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Traps

No change in size, 15:23, 25 July 2015
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Sixth sense
To remove a trap you must disarm it, the chance to successfully disarm relies on the '''Traps''' skill, when failing to disarm you will simply prompt the message "You fail to trigger any traps." To disarm a varity of tools and items are used, such as, [[rake]], [[plank]], [[shovel]], [[log]], and a [[shaft]]. It is advised to use something expendable such as a '''shaft''', as when the trap is triggered, the item is destroyed or damaged.
There are three ways to detect traps, the [[Sixth Sensesense]] spell, being a [[Blacklighter]], and [[examining]] the tile on which the trap is set. When using '''Sixth Sense''' or when walking within 1 tile of a trap as a '''Blacklighter''' a message is displayed in the event window, "You detect a trap!" No further information on the trap is given.
When examining a trapped tile you will receive the message "You detect a (Trap Type) of (Quality Value) quality, it was set by the (Kingdom) people."*
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