear for not having any activity for a while.
* A 3x3 house with the trader on the centre tile is required to protect a trader from being used.
* Despite rumors, "abandoned" traders outside a deed, do not become a part of your own deed, even if you fund a village on top of him/her.
** Not withstanding the above, a Re-deed (of the same name and in a short time frame) has had the trader rejoin as a citizen.
* <Enki> Public Service Announcement - Citizen traders DO leave when you disband your deed. To keep the trader, remove it from your citizen list before deed disbandment.<br /><Enki> You do not get a new contract when a trader leaves. Non-citizen traders do not benefit your deed upkeep. You cannot place a new trader on your deed with an old trader nearby.<br /><Enki> Traders planted by a deed citizen automatically makes the trader a default citizen. Resizing a deed does not remove a trader from a deed.<br /><Enki> Keep this in mind before you decide to remove a trader from your deed's citizen list.<br />(29 May 2012)
== See also ==
* [[Personal merchant]]
* [http://wild001.game.wurmonline.com/mrtg/economy Wild economy graph]
* [http://freedom001.game.wurmonline.com/mrtg/economy Freedom economy graph]
[[Category:Economy]]
[[Category:Babel/T]]
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