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Traps

24 bytes removed, 03:15, 14 November 2015
Ugh wording.
== Countering Traps ==
To remove a trap you must disarm it, the . The chance to successfully disarm relies on the '''Traps''' skill, when failing to disarm you . Skill check failures will simply prompt trigger the event message "You fail to trigger any traps." To disarm For disarming a varity variety of tools and items are used, such as, possible: [[rake]], [[plank]], [[shovel]], [[log]], and or a [[shaft]]. It is advised to use something expendable , such as a '''shaft''', as when the trap is triggered, for disarming successes can destroy the activated item is destroyed or damaged.
There are three ways to detect traps, the [[Sixth sense]] spell, being a [[Blacklighter]], and [[examining]] the tile on which the trap is set. When using '''Sixth Sense''' or when walking within 1 tile of a trap as a '''Blacklighter''' a message is displayed in the event window, "You detect a trap!" No further information on the trap is given.
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