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Traps

3 bytes added, 07:58, 7 April 2021
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== Notes ==
* A 5[[QL]] bow trap produced a 2.15 damage [[wound]] (un[[armorarmour]]ed)* A 15QL stick trap produced a 5.5 damage wound (unarmoredunarmoured)* A 50QL stick trap produced two 20 damage wounds (unarmoredunarmoured)
* When a trap is set on a [[dirt]] or [[cave floor]] tile, it is impossible to be detected by examining; this appears to be a bizarre glitch.
* Traps once set only last a few days. Preferable to stockpile and set as needed.
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