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Trader

4,495 bytes removed, 06:23, 13 May 2022
m
→‎Notes: adding note "Traders cannot be placed underground."
== Description ==
A '''trader''' is a [[NPC]] who buys and sells premium items. You can also [[trade]] items for items with itand gives a discount to deed upkeep.
== Placement Notes ==[[Image:Trader.jpg|right|thumb|200px|Trader Dialog]]* Trader is placed by using a [[trader contract]], which can be purchased from other traders at a cost of 50s. A new trader must be placed at a minimum distance of 63 tiles away from other traders. Trader must be placed inside a [[House (general)|building]] (not a [[market stall]] like [[Personal Merchant]]s can), but stays functional even if the building disappears35s. * Trader cannot be moved after it has been placed. If you own Dismissing a trader will not return the writ contract to the building the trader is in be placed again and bring that building on-[[deed]] (for example by resizing the deed), the trader will automatically become a citizen of your settlementbe gone forever. If you disband your deed for any reason the trader will vanish unless you first manage citizens and remove the trader as a citizen. Non-citizen traders to not benefit your deed upkeep. You * Traders can not place a new trader only be placed on your deed with an old trader nearby. Resizing a deed does not remove a trader from a deed. The three windows you deeds and will need to go through in order to place your Trader are on disappear without refund if the left-hand side. They explain a bit about the Trader, allow you to name him deed disbands or her, and what you want to set is resized so the tax rate of the Trader to. The tax rate trader is the percentage of all sales that you want to go towards the upkeep of outside the deed he/she is apart of. The cap of this rate is 40* Traders give a 20%, meaning that at the very most, only 40% of the Trader's profit will go towards the upkeep of the discount on monthly deed he is apart of. If set to 0%, the Trader will not fund the upkeep and also sell a variety of a deed, but rather only keep the money in his pockets to be given to those who sell merchandise to himgoods== Item stocks ==A trader will always start with the following items in stock:* 3 [[farwalker stone]]s* 3 [[farwalker twig]]s* 3 [[large magical chest]]s* 1 [[personal merchant contract]]* 3 [[resurrection stone]]s* 3 [[Rod of transmutation|Rods of Transmutation]]* 1 [[settlement form]]* 3 [[shaker orb]]s* 3 [[sleep powder]]s* 3 [[small magical chest]]s* 3 [[steel and flint]]s* 1 [[trader contract]]* 3 [[tuning fork of metal detection|tuning forks of metal detection]] Once all of the You can sell low quality items in any of these categories is bought, the trader will always have at least 1 in stock on the when standing next trade. For example if you buy 3 large magical chests in one trade, you will see the trader has none left. On re-trading with the same trader it will always somehow have 1 more in stock. Beyond this, traders only have the items they have bought from players. When the King distributes new funds to traders (see below), he may claim some items from the stock. When purchasing an item from the trader, the majority of the purchase price goes directly to the King. For at least some of the above items, a proportion of the sale price remains in the inventory of the trader and they can use this to purchase items from the playerTrader. This is confirmed for: * See [[trader contractSell]] - 25% (12.5 silver) remains with the traderfor more information.* [[personal merchant contract]] - 25% (2.5 silver) remains with the trader == Cash flow ==Traders will buy almost any itemhave different items, unless he considers it worthlessdepending the server type-PVP, it cannot be tradedPVE, or he is broke. Every item has a [[Base Price]], which is modified by the trader according to local supply and demand. For each transaction performed by the trader, a small portion is added to the village upkeep fund as a tax. The tax is settable on trader creation, 40% maximum. The remaining money goes to the sellerEpic'''''Exception:''' Money from deed and contract purchases go straight to the king* Traders cannot be placed underground.''
A new trader starts out with 1 == Item Stocked on PVE servers ==[[File:Traderpve.png]]{| class="wikitable sortable"! width="150" | Item ! width="50" | Cost|-| [[Farwalker stone]]| 4 silver|-| [[Farwalker twig]]| 4 silver|-| [[Golden mirror]]| 15 silver|-| [[Large magical chest]]| 40 silver|-| [[Personal merchant contract | Merchant contract]]| 8 silver|-| [[Resurrection stone]]| 4 silver coin in funds. Periodically throughout the month, the king will distribute new funds to traders, provided the trader has sold at least 10% |-| [[Rod of what it purchased. You can see what amounts a trader has bought and sold with the transmutation | Transmutation Rod]]| 40 silver|-| [[Shaker orb]]| 4 silver|-| [[Sleep powder]]| 3 silver|-| [[Path of KnowledgeSmall magical chest]]| 20 silver|-|Get Info[[Trader contract]] ability. The ratio | 35 silver|-| [[Tuning fork of items they have sold to items they have bought needs to be at least metal detection]]| 1:silver|-| [[Wagoner | Wagoner contract]] | 10 (0.1 or higher on Get Info).silver|-|}
The envoy * Note that the Declaration of Independence is also sold on Chaos, despite not being shown in the king above imagery. It will sometimes redistribute items on the trader to other traders cost 100 silver (1 gold) and players is displayed in local will see.'the image for Epic'[11:50:48] Trader_Megan sells some items to an envoy from the rulers Trader loot-table.''
Traders ratio's also reset every 28 days. The period can extend by a couple hours probably due to server downtimes.==Items Stocked on Defiance==
The main source of the kings funds is [[settlementFile:defiancetrader.png]] upkeep. The king will not grant funds to traders holding 50 silver or more.
{| class="wikitable sortable"! width="150" | Item! width= A Cash Flow Fix ==="50" | Cost|-| [[Golden mirror]]| 15 silver|-| [[Large magical chest]]| 40 silver|-Try this fix if your trader has not been receiving funds from the kingdom pool, and you have confirmed via Path | [[Rod of Knowledge that its ratio is 0.0. transmutation | Transmutation Rod]]| 40 silverBuy 1 |-| [[Shaker orb]]| 4 silver|-| [[Sleep powder]]| 3 silver worth of player made items off the trader.Sell back the player made items as as you bought.|-If you are able to sell back all the player made items you bought, then the trader should have a ratio of around 0.5. | [[Small magical chest]]Of course if the trader is a citizen of a deed, then a portion of the coin you put on the trader will go into deed upkeep so you won't be able to get the full 1s back.| 20 silverA ratio of at least 0.1 is needed to get funds off the kingdom pool.|-Once a | [[Trader's ratio has been corrected, it may take a few days or a server restart before the trader start acquiring coin off the kingdom pool. I'm not quite sure how often the mysterious figure visits the traders, buying random stuff off of them which replenishes some contract]]| 35 silver|-| [[Tuning fork of the trader's coins from the kingdom pool.metal detection]]This is speculative, however It seems I have been able to get 1 trader that was suffering from its 28 day ratio reset back in working condition. I won't make any guarantees this will work but if your trader hasn't been collecting any coin, a | 1 silver investment could pay off. Detailed Knowledge of Traders is limited so this fix might have errors, but good luck. ~AAetius|-|}== Notes Items Stocked on Epic Servers==* Traders will not disappear for not having any activity for a while.* A 3x3 house with the trader on the centre tile is required to protect a trader from being used.* Despite rumors, "abandoned" traders outside a deed, do not become a part of your own deed, even if you fund a village on top of him/her.** Not withstanding the above, a Re-deed (of the same name and in a short time frame) has had the trader rejoin as a citizen.
* <Enki> Public Service Announcement [[File:epictrader.png]]{| class="wikitable sortable"! width="150" | Item ! width="50" | Cost|-| [[Farwalker stone]]| 4 silver|-| [[Farwalker twig]]| 4 silver|- Citizen traders DO leave when you disband your deed. To keep the trader, remove it from your citizen list before deed disbandment.<br /><Enki> You do not get a new | [[Golden mirror]]| 15 silver|-| [[Large magical chest]]| 40 silver|-| [[Personal merchant contract | Merchant contract]]| 8 silver|-| [[Resurrection stone]]| 4 silver|-| [[Rod of transmutation | Transmutation Rod]]| 40 silver|-| [[Shaker orb]]| 4 silver|-| [[Sleep powder]]| 3 silver|-| [[Small magical chest]]| 20 silver|-| [[Trader contract]]| 35 silver|-| [[Tuning fork of metal detection]]| 1 silver|-| [[Wagoner | Wagoner contract when a trader leaves. Non]] | 10 silver|-| [[Declaration of Independence]]| 100 silver|-citizen traders do not benefit your deed upkeep. You cannot place a new trader on your deed with an old trader nearby.<br /><Enki> Traders planted by a deed citizen automatically makes the trader a default citizen. Resizing a deed does not remove a trader from a deed.<br /><Enki> Keep this in mind before you decide to remove a trader from your deed's citizen list.<br />(29 May 2012)|}
* A trader you place will always become part of the deed <strong>you are part of</strong>, even if you place it on another deed.
* A trader who is physically on a deed, and has their citizenship revoked, will automatically rejoin that deed as a citizen when the server restart.
* You can now sell low quality items to Traders. See [[Sell]] for more information.
== See also ==
* [[Personal merchant]]
* [http://wild001.game.wurmonline.com/mrtg/economy Wild economy graph]
* [http://freedom001.game.wurmonline.com/mrtg/economy Freedom economy graph]
[[Category:Economy]]
[[Category:Babel/T]]
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